ispep Posted June 5, 2010 Report Share Posted June 5, 2010 So I'm messing around with some green stuff, trying to make a 3d "badge" of the Resserectionist logo (the skull over the raven thingy) and its driving me nuts. The biggest problem I'm having is that when you move the putty from where you want it, it has to go somewhere and thats usually somewhere you don't want it to be. I know this is what's giving me trouble, and yet I keep doing it over and over. I don't have any questions or anything. Just felt the need to vent. Maybe I'll try doing it in stages instead of just jabbing at the green blob hoping it works out. :banghead: Quote Link to comment Share on other sites More sharing options...
greenstuff_gav Posted June 5, 2010 Report Share Posted June 5, 2010 always work GS in layers let the previous layer dry completely or you'll only end up squishing it maybe smooth it out, let it dry then cut offending edges off? and my fav comment on GS; Keep Your Tool Damp! (not wet!) Quote Link to comment Share on other sites More sharing options...
CivicNecromancer Posted June 5, 2010 Report Share Posted June 5, 2010 Try making a mold out of Sculpy, baking the mold, spraying it with a little vegetable oil to keep the GS from sticking to it, and then molding the piece. When it dries, trim off the edges with an exacto, and glue your freshly minted piece wherever you want to put it. Quote Link to comment Share on other sites More sharing options...
Melnibonean Posted June 6, 2010 Report Share Posted June 6, 2010 As greenstuff gav said. Work in layers or work in parts letting each part cure before moving on to the next part. To speed up the process and to get the putty to cure quicker use heat - I use a very rudementary oven made from a large coffee tin and a heat lamp. Putting the putty in strong warm sunlight works too. Quote Link to comment Share on other sites More sharing options...
Cryptkicker Posted June 6, 2010 Report Share Posted June 6, 2010 (edited) Keep Your Tool Damp! (not wet!) Sorry about this, but someone has to channel Butthead.... You said "keep your tool damp." Huh huh huh... Edited June 6, 2010 by Cryptkicker Too many typos, even for Butthead Quote Link to comment Share on other sites More sharing options...
AntiZombie Posted June 7, 2010 Report Share Posted June 7, 2010 Another good rule of working in green stuff is " dont use too much of it all at once, you can always add more later" i think this is probably what is happening in this instance. Quote Link to comment Share on other sites More sharing options...
ispep Posted June 7, 2010 Author Report Share Posted June 7, 2010 I can't get the layering to work for what I have in mind. It ends up being too bulking and dimensional. So far I have this: And I'm mostly happy with it, except the eye sockets are a little rough, and this part here: I'm not sure I can fix the cheekbones but building up the eyes should be easy enough. Quote Link to comment Share on other sites More sharing options...
greenstuff_gav Posted June 7, 2010 Report Share Posted June 7, 2010 from the pic, i'd look at cutting the teeth off, then carefully cut away at the cheek bone to thin it out then rebuild the teeth... sometimes you've gotta cut away and redo parts or leave it; or the size i'd be happy enough as is Quote Link to comment Share on other sites More sharing options...
theHman Posted June 7, 2010 Report Share Posted June 7, 2010 Maybe use a little less GS? Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted June 7, 2010 Report Share Posted June 7, 2010 Add a bit more to the outer side of the cheek bones and build up the nose/ forehead a bit. Quote Link to comment Share on other sites More sharing options...
jmp_mydog Posted June 23, 2010 Report Share Posted June 23, 2010 Try to find a dental pick, you can scrape away at the cheekbones to get the right look. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.