For tracking which player (if any) is responsible for killing a model. Usually, it’s the model generating the effect. But sometimes it’s an intuitive and ambiguous. Things clicked when I thought of ‘symptom versus illness’; did the patient die of internal hemorrhaging or did they die from a stab wound? I like thinking of the ridiculous hyperbole, “guns don’t kill people, bullets kill people” and in Malifaux it’s almost always the “gun”.
Would love a fact check:
It’s the root model generating the effect which caused damage that is attributed with the kill
If the effect is an external/indirect effect like one that resolves during the end phase like burning then it is not attributed to any player
Deaths from fall damage is attributed to the model that generated the move
Damage from hazardous effects generated by a model are the exception, and cannot be attributed to any player.
Root Model, indicating the first, e.g. Model A obeys model B to kill model C. Model A counts as having killed model C.
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Flib Jib
For tracking which player (if any) is responsible for killing a model. Usually, it’s the model generating the effect. But sometimes it’s an intuitive and ambiguous. Things clicked when I thought of ‘symptom versus illness’; did the patient die of internal hemorrhaging or did they die from a stab wound? I like thinking of the ridiculous hyperbole, “guns don’t kill people, bullets kill people” and in Malifaux it’s almost always the “gun”.
Would love a fact check:
It’s the root model generating the effect which caused damage that is attributed with the kill
If the effect is an external/indirect effect like one that resolves during the end phase like burning then it is not attributed to any player
Deaths from fall damage is attributed to the model that generated the move
Damage from hazardous effects generated by a model are the exception, and cannot be attributed to any player.
Root Model, indicating the first, e.g. Model A obeys model B to kill model C. Model A counts as having killed model C.
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