Jump to content

[For FUN]How to make Mecha-Mah better


Rufess

Recommended Posts

Had a discussion with friends about the next errata, and suddenly came up a reworking idea for Mecha-Mah so would like to share here.

Disclaimer: It is a crazy idea and by no mean a well-balanced design. So please do not take it seriously.

 

So the new Mecha-Mah is:

  • Df 5/Wp 5/Mv 5/Sz 3
  • 12 Health
  • Has no Action and only one Ability:
    Quote

    Build it on the Fly: After deployment, attaches 2 Arm Part Upgrades, a Body Part Upgrade and a Legs Part Upgrade to this model

  • And has access to the following Upgrades
    • Arm Part Upgrades:
      Quote

      Driller: Grants Mine Soulstone and Over-Sized Drill

      Quote

      Open Arm: Grants Enhanced Fist and Toss

      Quote

      Shield: Grants Armor +1, Shield Slam, and Shield Generator

      Quote

      Fishing Harpoon: Grants Harpoon Gun and Reel In

      Quote

      Flamethrower: Grants Flamethrower and Light it Up

    • Body Part Upgrades:
      Quote

      Reactive Armor: Grants Armor +1, and an Ability to discard this Upgrade to prevent all damage from an Attack

      Quote

      Power Generator: Grants Power Converter and Dynamic Generator

      Quote

      Open Cockpit: Grants Health -6, Scamper and Demise(Jump Out before Blown Up): Summons Mah Tucket with Slow and deals 6 irreducible damage to her

    • Legs Part Upgrades:
      Quote

      Biped Legs: Grants Df +1 and Diving Charge

      Quote

      Spider Legs: Grants Mv +1 and All-Terrain

      Quote

      Caterpillar Track: Grants Unimpeded, Trample and Make Way

 

Please let me know how do you feel about it.😉

  • Like 1
  • Haha 2
  • Agree 1
Link to comment
Share on other sites

I very much like the idea.

One problem that designs like these often have is that the "best build" is found and then there isn't much choice anymore so care should be taken to make the parts in such a way that the best configuration really depends on the strat and terrain and opponent and such. I do like that you build her only after seeing the opposing crew and deployment.

I could also see that she might be a bit frustrating to play against as there's bound to be situations where the opponent is surprised by an ability or lack of one on her.

But yeah, definitely a fun idea! A balancing nightmare of course but definitely a unique and fun take and fits the theme. Good stuff, thanks for sharing!

  • Agree 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information