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Mei Feng, Foreman


HomelessOne

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On 9/1/2021 at 11:56 AM, Jordon said:

What are peoples thoughts on crew composition for this version of Mei? Any significant shifts from OG Mei?

Seems like there is a bigger focus on scrap markers and potentially more of a draw for constructs. Metal gamin seem are less incentivized only because of her ability to summon them. 

I don't really see as big of a draw for Kang. He's certainly not bad, but I think he's more replaceable in a Foreman list. Likewise both Willie and Neil are probably not as good of a fit (Willie is always a great counter pick if marker crews are a possibility). 

Porkchop and Metal Golems seem like auto includes. Rock Hopper seems like a pretty obvious include, especially for this version of Mei. I actually think the Mech Rider is another very solid consideration with Foreman.

Not sure on where I stand with Rail Workers versus Survivors. I'd probably lean more on Rail Workers due to their ability to generate scrap. Also work mentioning Mecharachnids for their nice synergy with scrap and ability to eat scheme markers.

Verdict is still out on Sparks but I do think he's at least better with Foreman

 

I think I am more likely to hire an Elite list with this Mei because I can summon in my Gamin. I don't really need to dedicate resources towards Mei which means I can spend my cards on other models. Ironically, I believe this as well as the Shielded, encourages me to hire Willie and Neil more than Mei 1. I can save my 7s for Willie now, and Shielded means that Reckless on Neil is free. Plus, using Impromptu Invention for Injured +2 is going to be VERY strong with Neil Henry. I actually think that Kang is equally powerful in both Titles of Mei and I will continue to take him more often than not. In Mei 1, Kang is a support model. However, Mei 2 can give Kang Fast and Focused, and oh my is that going to make Kang a very serious threat, especially since with no Jack Hammer kick there  isn't any competition for Severe Rams in the crew so Kang is going to hit double Crit Strike more often.

Sadly, I think Blinded by Iron is still pretty bad and I wish it got some support

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1 hour ago, Jordon said:

Give it fast, let it walk and charge up to three times a turn. Potentially even a rampage or two.

Sounds potentially brutal. Especially if you focused it up the previous turn. 

I think I would want to try out Kudra OoK. I don't know how much you'd get out of her mantra, but built in Onslaught with a Master that can give out Injured +2 and fast sounds strong.

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