So from my earlier Demise related damage healing a model out of death questions, Joss has the electrocution Demise ability and can get hired into Guild for the On the Prowl ability to do the same thing as the servant of dark powers on Drache Troopers. My question is about timing.
Page 25 "There are some game effects that can Heal a model after it has been killed. If a model is Healed after it was killed as a result of being reduced to 0 Health, it no longer counts as killed (and is not removed from the game). Any other effects that would happen as the result of the model being killed do not occur. "
Page 34 Under Damage Timing. "When a model suffers damage, it follows the timing structure below. If multiple models suffer damage at the same time (such as from a Shockwave or Blast), resolve each step below on every model being damaged before moving to the next step. "
If a model kills a model with Demise and heals out of death, does it stop exploding, and ergo stop resolving effects that would happen as a result of death, i.e. the rest of the explosion from Demise?
Additionally, If a 1 wound Joss attacks a 1 wound Mature Nephilim in range of Teach Them Fear aura, and gets splashed on to die, what happens? Is it:
The Mature suffers damage, causing black blood damage to Joss during Step 5 of Joss's Attack, who dies. Joss is the active player, who resolves his Demise now while the Mature is still at 0 wounds, and then the mature, being the non-active player's, would now resolve the effect that occurs when Joss is killed, healing 1 for Teach Them Fear, causing the Mature to basically survive the explosion? This seems to be a nested effect, since we completely resolve Joss's step 6 death sequence before we even get to the death sequence of the Mature at all.
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Kharnage
So from my earlier Demise related damage healing a model out of death questions, Joss has the electrocution Demise ability and can get hired into Guild for the On the Prowl ability to do the same thing as the servant of dark powers on Drache Troopers. My question is about timing.
Page 25 "There are some game effects that can Heal a model after it has been killed. If a model is Healed after it was killed as a result of being reduced to 0 Health, it no longer counts as killed (and is not removed from the game). Any other effects that would happen as the result of the model being killed do not occur. "
Page 34 Under Damage Timing. "When a model suffers damage, it follows the timing structure below. If multiple models suffer damage at the same time (such as from a Shockwave or Blast), resolve each step below on every model being damaged before moving to the next step. "
If a model kills a model with Demise and heals out of death, does it stop exploding, and ergo stop resolving effects that would happen as a result of death, i.e. the rest of the explosion from Demise?
Additionally, If a 1 wound Joss attacks a 1 wound Mature Nephilim in range of Teach Them Fear aura, and gets splashed on to die, what happens? Is it:
The Mature suffers damage, causing black blood damage to Joss during Step 5 of Joss's Attack, who dies. Joss is the active player, who resolves his Demise now while the Mature is still at 0 wounds, and then the mature, being the non-active player's, would now resolve the effect that occurs when Joss is killed, healing 1 for Teach Them Fear, causing the Mature to basically survive the explosion? This seems to be a nested effect, since we completely resolve Joss's step 6 death sequence before we even get to the death sequence of the Mature at all.
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