Alright, so here's the question (and I'm sorry if it's been answered already) ;
We're having a hard time understanding the falling rules, when you can use them, and how movement paths are figured out when falling.
If my model is on a Height 3 piece of terrain, when can I choose to fall off of it? Is it when my base touches the edge that I place in base to base contact, does my base have to clear the terrain completely in order to place in base to base with the terrain? Can a base exist partially on terrain and partially suspended over the edge of it?
I know, for instance, that bases can exist partially up or down climable terrain, but that doesn't seem to help any with this.
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jerhien
Alright, so here's the question (and I'm sorry if it's been answered already) ;
We're having a hard time understanding the falling rules, when you can use them, and how movement paths are figured out when falling.
If my model is on a Height 3 piece of terrain, when can I choose to fall off of it? Is it when my base touches the edge that I place in base to base contact, does my base have to clear the terrain completely in order to place in base to base with the terrain? Can a base exist partially on terrain and partially suspended over the edge of it?
I know, for instance, that bases can exist partially up or down climable terrain, but that doesn't seem to help any with this.
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Ludvig
Just make them severe, hard cover but not impassable and climbable, that is also an ok way to define small stuff. It let's pushes go through so changes the gameplay but is easier.
Ludvig
It doesn't "let" you fall. If you move off elevation you fall, that's what the rules say. As long as some part of your base is on elevation you are on elevation. Literally the only time f
Ludvig
For sake of completeness the word fall also comes up on p 37: Whether standard or unique, all Actions fall into two categories, they are either Tactical Actions or Attack Actions. and the
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