Regelridderen Posted October 12, 2017 Report Share Posted October 12, 2017 As I'm working to expand my model collection – having absolutely no understanding of the game and just working under the assumption, that it'll be a hoot, once I get to play it – I was wondering, whether people have any general principles to work from, when making a list – e.g. what's your head count? do you max out on soul stones? how much upgrading do you do? Etc.? Etc.? Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 12, 2017 Report Share Posted October 12, 2017 Different masters and different scheme pools will significantly affect this I would say. I'll try to give some general advice anyway. Usually two or three models at the 9ss level and the rest cheaper. I tend to try and have a least eight activations, not dure if I've ever gone above ten to start. About four or five soulstones usually. 1 Quote Link to comment Share on other sites More sharing options...
TEFFH Posted October 15, 2017 Report Share Posted October 15, 2017 I almost always use Master Queeg (often with Promises) and a couple of hounds. This is a core 14 points that is good at scheme running, and if (more often, when) you do lose a hound, the other one can still be a pain - the potential for them to charge for 1AP (given the right circumstances) can give them a potential 17" threat range (let's ignore their min damage 1, and so might end up nibbling things to death). Hell, a solitary hound can still help by being a 3 point tar-pit/annoyance, tying up or delaying a key model of your opponents crew for a turn can still help with you achieving schemes/denying your opponent. Promises on Queeg can help you with killing stuff (especially if you want to target something terrifying and can't avoid a horror test). The amount of fun I have had with Franco and Lady J benefiting from Promises is high I also take the Brutal Effigy a lot, he's cheap, often tricky to remove (unless things ignore armour, or have relic hammers...), and can help keep your master alive with fear not the sword (even the pistol-toting Perdita can benefit from it). However, it's lack of melee attack can be a problem, and so less often an auto-include, unlike those above. My key suggestion though: Play with what you have got. Learn them fully, then add something new. Rinse, repeat. 1 Quote Link to comment Share on other sites More sharing options...
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