SurreyLee Posted August 2, 2017 Report Share Posted August 2, 2017 Hi All, quick question regarding the desolation engine and the heal trigger on its attack; Its innate Restabilize trigger allows it to heal an amount of damage equal to that it deals, which - given the high damage of the Desolation Engine - does a pretty good job of keeping it healthy. (taken from pullmyfinger) So, it's min damage is 3. If it does this damage, yet armour reduced the damage taken (lets say armour 2) does it heal the full 3 (this is what it dealt) or 1(damage taken). I played the full 3 damage last night as this seemed correct but it also seems really, really powerful. Not complaining, just want to ensure accuracy. thanks in advance. Quote Link to comment Share on other sites More sharing options...
KID55 Posted August 2, 2017 Report Share Posted August 2, 2017 1. Key word is "suffered". Target suffer 1 dmg (2 prevented by armor). Quote Link to comment Share on other sites More sharing options...
PositronMike Posted August 2, 2017 Report Share Posted August 2, 2017 2 minutes ago, KID55 said: 1. Key word is "suffered". Target suffer 1 dmg (2 prevented by armor). This is incorrect, it is covered by the dumb luck FAQ, the desolation attack is specifically mentioned in the answer. You heal the amount of damage flipped so if you flip min you will heal 3. Quote Link to comment Share on other sites More sharing options...
KID55 Posted August 2, 2017 Report Share Posted August 2, 2017 Just now, PositronMike said: This is incorrect, it is covered by the dumb luck FAQ, the desolation attack is specifically mentioned in the answer. You heal the amount of damage flipped so if you flip min you will heal 3. ... oh hell, I don't know about that. So, that great! *maniacal laugh* Quote Link to comment Share on other sites More sharing options...
SurreyLee Posted August 2, 2017 Author Report Share Posted August 2, 2017 Thanks Chaps. Someone else pointed this out to me. FAQ66 if you want to read. 1 Quote Link to comment Share on other sites More sharing options...
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