Kirby Posted November 3, 2015 Report Share Posted November 3, 2015 Kofibrake - I don't think the shortage of activations would come into too much play. Granted, I haven't actually played the Rider list yet, but just in looking at it you'll start the game with 8-9 activations. Leveticus, Waif 1, Waif 2, Waif 3 (if summoned), Dead Rider, Pale Rider, Mechanical Rider, Hodgepodge Emissary, Hooded Rider. On Turn 2 you have 7-8 activations to start, but can gain more from Desolate Soul or Mech Rider summoning. 2 Quote Link to comment Share on other sites More sharing options...
moxypoo Posted November 3, 2015 Report Share Posted November 3, 2015 Kofibrake - I don't think the shortage of activations would come into too much play. Granted, I haven't actually played the Rider list yet, but just in looking at it you'll start the game with 8-9 activations. Leveticus, Waif 1, Waif 2, Waif 3 (if summoned), Dead Rider, Pale Rider, Mechanical Rider, Hodgepodge Emissary, Hooded Rider. On Turn 2 you have 7-8 activations to start, but can gain more from Desolate Soul or Mech Rider summoning.Kirby is correct. You generally don't get outactivated too badly with a rider list. My rider list generally looks like this:Leveticus (4 cache) Desolate Soul3 RidersHodgepodge Emissary with Aetheral Conflux2x Hollow WaifOn the first turn you get 8-9 activations, which isn't bad at all for an elite type of list. Use Leveticus to focus on killing weak enemies and converting them into Abominations, and you'll quickly take an activation lead against most lists (maybe not themed Hamelin or Family Tree So'mer). 2 Quote Link to comment Share on other sites More sharing options...
Jafar Posted May 24, 2016 Report Share Posted May 24, 2016 I used Emissary with two masters, Jack Daw and Levi. In Levvi crew he used general upgrade (but I only had 2 minions) His main strength was in scheme manipulation. I saved a lot of AP from others model thanks to his 0 AP scheme marker drop. Regeneration upgrade was used on Sue, don't mind me on scheme runner. It was good, but one thing for sure, he is not killy. When I took Lazarus / Rusty they killed enemy models, emissary supports and may kill something. In Jack Daw his additional curse was crazy good, another model in enemy crew to give push. Also he fit nicely with his discard card / slow mechanic in Jack theme. Although as said before he was not soo killy, so other models had to do dirty job. Overall if there is a scheme that requires dropping many scheme markers he is pure gold, in other cases I would take other models (more killy). His trinket upgrades are not bad, but I am not familiar with them, so maybe I am missing something. Monkey Paw is great if you use it during last round for additional AP to finish schemes or use it on Big Jake, and he will reborn on turn 5. Did anyone had additional experience with him? 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.