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Using Fast Models with the Stampede trigger


Whut

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If you position a Warpig or Rooser Rider (etc) after a charge in a way that doesn't allow a straight line to another enemy (so you can't charge a different enemy) and you trigger stampede, what happens? Do you simply not charge again? Can you continue with a second charge attack, and other AP? Do you take the 1 damage from the trigger still?

 

I ask because I want rooster riders to be able to act like missiles to "assassinate" an enemy threat. Is there any way to improve this idea? I want to be able to reliably kill enemies with approximately (or less than) Df 5 and 6 Wd like Austringers, Oxford Mages, Crooligans, Ice and Fire gamin, etc and so on. Being able to kill slightly harder ones (Belles, Death Marshals, Void Wreches, etc) would also be nice. 

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I'd say you take 1 dmg but if you can't charge you just carry on with business. You can always cheat away rams on the first attack, especially since he has bayou two-card.think it will be hard to position them to not be able to charge but practice makes perfect! A lot of gimes you can probably just charge something so close that you can still take your last attack(s) at the original target after hotting the new one.

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