*** Sorry for the multi-posting, I really can't tell you what happened there. MY BAD****
My girlfriend and I have been kicking around ideas for home-brewed rules on a psychic master and her bodyguard henchman. The idea is that they are on the run and find themselves with limited hiring options (offsetting their synergy and her ability to move things all over the place). Ok, this is the final rough draft if you will, and now I need everyone to weigh in. If you look at the two together, with their upgrades, they currently cost 21ss (thus reducing the number of other models they can bring on top of her hiring restriction and playing up to the fact that they're on the run).
I assume this will generate some hate because of X, Y, and Z, but home-brew rules are fun and we are just looking to make these characters a fair cost so we can try em out.
Ok. So, here is some background:
Miss Rose:
A psychic with some anger issues. Think Carrie in a victorian dress, floating around choking people and throwing things. Lots of movement tricks and a couple card/stone intensive once per turn power moves from her upgrades.
Mr. Hudson:
Rose's bodyguard. Basically a hench level Gunsmith who takes the heat off Miss Rose and handles the tougher customers with a Hexed Colt and maybe a few of his Arcanist buddies if he takes the Executive Protection upgrade.
THE STATS:
Miss Rose
Cache4
Outcast
Master, Living
Df WpWdWkCgHt
37106- 2
Abilities:
Flight
Adaptive - At the beginning of this model’s activation, choose a suit. Add that suit to all flips made by this model for the rest of the activation.
Force of Will - This model may choose to resist with Wp instead of Df on any duel generated by an enemy model.
On the Run - This model’s crew may only hire Outcasts with the Mercenary characteristic.
Df/Wp [Mask] - Repulse - Immediately push the attacking model 4” in any direction.
Attack Actions:
Telekinesis - (Ca 7[tomes] - TN: 11 [tomes] Rst: Wp - Rg: 8) This action receives [+]. Move target up to 6”. Friendly models gain flight for the duration of the move.
Triggers:
[Tomes] Surge - After succeeding, draw a card
[Crows] By the Throat - After succeeding, target receives Paralyzed
[Masks] “She’s Like the Wind” - After resolving, place this model within 6”
Tactical Actions:
(0) “Back Off!” - Push all enemy models within 3” up to 6” directly away from this model.
Upgrades:
Concentration - 2ss
This model’s telekinesis attack gains the following triggers:
[Tome/Mask] Vortex - After resolving, all other models within 3” are pushed up to 6” in any direction.
[Tome/Tome] Brown Eyed Girl - After resolving, this model gains the defensive +1 condition. This model may immediately take this action again. This trigger may be declared once per activation.
(Miss Rose)
Rage - 2ss
This model’s Telekinesis attack gains the following triggers:
[Tome/Ram] Ragdoll - Instead, push target Ht 1 or 2 model up to 8” in any direction. If it ends its push in base contact with another terrain or another model each suffers 2 damage and receives Slow.
[Tome/Crow/Crow] “Welcome to the Horrorshow" - The target suffers a 2/4/6 damage flip and receives Paralyzed. After damaging, kill target unless it discards two cards or two soulstones. If the target is killed, every enemy model within 6” and LoS must take a TN 14 Horror duel. This trigger may be declared once per activation.
(Miss Rose)
Psychic Shield - 2ss
When this model activates, it may gain one the following abilities until the beginning of its next activation:
Swirling Haze - The area within 4” of this model is treated as Ht3, soft cover.
Swirling Shards - Enemy models which end their activation within 3” of this model suffer 2 damage and gain the slow condition.
Swirling Winds - Friendly models within 3” may choose to ignore damage and conditions caused by Pulses, Auras and Blasts.
(Miss Rose)
Mr. Hudson
Cost10
Outcast/Arcanist
Henchman, Living, Totem (Miss Rose)
Df WpWdWkCgHt
661057 2
Abilities:
Df/Wp [Ram] - Concealed Weapon - After resolving, this model gains fast
Bodyguard - Enemy models targeting a friendly master within 3” suffer [-][-] to the attack flip.
Relentless - This model is immune to Horror duels
Hard to Kill - While this model has 2 or more Wds remaining, it may not be reduced below 1 Wd.
[Tome] Piercing - Ignores Armor, Hard to Wound, and Hard to Kill.
[Mask] Reposition - Push this model 3’’ in any direction.
[Crow] Hexed - Damage from this attack may not be prevented using soulstones. The damage flip receives [+] for every [crow] in the final duel total.
Tactical actions:
(0) Switch Chamber - This model may discard a card to gain the following condition until the end of turn: New Chamber - This model gains a suit to all final duel totals which matches the suit of the card discarded to gain this condition.
(2) Culture of Honor (Ca 6 [Tome]/ TN: 13[Tome])
Place this model into base contact with friendly master within 8”. Both models gain the Defensive +1 condition.
Upgrades:
Executive Protection - 2ss
This model gains the following abilities:
Security Detail - This model’s crew may hire up to 4 Gunsmiths and/or Arcanist construct models without Frozen Heart or the Showgirl characteristic at no additional cost regardless of any previous hiring restriction.
Snares - Models may not end their move within 3” of this model during a charge action.
This model’s Hexed Pistols action gains the following trigger:
[Crow/Ram] Incendiary - Instead, target suffers 2/2B/3BB. All models damaged by this action gain the Burning +2 condition.
Question
AtomicKeen
*** Sorry for the multi-posting, I really can't tell you what happened there. MY BAD****
My girlfriend and I have been kicking around ideas for home-brewed rules on a psychic master and her bodyguard henchman. The idea is that they are on the run and find themselves with limited hiring options (offsetting their synergy and her ability to move things all over the place). Ok, this is the final rough draft if you will, and now I need everyone to weigh in. If you look at the two together, with their upgrades, they currently cost 21ss (thus reducing the number of other models they can bring on top of her hiring restriction and playing up to the fact that they're on the run).
I assume this will generate some hate because of X, Y, and Z, but home-brew rules are fun and we are just looking to make these characters a fair cost so we can try em out.
Ok. So, here is some background:
Miss Rose:
A psychic with some anger issues. Think Carrie in a victorian dress, floating around choking people and throwing things. Lots of movement tricks and a couple card/stone intensive once per turn power moves from her upgrades.
Mr. Hudson:
Rose's bodyguard. Basically a hench level Gunsmith who takes the heat off Miss Rose and handles the tougher customers with a Hexed Colt and maybe a few of his Arcanist buddies if he takes the Executive Protection upgrade.
THE STATS:
Miss Rose
Cache 4
Outcast
Master, Living
Df Wp Wd Wk Cg Ht
3 7 10 6 - 2
Abilities:
Flight
Adaptive - At the beginning of this model’s activation, choose a suit. Add that suit to all flips made by this model for the rest of the activation.
Force of Will - This model may choose to resist with Wp instead of Df on any duel generated by an enemy model.
On the Run - This model’s crew may only hire Outcasts with the Mercenary characteristic.
Df/Wp [Mask] - Repulse - Immediately push the attacking model 4” in any direction.
Attack Actions:
Telekinesis - (Ca 7[tomes] - TN: 11 [tomes] Rst: Wp - Rg: 8) This action receives [+]. Move target up to 6”. Friendly models gain flight for the duration of the move.
Triggers:
[Tomes] Surge - After succeeding, draw a card
[Crows] By the Throat - After succeeding, target receives Paralyzed
[Masks] “She’s Like the Wind” - After resolving, place this model within 6”
Tactical Actions:
(0) “Back Off!” - Push all enemy models within 3” up to 6” directly away from this model.
Upgrades:
Concentration - 2ss
This model’s telekinesis attack gains the following triggers:
[Tome/Mask] Vortex - After resolving, all other models within 3” are pushed up to 6” in any direction.
[Tome/Tome] Brown Eyed Girl - After resolving, this model gains the defensive +1 condition. This model may immediately take this action again. This trigger may be declared once per activation.
(Miss Rose)
Rage - 2ss
This model’s Telekinesis attack gains the following triggers:
[Tome/Ram] Ragdoll - Instead, push target Ht 1 or 2 model up to 8” in any direction. If it ends its push in base contact with another terrain or another model each suffers 2 damage and receives Slow.
[Tome/Crow/Crow] “Welcome to the Horrorshow" - The target suffers a 2/4/6 damage flip and receives Paralyzed. After damaging, kill target unless it discards two cards or two soulstones. If the target is killed, every enemy model within 6” and LoS must take a TN 14 Horror duel. This trigger may be declared once per activation.
(Miss Rose)
Psychic Shield - 2ss
When this model activates, it may gain one the following abilities until the beginning of its next activation:
Swirling Haze - The area within 4” of this model is treated as Ht3, soft cover.
Swirling Shards - Enemy models which end their activation within 3” of this model suffer 2 damage and gain the slow condition.
Swirling Winds - Friendly models within 3” may choose to ignore damage and conditions caused by Pulses, Auras and Blasts.
(Miss Rose)
Mr. Hudson
Cost 10
Outcast/Arcanist
Henchman, Living, Totem (Miss Rose)
Df Wp Wd Wk Cg Ht
6 6 10 5 7 2
Abilities:
Df/Wp [Ram] - Concealed Weapon - After resolving, this model gains fast
Bodyguard - Enemy models targeting a friendly master within 3” suffer [-][-] to the attack flip.
Relentless - This model is immune to Horror duels
Hard to Kill - While this model has 2 or more Wds remaining, it may not be reduced below 1 Wd.
Attack actions:
Hexed Pistols (Sh 6[crow] / Rst: Df / Rg: 12” or 2”) - Target suffers 2/3/5 damage. This attack action receives [+].
Triggers:
[Tome] Piercing - Ignores Armor, Hard to Wound, and Hard to Kill.
[Mask] Reposition - Push this model 3’’ in any direction.
[Crow] Hexed - Damage from this attack may not be prevented using soulstones. The damage flip receives [+] for every [crow] in the final duel total.
Tactical actions:
(0) Switch Chamber - This model may discard a card to gain the following condition until the end of turn: New Chamber - This model gains a suit to all final duel totals which matches the suit of the card discarded to gain this condition.
(2) Culture of Honor (Ca 6 [Tome]/ TN: 13[Tome])
Place this model into base contact with friendly master within 8”. Both models gain the Defensive +1 condition.
Upgrades:
Executive Protection - 2ss
This model gains the following abilities:
Security Detail - This model’s crew may hire up to 4 Gunsmiths and/or Arcanist construct models without Frozen Heart or the Showgirl characteristic at no additional cost regardless of any previous hiring restriction.
Snares - Models may not end their move within 3” of this model during a charge action.
This model’s Hexed Pistols action gains the following trigger:
[Crow/Ram] Incendiary - Instead, target suffers 2/2B/3BB. All models damaged by this action gain the Burning +2 condition.
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