PeregrineFalcon Posted August 19, 2014 Report Share Posted August 19, 2014 Wondering how long people think it takes to do character generation in the game? I am planning on running a 1-off event with some friends and don't want to get bogged down with character generation. Have people had any experience with pre-generated characters? Quote Link to comment Share on other sites More sharing options...
rancor709 Posted August 19, 2014 Report Share Posted August 19, 2014 It takes about 45 minutes to flip up and flesh out the character. Pregen can work just fine doing a one off at end of month to get system going can drop box you some pretend if you need Quote Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted August 19, 2014 Author Report Share Posted August 19, 2014 That'd be awesome! You know how to contact me Quote Link to comment Share on other sites More sharing options...
spectrehorseman Posted August 20, 2014 Report Share Posted August 20, 2014 I am confused on the Northern card (which assigns point values to skills). How do you know which skills you have? I must have missed that part. Quote Link to comment Share on other sites More sharing options...
Brewmaster Posted August 20, 2014 Report Share Posted August 20, 2014 The Northern card tells you about skills you learned early in your life. What those skills ARE is up to the concept you and your FM work through. Example: if you flip a 13 Rams you have a 3, 3, and a 2 for your "early" stats. This could mean that your parents trained you to a specific vocation, you were only interested in specific things growing up, etc. These are left at just numbers so that you the player could say "I grew up as an Ortega, so Pistols, Evade, and Intimidate would be the first things I learned." Quote Link to comment Share on other sites More sharing options...
spectrehorseman Posted August 20, 2014 Report Share Posted August 20, 2014 @brewmaster - thanks. I kinda figured that was what I had to do but I just wanted to make sure. I only picked up the Fated core book, I need to get the FM book. Is it a lot more involved in teaching how to run an adventure? Quote Link to comment Share on other sites More sharing options...
Brewmaster Posted August 20, 2014 Report Share Posted August 20, 2014 It's pretty helpful in getting you into the right mood for running games, things you should keep in mind if your group isn't playing combat-optimized characters, and other elements. There are bits and pieces that are needed IMO, but it's got solid info. Quote Link to comment Share on other sites More sharing options...
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