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Som'er Advise


MasterDisaster

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Always run Family Tree, because it's the simplest way to lay blasts down into the opposing crew (target your own gremlins after they get lenny'd / trixi'd / recklessed up into point blank but not quite engaged range of whatever you want to double blast).

 

Somer's been good to me lately running double slop haulers, 3 bayou gremlins, lenny w/ love it, trixi for all her crazy shenanigans, double skeeter for somer ability abuse (pmf, family tree, liquid bravery), and cranky for his various auras. Very, very strong on scheme, and even in Reckoning as has been hinted at, you are going to have turns that you can set up for getting the point, even if you don't get all 4, and a crew that can truly deny you strat points on reck against such a high activation count with a couple of hard hitting key models is going to struggle to keep up on scheme to actually net a win.

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