We were wondering in our last game whether there is such a thing as a minimum push or move distance.
Suppose I have Barbaros on one side of an enemy model and a Terror Tot on the other side. The Terror Tot is less than half an inch away from the enemy model. Now Barbaros uses his Macahuitl, hits the enemy model and gets to push it up to 4 inches. Now I'd want to move the enemy a little, to get the Tot pouncing, but not into base contact, since then I would not be able to push the enemy again with the second attack or a cyclone crash for more pouncing action.
Pushing the model a tenth of an inch seems kind of nit-picky, since I generally feel the whole measuring is a bit of a give and take.
Is there a rule that covers this? How do you handle this?
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jotun
hi there
We were wondering in our last game whether there is such a thing as a minimum push or move distance.
Suppose I have Barbaros on one side of an enemy model and a Terror Tot on the other side. The Terror Tot is less than half an inch away from the enemy model. Now Barbaros uses his Macahuitl, hits the enemy model and gets to push it up to 4 inches. Now I'd want to move the enemy a little, to get the Tot pouncing, but not into base contact, since then I would not be able to push the enemy again with the second attack or a cyclone crash for more pouncing action.
Pushing the model a tenth of an inch seems kind of nit-picky, since I generally feel the whole measuring is a bit of a give and take.
Is there a rule that covers this? How do you handle this?
Thanks
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