Sholto Posted May 9, 2014 Report Share Posted May 9, 2014 What models or Abilities would become ridiculous if a game of Malifaux were to be played without Turn limits? Any summoning shenanigans or damage fun? For example - Mobile Toolkit can explode for damage equal to the Turn number. Quote Link to comment Share on other sites More sharing options...
TJUK Posted May 9, 2014 Report Share Posted May 9, 2014 The Pale Rider's damage output would be awesome. An extra every turn from the chasing death rule would mean that every turn after the 5th he could use the Last Crossing 0 action, doing up to 12 damage followed by 2 'Final Moments' with the Death Comes To All Trigger (more ), meaning each turn in that he hits he could do between 17 and 24 damage . Testament would give it incredible DF too, effectively reducing all damage by the turn number minus one so after a while the most he could get would be 1 damage per turn... oh and he can heal that up too. Beefy. Quote Link to comment Share on other sites More sharing options...
Nagash1959 Posted May 9, 2014 Report Share Posted May 9, 2014 Found a Bone + Summon Belle. It would eventually look like the dance scene from A Knights Tale on the table. Quote Link to comment Share on other sites More sharing options...
Pierowmaniac Posted May 9, 2014 Report Share Posted May 9, 2014 All of the Riders! Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted May 9, 2014 Report Share Posted May 9, 2014 I'm not sure any model would be OP because the fundamental game itself would break down. The game doesn't end when you table your opponent, so if we changed the game to be one without turn limits no one would ever win any game at all. If we assumed the game had a hard end clause that if you table the opponent the game is over, I have a feeling most games would be decided LONG before turn 6 ever rolled around, as the back and heart of the losing crew would already be ripped to shreds before anything like the mobile toolkit exploding could have any practicable effect on game play. In which case I'd argue the most powerful model would be one who can easily, and consistently paralyze on command. The best strategy would be to bring the most absolutely lethal crew you could, murder every one of the opposing models, except one, and then keep it paralyzed so it couldn't suicide or annoy your models while your models went about actually getting VP from the schemes and strats. Once those were accomplished they'd then roll around to actually killing the paralyzed model to actually end the game. Quote Link to comment Share on other sites More sharing options...
Ratty Posted May 9, 2014 Report Share Posted May 9, 2014 There have been a number of games where I was solidly winning against Nicodem end of Turn 5, which came to a very close game because the game continued to turn 7. Nicodem is all about attrition and does very well if the game goes on longer. 1 Quote Link to comment Share on other sites More sharing options...
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