flindo Posted April 12, 2014 Report Share Posted April 12, 2014 so I've been looking at the brewmaster a lot lately, I feel like he adds a lot to the Ten thunders, but something that is kind of throwing me off is that his crew isnt dual faction ten thunders, he can't even take them in his lists exclusively like other masters, and he can't take his totem, it is kind of odd and I was wondering if there is a reason for this? Quote Link to comment Share on other sites More sharing options...
Mako Posted April 12, 2014 Report Share Posted April 12, 2014 He has an upgrade to allow him to take them. It prevents Tri-chi models being hired by other ten thunder masters, only he can take them as 10T. Quote Link to comment Share on other sites More sharing options...
flindo Posted April 12, 2014 Author Report Share Posted April 12, 2014 thanks for the post! I would mostly want to take them with him anyways, since their abilities synergize well with him, feel like they could also be very nasty with the rest of our arsenal! Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted April 12, 2014 Report Share Posted April 12, 2014 I think the only thing he loses is Wesley. Fermented Monks are solid as well as access to heavy hitters like Kang, Ototo, and Izamu. The beautiful thing is that as 10T you have a ton of options with Tannen, Monks and Sensei Yu. Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted April 12, 2014 Report Share Posted April 12, 2014 I've also noticed that in 10 thunders he plays less about spreading poison and more about debuffing with hangover/choose your poison since without his tri chi buddies he doesn't spread enough poison for his more poison heavy tricks to work. Quote Link to comment Share on other sites More sharing options...
flindo Posted April 12, 2014 Author Report Share Posted April 12, 2014 he definately seems like a support master at his core, but hes tricky and Ten thunders likes tricky. Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted April 12, 2014 Report Share Posted April 12, 2014 Big question, how do people value the whiskey golem? I've been running some numbers to do a pure trichi list, but if I want both the golem and fingers points start getting strapped and I end up having to pass on angry drunk. I've compared him to langston, and although not as scary, he does seem to be at a decent place, specially with his trigger that ends activation, also, it has a very good time spreading poison that Brewmaster likes. Is it a situation where if it's a scheme heavy thing you take fingers and if not you reach out for the golem? What are people's impressions of him? Do they use him with Angry drunk? Do they simply pass and just use Izamu? Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted April 13, 2014 Report Share Posted April 13, 2014 Eh Angry Drunk can be useful, though I tend to use at least 1 AP to become DF 7. That way he can still Charge with Nimble and get 2 Attacks along with being high defense. Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted April 13, 2014 Report Share Posted April 13, 2014 Eh Angry Drunk can be useful, though I tend to use at least 1 AP to become DF 7. That way he can still Charge with Nimble and get 2 Attacks along with being high defense. Only problem with this is that Nimble gives you "This model gains 1 additional AP which may only be used to take Walk Actions", meaning it can not be used to make a charge. So you can get Df7, Walk, and get 1 attack. 1 Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted April 13, 2014 Report Share Posted April 13, 2014 ah true, missed that. So yeah he still has a Wk of 6 allows for a move then Cg if necessary or a nimble move into Ml and then an attack and if it's not dead (or won't be killed in another attack) then a Fine Craftsmanship to Df 7. Quote Link to comment Share on other sites More sharing options...
Malicte Posted April 16, 2014 Report Share Posted April 16, 2014 As 10 Thunders I'm just not sure I am super impressed with the Whiskey Golem standing up next to other 10T options. Izamu is incredibly solid still, but Brewie works by handing out debuffs like it's going out of style, and that allows just about anything to be super effective. I actually like the idea of Toshiro + Upgrade with Brewie. Extra + flips for you stacking with - flips for them is a nasty combination, and it adds a bit of summoning that is always welcome. Quote Link to comment Share on other sites More sharing options...
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