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Malifaux with NPCs


Grim

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Wouldn't be too hard I think...basically, they'd end up mobile, random terrain I'd say. Might make for a fun story encounter. Every turn at the beginning of the turn, roll a scatter die for each citizen, they move that direction their full move... x number of them are armed, will attack the nearest non-citizen using a pistol. Actually, that could work hilariously...

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Hi there!

We had a first go at NPCs in a campaign I am running atm, see the special rules in these two games for townsfolks and weird hooded settlers:

http://www.claphamwargamers.org.uk/Forum/showthread.php?tid=5392

http://www.claphamwargamers.org.uk/Forum/showthread.php?tid=5426

In the second game I added a rule to push the NPCs away as it was an issue in the first game and some models got stuck particularly as the civilians could not be targeted by attacks. In the game against the settlers one player got his Steamborg paralized after flipping a black joker, woops! If I was to use NPCs in a large town I would possibly use this rule:

Unlawful Kill: Killing or sacrificing a civilian costs -1 VP.

I hope this helps!

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