So I am just not a ten thunders player - so a copy of a post I posted over at the ressers forum to seek an experienced perspective from you fine people.
So something a bit different - I have a friend who really has a good strategical mind and kind off got off malifaux because he said the upfront cost in time investment was just too high.
Especially crew building. He found it pretty frustrating having to read basically his and the opponents entire faction, to properly prepare for a game. Now you can say, he can just start playing with the models he has and learn from there. Sure , but to him (and i understand) it was frustrating when he felt he already lost at crew select because he took obviously terrible models into the opponent, or the opponent had an obvious strategy he cant answer but should have been able to. (Stuff like taking ruthless into jack daw)
So he asked, to maybe learn the game and the factions, if I could just prepare fun games where I write both lists which are close to a competitive setting, but written like two competent players would have created them in reality. So he can just focus on understanding these two lists, the encounter and how it all interacts. I think that is pretty fair. So I am considering what would be best. He already played Jacob back in the day, so I think of just taking him since he has the models and spent some time understanding him. So what would be fun game between any resser master and any jacob version which would be realistic in a tournament setting in your opinion? Maybe even with some interesting ques for a game plan for him.