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Meddlesome

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Everything posted by Meddlesome

  1. @Favilludo It'd just be 2 corpse markers here, since RRR only comes into play when removing a marker from the board
  2. Alright, so I've ran this unpack a few times now: once on Vassal, once in a weekly casual game, and once in a tournament. I've found that when no black jokers hit and you have the 5 of crows in hand for the curator Turn 1 activation 1, things go real smooth and the durdle doesn't take a bunch of time. It definitely requires practice though. The first attempt was very slow, second was a bit better, and third went very quick. Notable takeaways: 1. Corner Deployment is the only deployment I'd run this in. @Maniacal_cackle's concern about not holding up well to aggression is well founded. Since things are tuned so tightly, any variance screws things up. Lure/stun/staggereed/slow/anything really will require you to start pivoting 2. In person, I ask my opponent if it's okay for me to deploy on top of a 50mm marker. This is a quality of life/time saver request that keeps me from needing to slide the sludge marker underneath all my models and screw up the positioning of my whole crew. Things go a lot smoother this way and has the added bonus of making sure your deployment isn't screwed up. 3. Guard the stash is a no go. 30 stones on beaters is too expensive (Kentauroi is 8 + 2 for GST, Archie 9+1 for OOK, and RN is straight up 10). This is a killy list so it does nicely in cursed objects. It does okay in carve a path, but summons can't interact with the strategy, so your flesh constructs should be used for scheming/throwing big bases in enemy faces. 4. I realize I've spent so much time building this machine that I haven't actually got any real meaningful reps in with McMourning2 😅 After the unpack I feel accomplished and happy, then turn 2 hits and I kind of blank on what the heck to do with the curator and McMourning himself at that point. --- I think what I'd like to set myself up for next would be to get Hurl Corpse onto the curator and spend McMourning's activation loading the curator up with a bunch of poison and an end of turn 5 damage snipe. Or if you didn't need to heal anyone with Blood Poisoning, you could try for 1-2 punch of getting the curator in base with an enemy, then blood poisoning it with the Zombie Chihuahua to pump in the 5 damage for 5 poison. Then stack more damage at end of turn when poison ticks...wow, this could take out a master with enough poison and initiative on the next turn..18 poison on curator will do 10 damage this way 😲 --- I'm really starting to like taking Archie OOK in Experimental, just in general. When you have these 3 beaters, you have a lot of playability into a lot of schemes. Leap opens up a lot of options that a Kentauroi just can't get to with Ride With Me, so they pair really well together. In conclusion: I've pretty much confirmed this is a niche playstyle for very specific situations. It was a fun puzzle to unlock and it feels really good when you get through each activation with clear certainty and don't waste time in the think tank. This doesn't require more than one or two practices to do it well. It helps if you have a plan for turn 2 onwards 😆
  3. Yeah, the bookkeeping here really is a lot. Hopefully this will be the only time in the game it's this intense, but that's also why I ran the scenarios above to give total poison counts. I applaud anyone who keeps perfect track, but the hope is that if you know about how much a key model should have, you'd be set up relatively good enough.
  4. I just couldn't let things rest until I did some actual accounting to understand how much poison should be on who. So here's my poison accounting report for both scenarios. Funnily enough, when I went to practice this in Vassal, I black jokered the curator's sludge 😂 Normal unpack Total poison handed out: 73-77 Total poison on surviving members of the crew: 66-70 Corpse Curator (9) 1 from Cursed Sludge (Corpse Curator) 1 from resolving an action (Cursed sludge bonus action) in hazardous terrain 2 from Corpse Curator using Drag Behind on the sludge marker 2x 1 from Horrendous Corpse (Mindless Zombie dying) 1 from Horrible Stench (Zombie Chihuahua) 2 from McMourning's charge (Rusty Tools) 1 from Corpse Curator using Drag Behind on the sludge marker when Kentauroi uses Hurl Corpse Mindless Zombie (7) 1 from Cursed Sludge (Corpse Curator) 2 from Corpse Curator using Drag Behind on the sludge marker 2x 2 from resolving 2 actions in the Toxic Sludge 2 from Bloated Stench due to attacking the Kentauroi Zombie Chihuahua (7) 1 from Cursed Sludge (Corpse Curator) 2 from Corpse Curator using Drag Behind on the sludge marker 2x 1 from Horrendous Corpse (Mindless Zombie dying) 3 from resolving 3 actions in the Toxic Sludge McMourning (12) 1 from Cursed Sludge (Corpse Curator) 2 from Corpse Curator using Drag Behind on the sludge marker 2x 1 from Horrendous Corpse (Mindless Zombie dying) 1 from Horrible Stench (Zombie Chihuahua) 2 from charging while in the Toxic Sludge (1 for moving, 1 for the attack) 2 from resolving 2 Desperate Plots while in the Toxic Sludge 1 from resolving Twisted Genius while in the Toxic Sludge 1 from resolving Plastic Surgery while in the Toxic Sludge 1 from Ride With Me, being placed into the Toxic Sludge Nurse (9) 1 from Cursed Sludge (Corpse Curator) 2 from Corpse Curator using Drag Behind on the sludge marker 2x 1 from Horrendous Corpse (Mindless Zombie dying) 1 from Horrible Stench (Zombie Chihuahua) 1 from Assisting distracted off of McMourning while in the Toxic Sludge 1 from resolving Bottle of Painkillers while in the Toxic Sludge 1 from interacting to drop a Scheme marker while in the Toxic Sludge 1 from interacting to remove the scheme marker while in the Toxic Sludge Rogue Necromancy (14-16) 1 from Cursed Sludge (Corpse Curator) 2 from Corpse Curator using Drag Behind on the sludge marker 2x 1 from Horrendous Corpse (Mindless Zombie dying) 2-4 from Zombie Chihuahua's Gnashing Bite 1 from Horrible Stench (Zombie Chihuahua) 2 from Desperate Plot 1 from moving while in Toxic Sludge from this action 2 from Fading (Toxicity) 1 from moving out of the Toxic Sludge marker 1 from Corpse Curator using Drag Behind on the sludge marker when Kentauroi uses Hurl Corpse Kentauroi (14-16) 1 from Cursed Sludge (Corpse Curator) 2 from Corpse Curator using Drag Behind on the sludge marker 2x 2-4 from Mindless Zombie's Gnashing Bite 1 from Horrendous Corpse (Mindless Zombie dying) 1 from Horrible Stench (Zombie Chihuahua) 2 from Desperate Plot 1 from moving while in Toxic Sludge from this action 2 from Plastic Surgery 1 from Ride With Me into the Toxic Sludge 1 from taking the Concentrate action while in the Toxic Sludge Archie (0 - Numbskull) Flesh Construct (1) 1 from being summoned in on top of the Toxic Sludge Black Joker the Sludge unpack Total poison handed out: 27-31 Total poison on surviving members of the crew: 24-28 Corpse Curator (4) 1 from Horrendous Corpse (Mindless Zombie dying) 1 from Horrible Stench (Zombie Chihuahua) 2 from Smashed trigger on Bottle of Painkillers (Nurse) Mindless Zombie (3-4) 2 from Bloated Stench from attacking the Kentauroi 1-2 from the Zombie Chihuahua's Gnashing Bite attack Zombie Chihuahua (1) 1 from Horrendous Corpse (Mindless Zombie dying) McMourning (2) 1 from Horrendous Corpse (Mindless Zombie dying) 1 from Horrible Stench (Zombie Chihuahua) Nurse (2) 1 from Horrendous Corpse (Mindless Zombie dying) 1 from Horrible Stench (Zombie Chihuahua) Rogue Necromancy (7-8) 1 from Horrible Stench (Zombie Chihuahua) 1-2 from the Zombie Chihuahua's Gnashing Bite attack 1 from Horrendous Corpse (Mindless Zombie dying) 2 from Fading (Toxicity) 2 from Desperate Plot Kentauroi (8-10) 1 from Horrendous Corpse (Mindless Zombie dying) 1 from Horrible Stench (Zombie Chihuahua) 2-4 from the Mindless Zombie Gnashing Bite attack 2 from Desperate Plot 2 from Plastic Surgery Archie (0 - Numbskull) Flesh Construct (0)
  5. That's a rough one, but with everything still grouped up, I think you could still do it and keep the same activation order. Assuming the worst (Black Joker the curator's bonus) (New) Activation #1 - Corpse Curator Drop a Scheme Pick up a Scheme Draw a card from RRR. We're now focused on trying to enable the remaining setup and fish for a leap card for Archie/throw away cards for Ambush Activation #2 - Mindless Zombie Bite the Kentauroi 2x You're looking for crows to give it as much poison as you can, since it doesn't generate its own (New) Activation #3 - Zombie Chihuahua Bite the Mindless Zombie for Poison +1 Don't worry about cheating in crows Bite the Mindless Zombie again for Poison +2 Do not Blood poison anything End activation and pulse out another poison from Horrific Odor to get the Mindless Zombie up to Poison +3 (Horrendous Corpse eligible) (New) Activation #4 - McMourning Don't forget to Intuition 😅 Charge the mindless zombie Make sure your charge leaves you in LoS of Archie and leaves you space for a 40mm base to summon a Flesh Construct in base with McMourning later Kill the Zombie for a Poison +1 pulse out to everyone and drop 2 corpses. Put one corpse under the Rogue Necro and the other by McMourning Desperate Plot, stoning for a Mask (if needed) Target Rogue Necro (+2 Poison from the action) and eat the corpse for legs Duplicate the corpse with RRR to put it near McMourning Swift Action on the Kentauroi (+2 Poison from the action) and send it into the Corpse Curator for the legs upgrade. Curator is on 4 wounds Twisted Genius Ping the Curator for another 2 irreducible (now on 2 wounds) and pull up the other 2 corpses to build a Flesh Construct with slow into base with McMourning McMourning gets Distracted +1 Draw a card from RRR (Bonus action) Plastic Surgery targeting Kentauroi Take Archie's Hurl Corpse and print it on Kentauroi Kentauroi gets Poison +2 from the action (New) Activation #5 - Nurse Tools for the job doesn't matter a lot for this pivot in my opinion. We're now focused on getting the Curator back to as healthy as possible instead of powering up our construct Assist distracted off of McMourning The nurse gains Fast from Quick Cure (Bonus Action) Bottle of Painkillers on the Corpse Curator End zero conditions on the Curator If you've got a severe in hand at this point, I'd recommend using it here Give the Corpse Curator Poison +2 from the built in crow trigger Drop a Scheme Pick up a scheme Draw a card for RRR Do not ping the curator for 2 damage and a stone at this point. You want him full health and ready to be upgraded at the top of Turn 2 instead of making him an easy target to pick off. The rest of the activations remain unchanged. --- Definitely a pivot, and not nearly as much poison going around, but you're still getting the center board presence at the end of the turn which I think is the key element of this unpack. Everything should be healing back to max, possibly with the exception of the curator depending on how much work the Nurse did. All in all, no need to abandon the setup if the sludge doesn't happen! Updated formatting cc: @malyzubor in case the forums don't notify you.
  6. It really does depend on who you're playing against, but most of the time I don't think many people will be able to reach out and touch you in your deployment zone. Lures will be a problem, but I don't know how big. Perhaps only try in corner deployment? There is a lot of durdle for sure, but the end result is very explosive positioning wise. I wonder how this would unpack if your opponent is near the area you want to be. I think this goes without saying, but don't do this vs Daw2 😂
  7. I think I did my corpse math incorrectly. Everything above is still valid, but you're going to have to bring your curator down to 2 wounds to get your stone from the Nurse's upgrade with Loot Their Corpse. This means you'll want to ensure you take actions in such a way that get the curator to at least 10 poison so it can heal 4, and back to max at the end of the turn. I think it's all still there TBH, I just need a little more time to think through it. Also, the way Hazardous Terrain is written in the rules, I think we can squeeze out another free poison off of the create: Hazardous Terrain: After a model moves through or resolves one of its Actions while in Hazardous Terrain, it suffers the effects of the Hazardous Terrain after the current Action or Ability is resolved.
  8. I'm digging back into McMourning 2's complexity again and find myself distracted trying to remember all of this. So I figured, why not share with the community and see what other kinds of unpacks people have come up with. I didn't really get excited about this until I saw one of @Diceman87's recent games with McMourning2 hiring in a Mindless Zombie to activate Horrendous Corpse and upgrading the Nurse to get the summon engine up and running. Thanks for the inspiration! So here's the list, steps, and closing thoughts from a couple of the solo Vassal tests I've ran: List Stones remaining: 2 McMourning w/ Whisper Zombie Chihuahua Corpse Curator Rogue Necromancy Kentauroi w/ GST Nurse w/ Killer Instinct Archie Mindless Zombie Deployment A little hard to describe but this is going to be a superhug (see picture). This sounds complicated, but if this strategy clicks with you, I promise it won't be intimidating. The main requirements are: Everybody within 2" aura of both Curator and the Mindless Zombie (except Archie) The Corpse curator has to be on the front outside edge to give it the ability to CREATE a sludge marker (can't be in base with anything except the model creating it). Mindless Zombie in the center of everything, in base with Rogue Necro Kentauroi on the front edge, with room to ride with me LoS from the Mindless Zombie to Archie (McMourning will be in this spot later, so LoS will transfer to him which will be important) Activation #1 - Corpse Curator (Bonus action) Cursed Sludge with crow trigger. Gives everybody Poison +1 and create a sludge marker Walk Drag the sludge to clip everybody (Poison +1 all the way around) Either focus or walk again for another Poison +1 to everyone or additional on curator, dealer's choice Activation #2 - Mindless Zombie (Starting with Poison 1) Bite the Rogue Necro (Poison +1 from sludge) You're just hoping to flip crows here for infect Bite the Rogue Necro again (Poison +1 from sludge) You're now at Poison 3 to activate Horrendous Corpse Activation #3 - Zombie Chihuahua (Bonus action) Blood Poison the Zombie to kill it (Poison +1 from sludge) Horrendous Corpse Triggers from McMourning Drop 1 corpse under the Kentauroi, and one corpse under the Rogue Necro Everybody gets another round of Poison +1 Bite the Rogue Necro or Kentauroi again 2x (Poison +1 from sludge for each attack) End of activation everybody gets Poison +1 from Horrific Odor Activation #4 - McMourning Depending on what Intuition gives you, execute the following in any order. Best case scenario is: Charge into the position the Mindless Zombie was and hit the Corpse Curator (Poison +2 from sludge for move + attack) Curator gets Poison +2 Drop a corpse in LoS of the Nurse Desperate Plot targeting Rogue Necro (Poison +1 on McMourning from the Sludge) Sone for a Mask and declare Swift Action Keep the Rogue Necro in the Sludge, do not block LoS to Archie (Poison +2 from the action, Poison +1 for moving while in the Sludge) Eat the corpse marker for the Legs upgrade and duplicate the corpse nearby for RRR (Swift action) Desperate Plot targeting Kentauroi (Poison +1 on McMourning from the Sludge) Keep Kentauroi in the Sludge, do not block LoS to Archie (Poison +2 from the action, Poison +1 for moving while in the Sludge) Eat the corpse marker for the Legs upgrade and draw a card from RRR Twisted Genius, removing 2 corpse markers and ping the Curator for 2 irreducible (Poison +1 on McMourning from the Sludge) McMourning gets Distracted +1, and summon the Flesh Construct with slow into base with him while touching the sludge (Poison +1 on the Flesh Construct) (Bonus Action) Plastic Surgery Hurl Corpse from Archie onto the Kentauroi (Poison +1 from the Sludge) Activation #5 - Nurse You want tomes first, masks second for Tools for the Job Assist distracted off of McMourning (Poison +1 from sludge) The nurse gains Fast from Quick Cure (Bonus Action) Bottle of Painkillers on the summoned Flesh Construct (Poison +1 from sludge) Remove Slow and perform heal flip Give the Flesh Construct Focus Focus (Poison +1 from sludge) Drop a scheme in LoS of McMourning (Poison +1 from sludge) Full walk out of sludge staying within 2" of the remaining corpse (Poison +1 from sludge) Interact to remove the scheme to draw a card from RRR (Poison +1 from sludge) End of activation, eat the corpse for a stone from the the Loot their Corpse upgrade on the nurse End of activation Ping the Corpse Curator for 2 for a stone Draw a card from RRR My corpse math was wrong Activation #6 - Rogue Necromancy (Bonus Action) Ambush (Poison +1 from sludge, Poison +2 from Fading) Walk 7" up the board, ending within 8" and LoS of the Kentauroi Focus Activation #7 - Kentauroi Hurl Corpse with the Corpse Curator, placing it in base with the Rogue Necro Corpse Curator uses Drag Behind to take the Sludge with it and places it underneath itself and Rogue Necro (Poison +1 on both models) Rogue Necro relents and accepts a damage flip Rogue Necro ditches the corpse upgrade to drop a corpse in base and reduce the damage flip by 2 (Bonus action) Ride with me with McMourning towards the Rogue Necro Focus Activation #8 - Archie (Bonus action) Leap near the Kentauroi Interact to drop a scheme Walk/charge to a safe location staying in LoS of McMourning and opening up Kentauroi charge lane Activation #9 - Flesh Construct (Bonus action) Reckless Take 1 damage and gain Fast If you have a spare card to ditch and are within 3", use the Nurse's Bedside Manner to place the Flesh Construct on the front end of her base for extra movement Walk two or three times to get into position to potentially eat the scheme marker for an upgrade Focus with any extra actions End turn 1 You should have basically everybody except for the Zombie Chihuahua and the Nurse well up the board, grouped up, with a sludge marker and a corpse marker at the ready. I'd recommend going first with McMourning to capitalize on your setup. You've got: Curator nearby to give arms to the Rogue Necro A sludge that can upgrade the curator, and RRR another sludge onto the table charge/amputate the curator for another corpse, and use the curator a second time to build another flesh construct Plastic Surgery w/mend hurl corpse from Archie onto Corpse Curator Closing Thoughts Oh boy this turned into a full breakdown for every model the entire turn, and that. is. a. LOT. Much like I saw something like this in practice, I wonder if this will inspire thoughts from others. I'm actually a huge fan of how I'm using every single Action on McMourning's card. Nothing feels neglected, and watching this build-a-monster workshop start to happen makes me a little warm and fuzzy inside. Big bases are going to take a lot of practice and finesse here, but everything will work if you're not completely funneled hard core into your deployment zone. This probably isn't the best unpack for lots of severe terrain in your face, but that might work to your advantage later when you get sludge upgrades on people, making them hazardous (Poison +1 Damage +1). I was surprised by how explosive this durdle ended up being. Everything stayed put for the most part, then all of a sudden the entire crew is out near the centerline at the end of the turn, upgraded and nearly everyone with 10+ poison. I think Corpse Curator ended up around 14 or 15 most of the time? I haven't done the serious bookkeeping and there's so much going on I doubt it'll be accurate. I haven't played a game with Archie yet, but in theory, he adds a significant unlock to this crew with hurl corpse and his beater/schemer natural tendencies. The only other Hurl Corpse option in Ressers is for the same total cost on the Grave Golem. I think I prefer Archie overall simply because of Leap, and numbskull to ensure he doesn't catch any errant poison. On that thought, we've got a lot of beaters in this crew, so maybe best with Corner/Flank Turf War? Unsure where it works best, I'd be interested to see what people think.
  9. I don't have a ton of reps in, but perhaps Molly2? Parade Route works wonders for dealing with guarded symbols, her keyword has a lot of minions in it that would work well for vendetta and nightmares have flight. Her baton can shove people around when needed. Cons are Archie and Philip have big bases so they'll need some shuttling. Perhaps an enslaved spirit (maaaaybe 2) to help unpack?
  10. I can also get on board with this since it'd allow him to plastic surgery models from the opponent onto a friendly or himself. Experimental only would be the more severe nerf of the two, but also more controlled on insane, unchecked combos
  11. Or just Friendly Experimental only for fewest words, same outcome, promotes in KW synergy/play. I'd expect this to be the most logical choice. When you say non-master that means McMourning cannot target himself, and as you can clearly see on his card art, he's not above experimenting on himself 😁
  12. Been doing more thinking (and some card flips to test reliability) and found a way to do this cheaper and fully in KW. This build/change will remove all benefits from Gravedigger (which are pretty good with this title imho), to give you 3 more stones to hire with or use during the game. I'm curious to see what other people might come up with without using the Gravedigger/what type of versatility this lends the crews in different strat/scheme pools. Changes Instead of hiring Gravedigger, hire in a second canine remains Corpse curator now requires Grave Spirit's Touch McMourning2's turn is delayed by 1 activation (Now happening on activation 4 instead of 3). So if this is a little too much durdling on turn 1 for you, you may want to keep this in mind. Activation #1 - Canine Remains 1 Carrion away off the Corpse Curator (curator down to 4hp) Drop/pick up a scheme to draw a card with RRR Drop corpse marker in base at end of activation Activation #2 - Corpse Curator Regen +2 at top of turn (back to max hp) Bonus action and cheat in a 5 of crows to drop a Sludge Drop/pick up a scheme marker to draw a card with RRR Activation #3 - Canine Remains 2 Carrion away one of the corpses on the ground Drop/pick up a scheme marker to draw a card with RRR Drop additional (now 3rd) corpse marker into base at end of activation Activation #4 - Dr. McMourning Insanitary No changes. Results/thoughts I've found that you'll likely want to stone on Turn 1 to fish for a 5 of crows to get that sludge marker/search for moderate masks. You'll want to draw as many cards as you can before having to flip for anything to reduce your chances of flipping the Black Joker, so maybe put Corpse Curator in Activation #3 slot instead. This'll also give you a couple turns to fish for that 5 of crows if you don't have it yet. Don't feel overly attached to severes on turn 1. You're more interested in getting suits and moderates to keep this engine going. McMourning really needs The Whisper to stack his first 3 flips for Desperate Plot. Remember, only the 1st and 3rd cards require masks, so put those moderates down in the middle. This hasn't happened to me yet, but if you intuition the Black Joker, you can use RRR to draw a card after your first flip, so stack accordingly and draw the BJ to prevent your plots from going awry! Oddly enough this is very consistent. Even scarier, I've ended up with a hand full of severes about 50% of the time.
  13. !! The chaos is real with this one, and I love it. This is pretty funny 😆
  14. As much as I would love to see a Corpse Curator throw itself across the board, alas this is an attack action so the curator wouldn't be able to target itself.
  15. So I built a list and did a thing, and might have gone full madman resulting in 6 upgrades going out on the 3rd activation. Requirements: 3 stones 1 (one) 5 of crows 6 (six) moderate or better flips (6+) Corpse Curator Canine Remains Gravedigger Activation #1 - Corpse Curator 1. (Bonus action) Cursed Sludge with crow trigger 2. Drop a scheme and pick it up to draw a card with Reduce Reuse Recycle Activation #2 - Canine Remains 1. (Bonus action) Carrion away the corpse from Gravedigger's Recent Funeral ability, have Reduce Reuse Recycle duplicate the corpse 2. Drop a scheme and pick it up to draw a card with Reduce Reuse Recycle Activation #3 - Dr McMourning Insanitary 1. Desperate plot (stone number 1 for mask), pick up one corpse Quick reflexes pick up the second corpse 2. Desperate plot (stone number 2 for mask) bump into Corpse Conductor (down to 4 hp) Quick reflexes bump into Corpse Conductor (down to 2 hp) 3. Desperate plot (stone number 3 for mask) pick up sludge -> RRR another sludge down where you need it Quick reflexes pick up the sludge and RRR to draw a card 4. Bonus plastic surgery something (projectile vomit on the chihuahua seems fun) Notes If you don't want the skin upgrade you get from tearing down the sludge marker, you can just as easily leave a scheme marker in place instead, which would reduce the activation order to Canine Remains first, then McMourning 2nd. It seems like extra arms and legs are top priority, and the other 2 are nice to haves/damage shields. If you only want to get arms and legs out, you don't need canine remains and can pocket the additional 3 stones for more list flexibility/stones to use in the game. The free corpse from gravedigger + RRR will prevent you from killing your own Corpse Conductor. McMourning 2 Be A Better You (Aggressive) Size: 50 - Pool: 5 Leader: Dr McMourning The Whisper Totem(s): Zombie Chihuahua Hires: Corpse Conductor Grave Spirit's Touch Kentauroi 2 Grave Spirit's Touch Canine Remains Nurse Gravedigger Rogue Necromancy References: Flesh Construct
  16. Is there any way I can get an export/read only access to the database used to store card info? I'm interested in visualizing master/faction info in Tableau. Having access to something already built would save me a ton of time and prevent the need to reinvent the wheel.
  17. I'm not sure if this has been brought up here yet, but I'd love to toss out a couple feature requests: 1. Share a game the same way you can share a crew 2. Export game data to CSV/Google Drive
  18. Thanks for all the help! Looking forward to hopefully getting these figures sometime in April. Picking up everything else I can in the meantime
  19. This is exactly what I was looking for, thank you for the link, and for the warm welcome The good news about Leve, is a lot of his default crew are already out for sale (Desolation, Ashes & Dust). Since these models are being sold separately, I figure it's safe to assume they won't be duplicated in his core box when it eventually hits the shelves. Every single time I bring Leveticus up as a master, it's consistently met with "Oh man, he's so much fun!" which makes me happy about picking him out for my first master/crew!
  20. Brand new to Malifaux and trying to get my hands on a Leveticus core box. He looks like a ton of fun but I can't find him for sale on the website or anywhere really. I understand there's been a ton of delays and distribution problems. Is there a place I can go to see, not specific dates, but generally what they plan on making available next? I'm wondering if I should wait to buy my first set (Levi) or just figure something out until he becomes available.
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