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Maniacal_cackle

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Everything posted by Maniacal_cackle

  1. Yeah, funnily enough these changes may have been amazing last season. I still fully intend to test it out. That's quite a bit of power in some models, and they don't need support (like cards from your hand) because their aura sorts out the situation. Super high on my testing list, I might play them tonight if I don't play McCabe.
  2. Molly is really good in the high mobility, scheming oriented situations. I think there's 6-7 scheme marker schemes, and the strategies are all over the map. Molly struggles a bit with centre brawls against centre-brawl crews, but I don't expect much of that this season
  3. Comments made by others before this thread was formed: @Fetid Strumpet: Me: @touchdown Me: Fetid: @Thatguy @Korrok Sorry all, I just didn't want people to have to dig through 5 pages of outdated conversation to get to the good stuff
  4. https://www.wyrd-games.net/news We got errata. We got new strats and schemes. We got an FAQ. Go wild discussing it! Molly is about to get real bonkers
  5. We should make a new thread for this, so I'll make one now
  6. THIS IS SO MUCH BETTER. No upgrade shenanigans, but we get a token. I don't like the 'summons can't run strategies' change, and don't like the "blanketly ignore them for schemes and strats the turn they come down' change. It seems a bit overkill when you can just specificy in individual strats and schemes to ignore them. (Note the gaining grounds has additional rules for summons, they can't interact to affect strategy markers EVER)
  7. Ohhhh true, that makes it quite doable, good point.
  8. Also focus has a limit of +2, but distracted doesn't. So the crew can now target a model with maxed focus and put them on distracted 4 in 1-2 activations. That model is effectively out of the game for a while in terms of combat. It needs testing, but I think Redchapel just got a LOT stronger. That change to make distracted cancel focus is huge.
  9. Errata is out today https://www.wyrd-games.net/news
  10. Would love to see the grave golem gain a bonus action to make corpse markers. something where it takes damage instead of a TN: This model can super up to 4 irreducible damage. Create a corpse marker in range for each damage suffered this way. Making it a cost ensures the golem can't self-bury with it, but makes it easier to shenanigan to bury it.
  11. Could always just allow the 'launch into space' action to affect models. That'd change his power level real quick 😜
  12. One tip - vendetta on their highest cost model + let them bleed synergies REALLY well together, but don't do this against heal crews. That's what I did in my game and it was very good. It is all your eggs in one basket though- if you fail to pull it off, you miss out on both schemes. You also have to be prepared for your opponent just camping their base all game, so need some mobility to cross the map if you have a weaker late game (which you probably do in Outcasts?)
  13. This is a tangent, but how do necropunks get a corpse to pulse the focus turn 1?
  14. Belles melee attack is willpower based. So they are good when you want to swarm an enemy with 3 belles and scarlet temptation. Doxies are more stand alone. The lead by the hand gives some movement shenanigans, and then they can just stay alive real hard. EDIT: but what we really need is to just slap the Forgotten keyword on these models. They're way better in other keywords than in Redchapel. Even Reva synergises better than Seamus.
  15. Could add a trigger to Wong's shockwave that he discards a few glowy tokens from the shockwave maker to obey them? That way the shockwave can be impactful without directly doing damage?
  16. Yeah, Reva's keyword is a bit weak, but she pairs well with stuff. Some people have considered her the best master in Ressers, but I think you'd be hard pressed to find anyone who doesn't rank her at least 4th in the faction (most would possibly put Yan Lo, Von Schtook, maybe Kirai above her). But also Ressers are blessed with having every master playable, it's pretty sweet xD To avoid the superfriends issue, Reva at least pairs up with lots of models in unique ways thanks to her corpse theme. You could do similar with Wong - he pairs really well with the Sow and Sparks, even though they're not in keyword, but not just because they're generically good? Again, I have no idea what I'm talking about though.
  17. I've played one game with Wong, so I am clearly an expert now 😜 The crew over all feels very powerful. I would maybe give a better way to get Pigapult out of combat, and then maybe just buff Wong. As we saw with Reva's crew, simply buffing the master actually boosted the crew to Tier 1 all by itself. Wong already has hugely useful activations - if he could do a bit more in terms of damaging the opponent, that'd be pretty amazing. Maybe he should be able to launch stuffed piglets into space, but they die on impact? Coupled with Sparks' explosive upgrade, would be hella potent (perhaps too potent?)
  18. Oh, I smoothly pulled off the combo! Beat the Crooligan down to 1 health and dropped its marker in the back of my deployment zone. It didn't end up mattering in the slightest, but I'm stoked that it is so easy to pull off consistently (all while pulsing focus from the Crooligan and having most of my beaters have 2+ focus end of turn 1).
  19. He played Daw, I played Molly, won 7-2. I basically just camped out in my base the whole game and forced him to come to me (since my crew is so mobile and I had activation control with the crooligan, and Dead Rider started reaping on turn 2 with an 8" reap). So he had to trudge across the entire board and I got to use all my AP on killing. Then I also just flipped so many severes on useful things it felt like my deck was on fire xD Manos with Vendetta against Montresor secured me a point, and then I got let them bleed since Manos beat Montresor down to half health. Vendetta + Let them bleed is an efficient combo here, but it is also all your eggs in one basket.
  20. Yeah, totally agree. I'm not convinced that there even is a versatile problem - can anyone list a faction where the versatiles are consistently a problem? Or is it just a handful? And even a model like Fuhatsu isn't so much a problem as fills a clear niche - ranged beater. You get that same thing even with OOK, if people need a model, they're going to snag it. If Fuhatsu is trimmed down, maybe Samurai replace him or whatever. Part of the answer there is to make pools where ranged shooters aren't as good (or Fuhatsu has some clear weaknesses, like removing Laugh Off xD)
  21. Great notes, thanks! Parker is pretty weak against Ressers I feel (because 2/4/5 damage tracks don't want to play into ressers), so I'll prepare for Leve and Jack. Guilty aren't so great against us either, since our anti-demise auras mean that Guilty are just straight upside (easy access to a marker).
  22. I think digital versions are a different thing. Malifaux already has Vassal, and Wyrd could implement something like that if they realllly wanted to. But that's not really the same thing as a video game.
  23. I'm now against Outcasts xD Who do I declare now... Is it fair to assume I'll probably be against Leve or Viks or Hamelin?
  24. I think this is a super important role, and it is good to note. Not all models have to be aimed at competitive players. It is fine if some models are aimed at people starting out the game.
  25. I don't think I can judge versatiles overall, since I don't play all the factions. But here's some thoughts on the ressers ones: Grave golem - really neat niche pick to synergise with corpse themes. Bone pile - really neat niche pick to synergise with corpse themes. Carrion effigy - healer to synergise with undead. Sloth - healer/support to synergise with undead Mortimer - support to synergise with undead and corpses Gravedigger - support to synergise with undead and corpses Mindless zombie - generic summon for the undead faction asura Roten - ultimate generic summoner, synergises with corpse themes. Carrion Emissary - niche for creating terrain, blocking heals, and creating zombies in one package. Dead Rider - POWERHOUSE So out of all of those, Dead Rider is the only 'problem' versatile that potentially everyone wants, and even then I think it's okay because it is flavourful that the four horsemen are powerhouses. Although my original idea for them was to escalate them to versatile masters, that wasn't well received either xD
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