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Vangerdahast

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Posts posted by Vangerdahast

  1. 6 hours ago, eddy said:

    You have to have tomes for trigger, and you get distracted on Colette. Imo totally not worth it unless you have nothing to  do with your crew in t1 (and it means you probably playing wrong). 
    You can get SS miner and do it better + maybe score something

    For me, Doves are too important for Presto Chango and to unbury Colette where I need her the most. I won't kill a Dove to gain 1 Soulstone (even if I can summon another Dove).

    And as @eddy says, Soulstone Minzr is a better pick for that.

     

  2. Yes, Colette2 uses her actions for Strat and schemes via doves and rarely attacks  but scoring win games, killing don't (thee are exceptions).

    Agree with you conerning Decoy Markers (hard to position) and Cassandra. As a side note, creating Decoy Markers is a good source of Soulstones, thanks to the trigger and low TN. Generally gives 3 to 5 Soulstones per game. Always useful.

    And yes, contrary to other Masters, Colette1 and Colette2 do the same thing but do it differently.

    I would also have preferred a new playstyle. But Colette2 is playable at least.

     

     

    • Like 1
  3. I have some good results with Colette2 despite too few games (5-6).

    Yes, she is a bit more fragile than Colette1 but you can play her to avoid bad match-ups like Justice2 or Tara (as you said) but also as Now You See Me isn't a Trigger, she is a good pick versus Ten Thunders (Masked Agent Upgrade) or models that disable Resistance Triggers (Executioner for example).

    Colette1 needs her Keyword more than Colette2 to unbury where she exactly needs (without relying only on her Scheme Markers) and for Presto Chango. Colette2 can be played without her Keyword.

    Concerning Decoy Markers, I use them defensively and use the Doves to Interact where needed. I think I would avoid playing Colette2 versus gunlines that can kill the Doves from afar. But hiding the Doves until the ennemy crew is engaged in melee is a solution.

    You can play more melee beaters to engage ennemy models and Colette stays hidden in the back and interacts via Doves.

    The best Strategies for Colette2 are Symbols of Authority (where the Doves can reach easily Markers in narrow spaces) and Turf War where the Doves can be used to make far away Strategy Markers friendly.

    It also permits to use less models for some Schemes like Spread Them Out or Breakthrough.

    In a game versus Lynch2, the Doves scored me 2 VP for Symbols and 2 VP for Spread Them Out.

    Colette1 is better in Corrupted Ley Lines (Sword Trick being so useful to bury the ennemy Lodestone carrier) and in Break the Line where you only really need Don't Mind Me on all your models, Doves will be killed too easily as the majority of ennemy models will be near the centerline.

    So, I need to test Colette2 more but I thknk that she complements well Colette1 by countering bad match-ups and playing differently some Strategies and Schemes. But she also is more unforgiving than Colette1 as she is more fragile. So she has a role but she doesn't outshines Colette1 (as some other Masters do) which is the goal of Titles, IMHO.

    But, you can also only play Colette1 and have good results. Perhaps also a matter of personal playstyle.

     

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    • Thanks 1
  4. Agree that Harata is a strange Performer. He doesn't  have any movement trick and is the only one Living Performer that doesn't  have Don't  Mind  Me (and fluffwise, I could have missed somerhing but he doesn't have in reason to be a Performer).

    But he has a role. First, he is the only min3 damage attack in the keyword.

    Second, his Haka Peruperu can be effective.

    I have already Presto-Changoed an already activated Peacekeeper near unactivated Harata and Duet. Harata used Peruperu and attacked the Peacekeeper. Next activation, the Duet attacked 4 times the Peacekeeper. With Attack 7 versus Def 4, the ping damage was super effective. At the end of the turn, the Peacekeeper had 2 Health left.

    I cheated initiative next turn. Activated the Duet, two more attacks with 1 damage each and the Peacekeeper was dead without any retaliation from it.

    So Peruperu and the Duet can be a good combo, especially versus armored models who generally have low Def.

     

  5. Just checked in the app. 

    There is 40 Flight, 45 Incorporeal, 50 Unimpeded. A toal of 135 models out of 649 models, roughly 19% of the models.

    Doesn't seem too much to me. Some Keywords have a lot of these Abilities, other Keywords don't. So some Crews have an advantage concerning terrain and others don't. It adds variety to the game.

    In some cases, the nature of the Crew justifies these abilities. For example, Nephilim Keyword has a lot of Flight but quite logical seeing the plastic models.

    It would seem odd for this Crew that some models lose Flight despite physical models having wings.

     

    • Agree 1
  6. 1 hour ago, Math Mathonwy said:

    I don't think that Foul-Mouthed Motivation or HtK fit their theme very well.

    Would Equality of Fate be too much for them? Or maybe Eavesdrop?

    Really like Eavesdrop.

    But something to increase their survivability would be nice. Perhaps add one health?

     

    • Like 1
    • Agree 1
  7. @dancater: Healing already exist in Performer keyword (mannequin and duet), so not sure that this is the way to go. But as Showgirls have no bonus action, why not giving them Foul-Mouthed Motivation?

    I think that they need a bonus action and perhaps also Hard to Kill to help them survive.

    Perhaps giving them Sabotage their Plans to stay in the scheme marker style of the keyword.

     

    • Like 1
  8. Concerning the Mannequin, if you play in keyword, mechanical assistant helps a lot for healing.

    In Performer, another option is the Duet with The Power of Dance, but it can be difficult to spare actions for this. Cassandra can copy healing from Mannequin and Duet.

    Silent One is a good option but Colette can do without. Just my opinion, others can think differently.

     

    • Agree 1
  9. Concerning Colette, you can read my tactica (even if it was written before errata).

    Activate Colette and a Dove late Turn 1 in order to Presto Chango an overextended ennemy model. Then Colette can charge it. Then Sword Trick with the Trigger to bury Colette.

    After that, the Duet can attack four time and the ennemy should be dead.

    Can depend on what cards you have in hand.

    During game, Presto Chango can be used to reposition allies.

    And don't underestimate False Reality.

    Won't be useful each game but can allow you to deny some Schemes like Outflank.

     

    • Thanks 1
  10. 1 hour ago, Maniacal_cackle said:

    They could also change the cycle up a bit.

    Currently we have...

    • New releases in November.
    • New Gaining grounds and errata + FAQ in March.

    We could have something like...

    • New releases in November.
    • New Gaining Grounds and FAQ in March.
    • Errata & FAQ in July or so.

    This way there'd be a longer gap between the first errata after new releases, and it'd have the added benefit of allowing errata to finalise after seeing a new GG environment.

    That said, I can imagine this one may be logistically difficult as it would possibly mess with playtesting windows.

    If I remember correctly, During M2E, it was:

    January, New Gaining Grounds, Faq, Errata.

    June: Faq, Errata.

    And June was for "emergency" erratas like Archivist could be. January for "rework" erratas like Von Stook or Colette.

     

    Perhaps going back to this can be a solution.

     

    • Thanks 1
  11. 11 minutes ago, Morgan Vening said:

    It requires four 4+'s (hardly a challenge, but will on average need to cheat once), a 7+ for the Mimic (needing to cheat a little under half the time), and then having multiple failures as you can't relent on a Shockwave. I'm assuming that you're just having the Daeva do it, and Black Mirroring through Mordrake to get the 8 Distracted off 2 Actions? Mordrake will on average need to cheat about once, and Ivan a little more than twice.

    So, on average, it's going to cost you a Daeva activation (20% of a 7SS model's game, and a slow one at that), 1.5 cards to net you Distracted+5 (more if you're have some lows in hand and are willing to turf them). It's got potency, but I think the costs to get there are reasonable.

    Always wanted to try OG Seamus into Ivan. Oh, you've got Distracted on everything? Rams are AWESOME! A Belle hitting for 3/4/5 (counting negatives to damage as positives), and Seamus hitting with 4/5/6, but almost everyone in the crew has Ferocity. Not sure how competitive it'd be, but it'd be funny! And Seamus is one of the few models that can maybe fend off Ivan's Intercision, while his crew gives no other targets for Brocken.

    For the moment (two games), I reached Distracted +4 and +6. This is a case where you wish having a crappy hand Turn 1.

    I think that it is not something to do each game but quite frequently.

    Concerning lack of speed of the Daeva, the Antiluminal Bridge of De Walt can balance that.

    So activation of the Daeva is:

    Bonus action: mimic

    First action: firefly

    Second action: walk to the Bridge and Place at the other end of it.

     

    And for Seamus, perhaps I won't doing this when I face him.😉

     

    • Haha 1
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