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Barmution

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Everything posted by Barmution

  1. Anybody keeping half an eye on the open beta forums will probably be tired of hearing me say this but the OM is pretty amazing in general. The condition removal is pretty ace but also bear in mind the trigger "Elemental Transference: Either remove a Scrap Marker in base contact with the target, end Slow on the target, or reduce the value of the target's Burning or Poison Condition by 2. After resolving, either Drop a Scrap Marker in base contact with the target or the target gains either Slow, Burning +2, or Poison +2." Note the "after resolving" part. This means that given a tome, even a 1, you can put Slow on any target that is either in base contact w scrap or has a Burning or Poison value at 2+ unresisted since it goes off even if the attack misses. That is pretty strong in crews that juggles these mechanics or vs other crews that use them.
  2. Nope, that wasn't me. But you've nicely illustrated that your main motivation for these posts is to get your points. Congratulations on your previous points.
  3. I have no "opinion" about what you think. There will be objective differences in the power levels of both isolated models and synergies in any game. You are entitled to your opinions about them but the way you engage with any kind of suggestion as to how to deal with stuff seems to be very defensive and not open to the results stemming from anything other that your initial proposal, in this case that Titania's power set is OP, in any way. This is not the only thread where you have argued like this and it won't be the last. Suffice it to say that I disagree with you and that I find engaging you directly in arguments to be an exercise in futility on my part. Whether that is a fault on my or your side is not for me to decide.
  4. We are presented with the following options: Believing that Titania is "overloaded"/overpowered based on Whodares' single, self admitted poorly prepared match. Believing that months of open and closed beta play testing didn't show evidence of her power set being overpowered, as well as the reported competitive M3E tourney players have not identified her as anywhere near broken or auto take(in fact I can't even recall seeing her on the lists of the 3 major tourney results I've skimmed, but Zoraida and Dreamer appears as frequently successful Neverborn masters). The prime argument for 1 would be that competitive tournament players have somehow overlooked the potency of Titania's powerset. But Whodares' main complaint is that it's too easy to set up because the interactions are found as part of the isolated abilities and actions found on Titania's card so I guess that's pretty improbable. Personally I'm sticking with option 2.
  5. It can even generate Pit Traps which are potentially awesome for Arcanists that can push or place enemy models (hello Kaeris + Iggy!). Really digging the miners.
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