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cbtb11235813

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Posts posted by cbtb11235813

  1. @katadder, Hmmm... I like the Ironsides one quite a bit. It looks like the idea is use challenge aura and the Emissary's (0) to cause lots of WP duels for them to fail. Are the Razorspines doing anything in particular? What about 3 hoarcats for the cost of 2 snakes?

  2. Throw me some weird, off the wall, interesting lists you have come up with. I've been trying out a bunch of competitive lists lately and want some wonky stuff. Show me what you got! (I own nearly everything in the faction that doesn't come in the Collette or Mei box, and an unbuilt Kaeris, with quite a few mercs/out of faction hirables)

  3. 24 minutes ago, Franchute said:

     

    This may be my problem. 9 stones dying quickly. That's why I turned towards other models. I should try her again maybe with some of the buffs you recommend, at least warding runes.

    Definitely worth trying. My last 3 or 4 games with her, she has been the MVP, since she actually stuck around long enough to matter

  4. I have struggled getting enough work out of Amina for months now, mainly because she dies, and my last few games she has finally done her job. This could be for a variety of reasons.

    1) I started taking her in Challenge Aura Ironsides (thanks to this podcast, had never tried Union President before it), which makes her harder to hit
    2) I gave her Imbued Protection
    3) I gave her warding runes once or twice, and it mattered a whole lot. Zoraida & co. trying to obey/lure amina anywhere with counterspell, warding runes, and a challenge aura to get through is real tough
    4) I started focusing on her Injured Workers Act aura, something I had never used before. I was trying to use her (0) actions and Our Claims Extend (which are both still great). Combined with Challenge Aura, it just makes the opponents crew so ineffective

    Those that aren't getting production out of Amina, that is what I changed and I've noticed a huge difference. She's pretty much going to be a staple for awhile. 11-12 Stones for a model that drastically affects the game is so much better than 9 stones that dies turn 2

    • Like 1
  5. 5 minutes ago, Thottbot said:

    i mean, considering technically you need another component to "deal" the damage it'd say someone that does worse is wendigo ;)

    Fair, I think Wendigo is easily the best Totem in the Arcanist faction. But the child copying strike has a higher damage potential, as long as you have another model to push the enemy around

    • Like 1
  6. 4 hours ago, Adran said:

    I'd almost be tempted to say Sonnia can put near Reva levels of damage on multiple enemy models at a similar range. 

    It's obviously all situation dependent, but look it at this way. It is incredibly unlikely for Reva to kill 4-5 models a turn. That isn't true for Sonnia. After playing against the Bilz brothers in a team tournament, I will never again underestimate just how much damage Sonnia can do (granted she had help from Hoffman, and things happened that couldn't in a normal game). My 70 stone, 2 master crew did not get a third turn. Rasputina never got an activation

  7. 5 minutes ago, Impact UK said:

    I guess Sonnia has not got the best single target damage out put that is not her thing, it is those blasts that blanket the opposing crew and if you can add a dash of burning to the mix it is a regular night out at "Sonnia's BBQ & Grill".

    Right. It comes down to, do you want to put 3-4 damage (maybe more, but that's pretty average for a beater) on one target, or 2-3 on half of your opponents crew with every AP

    • Like 1
  8. 19 hours ago, Fazza92 said:

    I’ve see Sonnia play several time and I think that ‘s not a good master ,she eat too much resource and she has’nt a good output of damage.

    You've obviously never played against a good Sonnia player if you think her damage output is subpar. Yea she takes some support, but when your opponent has no models on the table come turn 3, that doesn't matter a whole lot

    • Like 3
  9. OK I see that happened. @lusciousmccabe was correct, a question mark would have helped. 

    On 7/2/2018 at 10:49 AM, Jesy Blue said:

    You didn't get any more SS from the Desperate Mercenaries by killing them yourself with Mad Dog or Ama, or any other way.

    I read this as, "You cannot get the soulstone by killing your own Desperate Merc" and was very confused by that, because I couldn't find any rule that supported that on their card.  

  10. Having to be in base contact might be a bit of a pain, but hopefully the payoff is worth it. Having (what sounds like) an unopposed 3:ToS-Pulse: of burning off a 50mm base sounds like a fun time. And yes, Kaeris should definitely get Lampads

  11. I don't play Resser but I merc her in, and haven't been disappointed yet. Her aura is better than you might give credit for. You may not notice the effect, but your opponent probably will. Make them play on your terms. For example, in my last game with her against Gremlins, she shut down squeal pretty hard in a pretty large chunk of board. Gremlins are much more squishy when you can actually hit them twice. It also stopped his pigapult launching 3 stuffed piglets into my deployment zone turn one. She easily paid for her 10 stones, and maybe even more

    • Like 1
  12. My most recent list (@retnab you saw this at Origins). Into Thunders Lynch: Ply for Information, Surround Them, Hold Up Their Forces, Search the Ruins, Recover Evidence, Vendetta

    Ramos - Cache 5
       -Arcane Reservoir 
       -Vox Populi
       -Leviathan Power Core
    Amina Naidu
       -Bleeding Edge Tech
    The Captain
       -Patrons Blessing
    Envy
       -Imbued Energies
    Union Steamfitter
    Medical Automaton
    Wind Gamin
     

    I think I lost this one 8-4 (something like that). Sorta shot myself in the foot by declaring Lynch as my Vendetta. It was a long weekend, and I forgot you can't take a Master as your Vendetta, so I was basically playing for 7 points. My opponent (who played incredibly well) quickly figured out why Amina was in the list, and triple lured her into position and just tore her apart. I learned that day that Lynch & friends are really really good at picking a target or two per turn and erasing them. 
    Ramos has been my go to for Ply, since he and Amina can make two things a turn peons, and spiders can gang up on a peon and get lots of easy ply. What I've realized about that though, is that process works great if you are already winning, but it is a hard uphill battle if things don't go your way. Summoned spiders can't ply the turn they are summoned, but can be plied. Also, if they get Ply, they aren't exactly hard to kill, which is the easiest way to remove it. Ramos can certainly do it, but I will likely start using Ironsides for Ply

    • Like 1
  13. 5 hours ago, Terry Bailey Sr said:

    That is the problem I have.   I dont want to show up to a tourney and build the crew based on the strat and scenes. It takes too long. I want to show up with a built crew and play, and be at least competitive. 

    Building the crew to the scheme pool is sort of a core tenant of Malifaux, and is a huge draw for just about every player I've ever talked to. Also, what do you mean it takes to long? You likely spent hours upon hours building and painting your models, traveled (even if its just down the road) to the tournament, and you don't want to spend 5 minutes building a crew for the game you are going to spend the next 2+ hours playing? Crew building is my favorite part of this game. If Malifaux ever truly gets boiled down to what you are describing I know I probably would not play much longer. 

    • Like 3
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