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Coyotebreaks

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Everything posted by Coyotebreaks

  1. indeed, im not sure went wrong there. I really struggled to get much poison onto the table. my chihuahua was taken out quite early on. I did manage to summon a couple of canine remains with sebastian. but I was either trying to use them to go for ply. sebastian was a bit too far back though really so not being as effective as he should be. its those big scary models in his crew. they make me really scared to move too far forward. my opponent knows very well what sebastian is cable of so I have to be pritty careful as he has massive target on his head. but also I would have had to get mcmourning close to the spiders for them to count as undead as I was more trying to dash in and dash out again as I didnt want to be counter charged. perhaps I was a little to cagey. but this strat really seemed to throw me, I could not find a way to move in gather intel and keep the condition on the model. I was just fighting hard to get the gather intel condition off his models. in fairness by the end of the turn he was only beating me by one. but one is all it takes.
  2. yes thats true they did not interact on the turn they came in, so there was one turn where things were even. but after the first turn there was a good amount of spiders from the turn before.
  3. he generally had five or six spiders in play at once. so at least 2 of them would manage to get something and he other models were getting the odd one as well. My models were usually trying to kill the models that had gathered the intel, so not able to get it themselves. either that or trying to deal with his beaters. I just never seemed to have the AP resources to play proactively, I was always having to react. There were situations where I could have gone for the gather intel but it would have meant moving into a wall of heavies. There was forest involved so the spiders were out pacing me in there which didn't help. I have found in the past that mcmourning can handle on of them. but if ever I have moved into the middle of his crew then mcmourning doesn't last long. admittedly I could have probably done with having more belles on the table to help set mcmourning up. But I was having to use him for the easy kills in first half, killing spiders and making flesh constructs.
  4. ah yes completely miss read that one. (another thing I need to work on to improve my game )
  5. Thanks very much for the advice. some very useful stuff. Against this opponent public demonstration is not an easy one as he rarely hires any minions. but its good to know for when playing against others.
  6. Hi, I had my first game using the GG18 strats and schemes last night. It was a really interesting game and made us both use our crews differently to how we normally would. But that said it felt like an uphill struggle the whole way and scoring the main strategy seemed almost impossible. So Im wondering how I could have better approached things. The strat was, ply for information, schemes were surround them, search the ruins, take one for the team, recover evidence and public demonstration. I chose take the one for the team and recover evidence. My crew, was mcmourning (+moonlighting, plastic surgery) sebastian (those are not our), rafkin (transfusion) , carrion emissary (with the mcmourning upgrade) , chiaki the niece, zombi Chihuahua, nurse, rotten belle My opponent had, ramos, joss, johan, howard, arcane emissary . In the early stages of the game I got a couple of flesh constructs on the table and a canine remains, my emissary died turn two. Ramos, was summoning approx three spiders a turn. So this is where the strategy was hard to score or deny. his spiders would gather intel off my crew before I could get at them. I did not really want to run up to his big hitters and gather intel off them as I would be flattened straight after, looking the gathered intel condition and the model. also in hind sight recover evidence was not a great pick as again it meant getting close to his beaters, I was thinking if I have to be in the middle of the table getting these would be easier then the strategy points, but it turned out they were hard to get as well. just too much threat in the middle. (i did score all three for take one for the team though so happy with that choice) anyway, it just seemed the whole game, my opponent would gather intel off three off my crew early on, I would then spend my AP trying to kill the models that did it to prevent. and my other models would be trying to deal with the heavy hitters. and so not really doing anything constructive in the way or scoring. I did mange to gather some intel. but often never enough. I was really struggling to get canine remains on the table, playing defensibly meant that there were not many corpse counters on the table and not much poison was getting spread around as more interacting then hitting was taking place, so no dogs from moonlighting. So now im wondering if I should have gone for a completely different strategy. something like avoid his crew completely and go surround them instead of recover evidence. Im reckoning mcmouring is probably not optimal for this strat, but at the moment he is all I have. So yes, with this in mind (I cant change master) what would have been a better game plan? more defensive, more aggressive? something else? cheers for your thoughts.
  7. cool thanks for clearing that up. glad we have been doing it right. not played warmahordes but the other chap might have looked into it once or twice which might account for the other interpretation.
  8. Ive not been playing that long and it can sometimes be a while between games. so learning the rules has been a bit of a struggle. But anyway me and my mate have always assumed movement works one way and yet when I played a new opponent he thought is was another way. Consulting the rule book and you can kind of interpret the rules to mean both ways. Anyway, what I would like to check. lets say you have a model that easily has enough movement to pass between two enemy models and is able to end the movement phase outside of engagement, but during the movement will need to pass through one or both of the enemy model's engagement ranges, is this allowed. or do you need to either end within the engagement range, or make a disengaging strike? and then a similar question for charging, can you charge through one models engagement range and end the charge in another models engagement range but not the one you past though? cheers for any help clearing this up.
  9. Three Tickets Purchased from djfragile2@yahoo.co.uk Steve Connolly Mark Gibson Rob Levitt
  10. Does any one know of any scenarios / rule sets that would work for 3 players. Just small quick games that a few people can do at the same time. or just ways to play the main game with players. what do you tinker would be best 1 vs 2 or everyone for themselves? cheers for any ideas.
  11. cool stuff, really like colours you sued on the executioners.
  12. I have finnished up another model for my crew. My Enforcer Rafkin, really enjoyed working on this model. very cool sculpt:
  13. thanks very much. The saw is just TMM, but I used similar ideas with regards to building up contrast. im not brave enough to fully in NMM yet.
  14. i love the complexity of malifaux, thats why I started playing. the more complex the better for me. it reminds me of magic the gathering where the possibilities are endless.
  15. thanks everyone for the help. its very usefull. loads of ideas to try out
  16. thanks for all of the replys. lots to try out and think over. I will let you know how I get on. can i just check, if I use the thats the stuff trigger on rotten transplant and I have plastic surgery. do the spiders turn undead before the amount of poison to go on the targeted model is totaled?
  17. thanks for all the info Ludvig, I will look into My Little helper, not seen this yet. will keep chipping away a it
  18. thanks for all the tips everyone. glad to read that there are ways round him. I guess I need to practice with mcmourning more, i used to try and throw him in there and he would get flattened, so I have since been more conservative. but it seems throwing him n there is ok as long as you use his abilities properly. So I need get better at this. thanks again, I have abetter idea of how to handle things in future.
  19. My Main opponent plays ramos (its his only crew) and my only crew is McMourning. I seem to really struggle against this opponent. He does not drop many corpse counters, he only has three or four living models. So managing to get a flesh construct from expunge is all but impossible. Due to the lack of corpse counters he can summon at faster rate then me, so before I know it im swamped in spiders. So I have two questions really, first is does any one have any tips to help me deal with ramos? but also is this just an impossible match up that will never work? i hope not as I like playing doug, and I dont want to get a new master yet. at present I have the main mcmouring starter box. extra canine remains, extra flesh construct and some rotten bells (i have the shamus box, but don't plan on using him for a while) to make my list from thanks for any help
  20. thanks for tips. I never seem to manage to make many flesh constructs (in fact never managed one) so I did not think to go for that. I have also got into trouble for having mcmourning push too far forward. but as you say If combine creation of flesh construct with mcmourning being there, it should spread things out. but then if they focus attacks on mcmouring then he could go down quite quick.
  21. Hi does anyone have any tips for playing a mcmourning crew against a more long range type of list. i played my first game against gremlins yesterday and got shot to pieces . I found in order to get into range to use my poison stuff I also had to get in range of the guns. And they hurt. my list is fairly simple mcmourning with moonlighting sebastian with those are not ours rafkin with transfusion flesh construct nurse canine remains 35 sole stones i add more dogs , the totem and a belle or two in higher point games cheers for any tips
  22. Really nice paint work in this thread , very atmospheric
  23. Thanks for the kind words all. Glad you like him. i have a few more models in the starter box done but I did them before this one so not quite as good (I’m still learning ) ill post some images when I get chance .
  24. I have just finished painting Doug, for my restrictionist crew. Quite happy with how he turned out, what do reckon?
  25. Thank you for the reply’s. makes sense now. I think I was getting confused with los rules for models blocking models
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