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  1. ALERT : The Forum seems to have lost some of my pictures when updating. You’ll start seeing pretty colors on mid-page 2. I’ve been bitten hard by the Pokemon-itis bug, when it comes to ‘faux - after promising myself I only wanted a couple of select crews - and my collection just seems to grow rapidly as keywords get finished and new things catches my fancy. So without further ado, I bid you welcome to my collection, as I slowly try to complete it. First up is my ongoing project of undead pirates... Arrrh! LOST IMAGES - SORRY
  2. Hello, friends! I want to share my Malifaux painting too! 😁 I really like the Wyrd's miniatures! The favorite ones. That's why I always paint them with great pleasure 🙃 Weeeeell... I think i can start with my latest and favorite work
  3. Been a very long time since I've posted anything, but I've got a lot done over the lockdown. Here are my completed crews (fancy bases by Micro Arts Studios, they do great 30mm, 40mm, and 50mm bases for Malifaux). Resurrectionists first! Prof. Albus Von Schtook - Transmortis Dr. Douglas McMourning - Body of Evidence Aloysius Nicodem - Open Graves. Yeah the Rabble Risers are in Molly's keyword now, but I'm a traditionalist Jack Daw - Guilty As Charged. This monochrome look took me a while to get the hang of but I'm very pleased with it. Seamus - Shadows of Redchapel. I didn't realise how small this keyword was until I grouped them up like this Reva Cortinas - The Mercy of Death. Big Bird is versatile, but he has to go somewhere and I think he fits best here. Molly Squidpiddge - Take Back The Night Kirai Ankoku - Vengeful Spirits Yan Lo isn't here just yet, i need a few more Ten Thunder models to finish off his crew.
  4. Here’s the second crew I completed, and the one that made me fall in love with Malifaux in the first place. Though if I’m honest it’s not my favourite crew to play, it’ll always have a special place in my heart as they’re just so dang cool. That or The Dreamer has some sort of hold over me... I took the idea that he’s some sort of corporeal being as the inspiration, and instead of painting him in Caucasian flesh tones opted for more of a blue-grey colour scheme, using the other creatures to bring vibrant colour back to the crew.
  5. Good News, Everyone! Although the Serpentarium's Malifaux Mondays project was closed more than a year ago I still have som Malifaux Minis to show. So I decided to start another Malifaux painting thread and I hope what it's going to be even more interesting. And at first I have to show you the Envy, a tons of steel and braas which walking down thrigh Malifaux City More photos as allways in Serpentarium blog
  6. Hi , These are some Bayou and Neverborn models I painted with sketch style. C&C are welcome . Mah Tucket The little lass Bushwhackers Rooster riders Trixibelle If you are interested in the paint process, I have an article here. At the moment, I'm painting the Weird Science box and two Soulstone Miners, they should be done soon and I'll put up pictures here .
  7. Hey Good Morning All, An interesting situation came up during a friendly game recently. My friend and I were playing Recover Evidence and in the GG 1 Ruleset it states: "If a model with an Intel Token would be Buried by friendly-controlled effect, the opposing player may choose for it not to be Buried." I was playing a Seamus crew and my opponent was playing Dreamer. All of our non-insignificant models were carrying Intel Tokens. My Opponent decided to use Bandersnatch's "Crawl into Shadow" attack action, targeting the Nurse. It states: Attach the Shadow Lair Upgrade to the target, then Bury this model. . ." So, I chose for Bandersnatch to NOT be buried (since it was carrying an Intel Token). Our question is this, does the upgrade still get attached to the Nurse? I vaguely recall reading somewhere something along the lines of: "if a part of an action fails, the action fails" or something to that effect, however when we looked in the rulebook we couldn't find it. Thanks for any help and clarification in advance.
  8. I've recently started painting Malifaux models, and now I've finally finished some! First out, the Judge. I didn't really like the "official" look with a brown leather coat, so I decided to try a red one. It brings my mind to the Spanish Inquisition, English judges' robes and Alucard from "Hellsing". And all those things fits perfectly for a undead-hunting judge. Having the entire cape plain red got a little bit boring though, so I added some freehand to break it up. I also think it makes him look more special. And Captain Dashel. With this model I wanted a more practical and down to earth colour scheme. And I also wanted his colours to repeat on the guardsmen models. And finally two riflemen. They seem to work well with Dashel. I definately wanted some kind of uniform for my guardsmen models. Dark blue seemed like a good colour. Although it is not visible on these photos, the inside of the coat is light brown, to bring some contrast. The only thing I'm not quite sure about is the green pants. I was thinking about making them grey, but then the models would have very little colour on them. And I still like the green pants on Dashel.
  9. Hi Guys, just want to share my finished models here with you. I keep adding finished models and i´m open for your thoughts, criticism etc. Greetings Sphynxy
  10. From the album: Sphynxys Minis

  11. From the album: Sphynxys Minis

  12. So I hear there is NDA alpha/beta testing for TTB's latest expansion (I wonder if ttb is doing well enough or they just gonna kill it after Nightmares..) but as someone who wasn't aware of it so didn't request to join (not like I have a group to test with) I wanted to express what I hope we can get mostly Pursuits as I'm not picky about readings. I'm really hopeful for either a Puppeteer with marionettes or a summoner. I hope the Pursuits in Neverborn are more malevolent
  13. Chilbi

    Fae T-Rex

    So, Titania gets a new Toy. Any thoughts?
  14. GG1 is here! Let's check the relevant changes for NVB: Errata: Stitched Together Fiendish Gamble is in replace of Cheating Fate instead of flipping a card. Gamble Your Life is now an Attack Action resisted by Wp, with TN increased from 10 to 13. Gamble Your Life stat reduced from 6 to 6. Text of Gamble Your Life changed to: “Enemy only. If this Action fails, this model suffers the effects as though the defending model was taking this Action targeting this model. Target suffers 3/4/5 damage.” Df reduced from 6 to 5. The First Mate Gained Beast Characteristic. Carry the Loot Removed. Anchor stat reduced from 6 to 6. Zoraida Eyes in the Night distance reduced from 12" to a 12. Mv reduced from 5 to 4. Cost increased by 1. Voodoo Effigy Ability Timing changed from Start of Activation to End of Activation. Order Initiate Cost decreased by 1. Agent 46 Inhuman Physiology changed from Ability to a Bonus () Action that lasts until the End Phase. Inhuman reflexes Butterfly Jump replaced with Scamper. Errata Rules: Pg 12. Actions Generated by Triggers Callout – Paragraph 2 Change the text of the paragraph to: “Actions generated by Triggers (and any subsequent Actions generated) cannot declare Triggers, and like other generated Actions, they do not count against a model’s Action limit.” Big hit to Marcus. Pg 34. Damage Timing – Paragraph 1 Change the text of the first paragraph to the following text: “When a model suffers damage, it follows the timing structure below. If any model suffers damage as a result of an effect generated during this timing structure, the damage timing for that model is resolved after completely resolving all (6) steps of the initial damage timing, in the order in which the damage was generated. If multiple models suffer damage at the same time (such as from a Shockwave or B), resolve the damage timing of each model completely one at a time.” This will probably affect more things I don't identify right now, but Nephilims hitted by area damage in range of Hayreddin will have a harder time healing. Pg 32. Replace The Rules and Steps for replacing models were adjusted to the following: If any original model(s) had Activated, all new models are treated as having Activated; otherwise, new models are considered not to have Activated. If this Replace occurred during an original model’s Activation, one new model may instead continue that Activation using any remaining Actions. Coryphee + Vasilisa combo is not legal. Relevant FAQs: 12. Can Once per Activation effects occur outside an Activation, such as during the Start or End Phases? a) No. Effects that are restricted to Once per Activation can only be used during a model’s Activation, i.e. Steps C.1 – C.4 of the Activation phase (pg. 21). Mysery not working with Tangled Threads. 6. Does the Stat of an Action include any Fate modifiers or suits printed next to the numerical value? a) No. The Stat of an Action only ever refers to the numerical value listed in the Stat section. If a model takes a Action and has a specific Stat for that Action, it will still include any modifiers or suits added to that Action’s duel provided by the Action. 1. Stealth – If a model is drawing LoS through another object to target a model with Stealth (via another Ability such as Zoraida’s Eyes in the Night), does the initial model taking the Action need to be within 6" of the target? a) No. Only the object from which LoS is dr awn needs to be within 6" of th e targeted model with Stealth. 4. Cruel Disappointment – If a model would suffer damage from the Red Joker (Severe +1), does it still reduce the damage to Moderate? a) Yes. The model would only suffer Moderate damage. Although the Red Joker deals an amount of damage equal to Severe +1, it counts as dealing Severe damage for the purposes of any rules which reference damage categories. 6. Blade Rush – Is damage from Blade Rush treated as damage from the Charge Action? a) No. The damage from Blade Rush is generated by the Ability as a result of taking the Action, not the Action itself. 1. Nekima – Can Nekima Push and take a y Action as a result of a friendly Nephilim model being killed within range of her Enraged By Insolence Action? a) No. “Another” always refers to “not the model from which this t ext is written” except in those instances where the model in which “Another” is written would not always be a legal subject of the sentence, such as “Another Scrap Marker”, or “Another enemy model”. In such cases, “Another” will never refer to the previous legal subject. Good to know how to read "Another", on the other hand this isn't a good day for Nekima... 3. Euripides – Are the Ice Pillar Markers generated by the Frozen Domain Trigger counted as an “Ice Pillar Created this way” for the purposes of the Rune-Etched Ice Action’s effect? a) Yes. This Trigger is being used ot alter the effect of the Action, thus the second Ice Pillar Marker is Created before the p effect of Rune-Etched Ice is resolved. It was implied, but it's good to see it explicit as the timing doesn't match. Some personal notes: Dreamer got Stitcheds nerfed; but at least he get something in return; now they can heal and unbury other nightmares with the Wp duel and can decide to use Fiendish Gamble after flipping; this needs testing to see well the changes but they will be now much worse in a crew without LD for sure. Nekima got a pretty big nerf as she is by far the most reliant master on the defense and mobility of IR and she also loses the extra charges and some healing potential with the damage changes. Zoraida got some minor nerfs herself (but now it's easier summon the Vodoo doll tho), the first mate's damage got hit (but now he may get mutations tho) and stitcheds nerf also hit her closely. Lucius got the Agent nerfed, this affects more his sniper crew build because now IP and Mimic can't be used together; also the IR change also hurts him as now minions will be harder to keep alive; probably it's safer going double BBS than Mature with IR now. Marcus got hit by the charge trigger nerf, which is worse in NVB than in ARC. I don't like these changes as they manage to leave the strongest ARC combo (Attuned cats) more or less the same while weakening the Marcus' NVB strongest points (IR+Hunter's Call and our non-Adaptive evolution beasts; so less oportunities to use Marcus AP to cicle mutations instead of using Hunter's Call). On the bright side, Initiates could be worth a go now... Euripides is also afected by the IR change, as he relies on it to keep his minions beaters alive more than other keywords. Imo the worse change for the faction is the IR one by far, as it affects all masters and weaken the main defensive upgrade in a generally glassy faction without easy access to defensive tech like shielded or take the hit; and this one will affect more to those keywords relying on minions as the Henchmans/Masters can just get a few extra SS and call it a day. I hope this one won't be too much. This is an overall nerf to the faction; but in general the whole Errata is more all about nerfs than buffs and BS like Devastation or Drunken Kung Fu has been also nerfed; so we'll see.
  15. Thoughts on the changes? Glad to see some of the other faction's changes (first mate being nerft made my day, it always bugged me that he does more damage than anything in Neverborn with his built in ram and a card or stone) I was surprised to see only Stitched and Zoraida altered at all, and boy were stitched hit (deservedly), and inhuman reflexes seems significantly less useful than before. The big question: are stitched even good now?
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