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cfrag

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Posts posted by cfrag

  1. Unfortunately I remember getting pretty confused when I was learning the game because of that. The word "flip" is both usednfor the act of revealing a card from the deck and determining a value by using the deck. The issue is when these are not the same thing, like you just pointed out

  2. 24 minutes ago, wizuriel said:

    If they want it so any ram flipped works for the effigy and not Molly/Lawyer ect the only way I can think of doing it is 2 faqs

    1) Cards don't calculate severity until chosen (so even if Molly flips a 11 and a 1 until she actually picks the card they aren't considered a weak/severe card)

    2) flipped cards can then be any card flipped and that includes the suit

     

     

    Is there any action/ability in the game that gives :+fate or :-fate soecifically to flips? If there is, I'd argue a flip is the act of turning X cards to get a value.

    Otherwise, having something apply a modifier that changes the number of cards you turn to something that specifically means "to turn a single card" would be paradoxical

  3. 1 hour ago, I'm a Teapot! said:

    Also often times when I present a theory about a new way of playing a master or a crew, it rapidly gets shut down by people that fear change and I'd bet money on getting answers like "this master shouldnt be played like this" or "better take johan....".

    And then, when I just block those answers from my mind and play it, it often times works really well. I've learned not to trust the internet in public discussions because the most of the time they are not logica

    Remember that taxidermists were utter garbage when they were released? Then someone started saying they weren't and now it's a general consensus they're pretty good. 

    And there was no errata/buff to them. It was just internet opinion.

     

    When you lurk long enough you just learn to take most posts as opinions, or in other words, with a moderately large grain of salt.

     

    My exception are @Dogmantra and @Math Mathonwy posts because they try to keep their posts as informative as possible, with a balanced view on their opinions

    • Thanks 2
  4. The concept of duel is very well defined in the basic rulebook. I don't know the page, but the explanation is something along the lines of: if you're flipping against a certain value, its a duel. Simple duels are flips against a TN, while opposed duels are flips that are against another flip (usually from the opposing player)

    • Like 1
  5. Well, as someone who started with somer and now has all the masters, I can tell you my experience. In my experience somer is a great box to have, but not a good solo buy. You will want to get at least a couple more boxes like extra bayou gremlins and slop haulers.

    I believe Ophelia's crew box is better as a starting crew if you don't want to buy extra models right away, and I've had good results when lending my Ophelia to new players to try the game.

  6. In my opinion, the cost increase on Burt and franc were expectable. The McTavish increase, not so much, but if I'm  committing to bring him, I'll bring him at 10 or 11 SS. 

    I always liked the mech porkchops as a model that is not resource intensive, even for 7ss. Its problem was the competition in the 7SS bracket. Now I'll definitely bring it more often.

    I am very interested in the survivors now, as I always struggled to justify bringing them instead of other alternatives.

    I really think that the Raphael cost decrease was wyrd throwing us a consolation prize for the increases in enforcer/henchmen costs. The model was already good, but now is almost an autotake

  7. I still enjoy using a rooster as a missile every once in a while. Their 15' charge range means that they can start on a flank and switch to the middle of the board at any time. Just be sure you have them surrounded by your enemies. That way you will have one more thing to pressure your opponent. Anyone that has had a rooster rampage and kill 2 or 3 models of their crew on an activation KNOWS that if you attack a rooster, you must finish it!

  8. On 22/09/2017 at 10:35 AM, Nikodemus said:

    Vince Venturella and Jay Adan have done good looking videos about that line on youtube.

    I've got their basic set & transparents set. All I can really say is they feel very different from the usual hobby paints, lot more "gooey". Lot harder to use, at least for me. They don't cover well and behave differently, but so long as you basecoat with something else (I haven't tried their "one coats") there's no reason you couldn't get them to work. If you got a bit of disposable income I'd recommend you get a colour set (like their Olive set if doing typical gremlins). Play around with that. At the end of a day paint is a personal thing.

    I think they have some kind of retarder in so they also dry a lot slower. Can be good if you're into wetblending type stuff, maybe. Can be infuriating if you just want to put down a few quick layers :P

    Thanks, that's exactly the type of feedback I was looking for. I had seen the videos, but was trying to find an opinion from some hobbyist that had tried em on malifaux miniatures. I will get a set, but it will probably be the one to paint regular caucasian and dark skin. I am already happy with my recipe for gremlin skin :P

    I do intend to eventually start dabbing into blends, so it helps to have paints that are naturally better at it. 

    You didn't try their metallics by any chance? I thought I was happy with mine, but they might have dried a bit (time to use omenbringers recipe :P ) and their coverage is now terrible and they are not mixing no matter how much I shake em (citadel ones)

  9. I only had the chance to field one of them once, so my practice with them is low. However, as @Math Mathonwy said, I do find them a good option to have available when attacking df is not reasonable. Plus, in the  right schemes the extra mobility is pretty sweet

  10. 4 minutes ago, trikk said:

    Hilariously stupidly good. The card draw aura and thinkin luck damage combined with Do It Like Dis is super silly. Merris is the best scheme runner I played in Malifaux and mass reckless and (nonmass) bayou two cards are super good.

     

    I'm with you on merris. You just gotta make sure she doesn't die in the middle of your crew, but that's relatively easy to ensure

  11. On 28/08/2017 at 8:16 AM, Math Mathonwy said:

    I very, very much doubt that Smuggled Across will be like it currently is once GG18 is ready. And even if it is, you hardly need the Pult to do the Scheme trivially.

    I wanted to disagree with you (because, well pigapult is cool), but the more I think about it, the more I agree with you...

    Pigapult + 3 bayou gremlins for placement = 17ss

    6bayou gremlins = 18ss. 

    Sure, it is easier to place them in weird places with pigapult, but the activation advantage+ AP advantage is way better.

    Not to mention the pigapult has no ammo in this comparison

    • Like 1
  12. In my experience the pigapult is one of those models that you really have to build your list around it. While it only costs 8SS, the pigapult doesn't work by itself.

    You need pigs to sacrifice as ammo if you intend to shoot enemies, or plenty of ht1 models to be thrown across the table. It is a very fun miniature, but if you want a model  to fill those 10ss left at the end of a crew list, it is a bad choice (unless your other 40ss are ht1 gremlins and the scheme pool really favors dispersion. In that case it can be hilarious).

     

    My experience with the pigapult using stuffed piglet as ammo has been underwhelming. It's OK to burn some cards out of your opponent's hand, maybe, but that's it.

  13. Well, I've yet to play malifaux in a competitive event, but I try to avoid running claim jump as it is so... boring? unimaginative? But I still like going scheme marker schemes. Merris can drop 2 markers very close to one another, and she can still drop 2 markers and cover a lot of ground ignoring terrain.  I particularly like her with ulix since it makes summoning a warpig a lot easier (2 close markers and card cycling if your hand is that crappy) plus she brings some blast immunity to the table. However, I never use her offensively. It is never worth it.

     

    Sorry @Math Mathonwy, I believe we are derailing the thread to the wrong lacroix :P

  14. I usually take merris when it comes to scheme running, but I must try raph more often. Sure, merris is squisht, but flight is great to keep her hidden while she darts behind enemy lines. It usually backfires when the opponent dedicates someone to chase her though

  15. Just now, Math Mathonwy said:

    I can sortakinda see that but Stuffeds and Flyings don't have all that much in common other than that both are Undead and Taxidermist can summon both. They have very different uses. I think that the regular Piglet is much closer to the flying version. And probably superior.

    Oh I definitely agree with you there! 

    What I am trying to say here is that this might be the first step towards a bigger plan to fix our internal balance. It might not go the way we would like though 

  16. 1 hour ago, Math Mathonwy said:

    How? This change doesn't affect Summoning and the Flying versions are still over costed for hiring. The sole defense of the Flying version was that they are nice as Summons in some situations.

    Well, the fliying piglets didn't get any better per se, they just look less worse because the most common comparison was stuffed were just cheaper and a better choice most of the time. 

    Now, if you are even pondering hiring a stuffed, you will also ponder the flying piglets. To be totally honest, although I feel 3SS is more than I'm willing to pay for a stuffed, the fact is that stuffed were present in almost all the gremlin lists. And Wyrd is targetting all the auto includes in the game. So it was a matter of time. At the moment, sure, gremlins are in a worse situation. But I'm a generally positive person and I am hopeful it changes with the upcoming GG2018 and master upgrades, since the new models did not impress me much besides having great sculpts :P

     

  17. Well, the most stuffeds I'd hire in a crew were in pigapults lists. Are they any good as ammo? Not really, but they were cheap. I would still throw some along with other ht1 targets, or use a stuffed for 1 turn to shoot at something with low df and hope to burn a couple good cards from my opponents hand. 

    With this change I'll actually start considering  piglets as ammo (or using the pigapult a lot less, which is to say, maybe once or twice a year lol) because i can get 2 turns of goof shooting for 1ss less than 3 turns of crappy shooting

  18. 10 hours ago, DanteJH said:

    Also, should I buy mctavish before the tourney 

    I cannot say much from a competitive PoV since i only have  about 4 casual games with Z(Zoraida).

    What I can say is that I believe McT (McTavish) is amazing as her bodyguard:

    • McT rifle does not randomize into engagements and gains +1 to duel total  for every swampfiend in LoS and 6'' of the target. Z is a swampfiend, so McT will be adding at least +1 when shooting at someone threatening Z. edit: note that this is a trigger with the suit imbued, but cant be countered by trigger shutdown
    • Z has "Proper Manners: All attack flips performed by enemy models targeting this model receive :-fate unless they benefit from focus". McT has "Penetrating stench: enemy models within :aura6 may not take the focus or defensive stance actions". So with McT close by it is much harder to actually hit Z. This is even more true if McT uses his hunting screen
    • McT also gives everyone around him cover to non melee attacks. That means spells no longer ignore cover. 
    • Z can obey McT onto attacking once more

    Even if you don't bring any other swampfiends (which I believe you should bring at least a will o' wisp, but that is a topic for another post), I believe there is plenty of sinergy here. Sure, 10SS is a lot for a bodyguard, but McT is worth every SS in there, even without all the possible synergy between them

    • Like 1
  19. Iron skeeters only work for ht1 models, but I keep forgetting the pig ladder. That is a great idea to make him more mobile.

    I believe, as @EnternalVoid (not@Omenbringer , but I can't seem to delete this mention in mobile) just said, that you must build a list around it, kind of like with pigapult, otherwise his weaknesses are easily exploited

     

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