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Carcosa

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Everything posted by Carcosa

  1. NOT the Care Bear Stare!!! is there no humanity in this twisted universe!!!
  2. Looking for feedback from the peanut gallery on my Penny Dreadful crew.
  3. @ Veskit Would you recommend dialing her abilities back rather than make her the master?
  4. Ethan Chandler: Enforcer Living Coterie DF: 6 WP: 5 WND: 8 WK: 5 CG: 6 HT: 2 Companion: After a friendly model ends it's Activation within 6" this model may Activate as a Chain Activation Hard to Kill: While this model has 2 or more WD remaining when it suffers damage, it may only be reduced to 1Wd by a single damage source. Attack Actions: (1) Paired .44 colts. (SH: 6 Rst: DF Range 12 or 2 ) Target suffers 3/4/5 damage. This action gains to the attack flip. : Light them up : After Damaging, immediately perform a Paired .44 colts Attack against the same target. This attack cannot declare this trigger again. : Critical Strike: When damaging the target, this attack deals +1 damage for each in the final duel total. : Deal with me: After succeeding a friendly Vanessa Ives within LoS gains the following until the end of the turn: "Harmless" This model does not count as having activated for the purposes of the Manipulative ability. Tactical Actions: (0) Cover us!: Push this model up to 5" towards a friendly Coterie model.
  5. I hope after seeing Ms Ives you get the concept a touch more (and why I was more leaning towards her being the actual master, rather than Sir Malcolm). Keep hammering on it however, critique is far, far more useful than "that's cool dude". I do not promise to take it all to heart, In fact I would be stupid to do so. I really need to get Ethan done, because Malcolm, Vanessa and Ethan form the core of the crew.
  6. I think we covered this...............
  7. @ Katedon I think we have some missed wires over getting across what I want to get across with this crew, but for the most part I agree with your critiques. I do need to clean things up, and I feel once I produce the entire crew, the reasons for why I have done some things may become more clear. I really thank you for your input however, and once I post the entire crew I will go back and -really- look at what is wrong, or right, or busted. Please continue to comment however, because I find it amazingly useful to not just have one blinkered vision of "how I would do it", but how other people can see this as a functional, if friendly only concept.
  8. Well, as you have jumped onto Vanessa, I'll post her as I have done the stuff for her anyway Vanessa Ives: Henchman, Living, Coterie. DF: 4 WP: 7 WND: 8 WK: 6 CG: - HT: 2 Manipulative 14: If this model has not yet activated this turn, when an enemy model targets this model with an Attack action, the enemy model must pass a TN: 14 WP duel or the action immediately fails. Attack Actions: Slap ML: 5 Rst: Df Rng 1 Target suffers 1/1/1 damage. If Moderate damage is flipped the target gains the Slow condition. If severe damage is flipped, the target gains the paralysed condition. Tactical actions: (1) Your Fate is set: CA: 6 TN: 14 Rst: WP Rng: 14" Target cannot cheat fate until the end of the current turn : Fate Exposed: Target suffers to all duels till their next activation. (1) Hold Your Place!: CA: 7 TN: 14 Rst: WP Rng 14" Target gains the slow condition : Another Target within 4" also gains the slow condition :tome: Instead of slow, the target gains the Paralysed condition (1) Summon Suffering: CA: 6 TN: 14 Summon a Suffering within 8" (0) Shuffle fate: Discard and Draw up to 3 cards (0) Guidence: CA: 4 TN: 12 Rng: 12" Target friendly Coterie model within range gains either the focus: 1 or the Defensive: 1 Condition. : Immediately take this action again, it may not declare triggers. Next up will be Ethan.
  9. The Suffering Totem, Spirit, Coterie Rare 2, Cost 0 DF: 5 WP: 5 WND: 4 WK: 4 CG: 6 HT: 2 Incorpreal: This Model ignores, and is ignored by other models and terrain during any movement or push. Reduce all damage this model suffers from SH or ML attack actions by half Unhireable: This model may not be hired, only summoned. Insignificant: This model May not take interact actions. Hard to Wound: Damage flips against this model suffer . Regeneration: At the start of this models activation, it heals 1 wound. Unending doom: If this model dies within 6" of Sir Malcolm or Vanessa Ives, it gains the Unearthly Din condition. ATTACK ACTIONS: Howl of the damned: CA: 5 TN: 14 Rst: WP RNG: 12" Target suffers 1/2/3 damage If this attack succeeds, target gains the following condition: Unearthy Din. This model suffers -1 WP and whenever this model performs a successful attack action, it suffers 1 damage. TACTICAL ACTIONS: (1) Heart of Darkness: CA: 6 TN:10 RNG: 6" Discard a card, target Coterie member gains the that suit until the end of the turn
  10. Ok, be gentle folks this is a rough (but complete) write up of what I am thinking for this crew. Sir Malcolm Murray: Master, Living, Coterie DF: 6 WP: 6 WND: 10 WK: 5 CG: 5 HT: 2 Others always pay: (DF/WP ): After an attack action against Sir Malcolm succeeds, target friendly Coterie member within 3" and LOS suffers the effect of the action as if it were the target instead of this model, including any triggers. If this model is a Suffering, you must declare this trigger, if able. Hard to kill: while this model has 2 or more wounds remaining when it suffers damage, it may not be reduced to below 1 wound. Accomplice: After this model ends it's activation, a friendly model within 6" may activate immediately as a chain activation. Crack Shot: This Model does not flip a card for friendly Coterie models when randomly determining a target for shooting into engagements. This action can also declare 2 triggers. ATTACK ACTIONS: (1) .44 pistol ( SH: 7 Res: DF Rng: 12 ) Target suffers 2/3/4 damage. Critical Strike: When damaging the target, this attack deals +1 damage for each in the final duel total. Accuracy: If this action succeeds, the damage flip gains . Leg Shot: In addition to damage, the target gains the slow condition. Gut shot: In addition to damage, the target gains the poison 1 condition. (1) Sword cane (ML: 5 Res: DF Rng 1 ) Target suffers 2/2/4 Damage. This strike can declare 2 triggers. Precise: This strike ignores Armour. Enchanted: This strike ignores Incorpreal. Damaging: This strike ignores hard to wound. Wounding: This strike ignores hard to kill. TACTICAL ACTIONS: (1) Move out! ( Ca: 7 TN: 13 Res: WP Rng 8" ) Friendly non spirit coterie model in range takes a (1) action. (0) Stiff upper lip: ( Ca: 5 TN: 12 ) This model heals 2/2/3 damage,
  11. OK Have basically mapped out Sir Malcolm, and a rough sketch for Vanessa, Ethan Chandler, the totem(s ) and have idea's for Victor, Dorian, and Sembene rattling around in my skull. Once Malcolm, Vanessa and the Totem is worked out, I will post them here for people to critique.
  12. Snipers with Misaki is when I first started looking at them They do really good covering Lynches crew as well
  13. So, can anyone tell me why the quote function never wants to work for me? It is getting downright annoying.
  14. All you probably -really- need is the 2 arsenal decks for whichever factions you played before. the big ME2 rulebook has all the stats for the wave one mini's, so you could skip them (wave one arsenal decks) if you wanted too, but they come in handy anyway.
  15. @ Kofi I was thinking that Mina and Peter could perform the role of totems as tortured spirits that act like Shesin for Sir Malcolm in a way similar to the way they do for Kirai. Give Ives the ability to summon them though. and perhaps have a built in drawback if they die. (give Malcolm poison 1 which cannot be removed??)
  16. right If you summon him via dismount, no trigger. if he dies, and comes back as dismounted, he still dies and would trigger them I do believe.
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