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Amdor

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Everything posted by Amdor

  1. Firstly, thank you Joachim and Franchute @Joachim I try to get as much natural light for the pictures as I can, but there's a tiny problem. It's winter and I live in the north, so the brightest time of day lasts about three hours and even then most days it's not very bright out. @Franchute I do that already, my current setup is a brighter flashlight reflected off some drawing paper to disperse the light. Not too great but it's the best I've got. I'd use my work light but it's quite warm, so would require a great deal of tweaking in post to get the colours right.
  2. Done (Freikorps Trapper: 7 ss). Not much to say about this one, IMO the freikorps are very simple paintingwise. Though doing tiny details like the shine on his lenses is fun, as it instantly makes it look much better. Unfortunately I have to extend the disclaimer from last month, the camera eats a lot of colour from the model. I might try to borrow a better one next weekend and snap some pictures that do the models more justice.
  3. None taken. Things like that are the exact reason why my painting table hasn't been empty for ten years, and fixing them is the main reason I joined the painting challenge in the first place.
  4. Awesome. That means I have an additional 175 soulstones worth of models to work with (I told you there's a lot of them).
  5. My February pledge is another single model, a Freikorps trapper (7 ss)
  6. And boop: After finishing the monk practically in one week I perked up and completed one of my other models, that had been sitting half-painted for months (I have way too many of those). I thought those wouldn't count towards the challenge scoring, but apparently they do. So, 4 more ss for me for January. Unfortunately the picture is still rather terrible, I swear the dress is a lot more purple and the tights aren't pure black in real life.
  7. Oh, I wasn't aware we could do this. I need to post something once I get home.
  8. @Chou Also, doesn't Big Jake cost 5 instead of 8
  9. @RustAndTheCity Definitely the best Zipp I've ever seen! How many hours did you pour into this?
  10. @iamfanboy Thank you for the feedback and the tip, even though my problem was more with execution than theory. Also luckily (or unfortunately) the desaturation is caused more by my potato of a phone camera than the actual model, the highlights on the tabard are almost pure orange. I just wish I could capture it better. The cape did end up way too dark, but properly shading a weirdly aligned, almost full circle and all the folds within is beyong my patience.
  11. As I promised, here's my finished work for january (One Monk of High river, worth 6 ss for being pledged before the errata) giving me a total of 6ss. Yeah, painting exactly one miniature in a whole month doesn't seem very impressive (when comparing to the awesome works in this thread at least), but personally this is a big step in mending my absolutely terrible painting schedule. On to the model: Man, I thought this would be a simple piece but it turns out orange fabric is very hard to get right and the pose didn't help with figuring out the model at all. It didn't help either that I couldn't pin the model (cape's too thin and the wrist is in two parts so can't really be drilled through) so I couldn't use my painting handle. Still, I'm happy with the result.
  12. Wow, this week I managed to be way more prolific. I'll be posting pictures tomorrow, once I get enough natural light.
  13. With half the month gone, it's time for a WIP. So, apart from the base there's only one layer overall... being sick for a month hasn't done wonders to my painting enthusiasm, but now that I'm (mostly) better, it's time to pep up and get things done.
  14. Couple weeks, couple years, it's an easy mistake to make. Main thing is; Welcome back! We're all anxoius to read more of your transcredible exploits.
  15. So... January Errata's in and a lot of models got cheaper. Is this going to effect this month's pledges?
  16. Starting out slow, partially because this is my first time doing the challenge and partially because I know I won't be making any progress for at least a week. My january pledge will be this unappreciated sod, aka. one Monk of High river (6ss to just make it into Enforcers)
  17. Thanks @Icarius, imgbb seems to work wonderfully, now I just need a photography rig that doesn't eat half the colours from my models.
  18. I'm guessing models in any state beyond that won't be accepted. Regardless, please sing me up as enforcer. Also, can you people recommend any image hosting sites?
  19. Thanks @Mason, we can always count on you to clear up confusion.
  20. Thanks @gribble and @Griautis Jump distances substituting the normal walk/charge distances would solve my main worry, that being a beginning character charging 10+ yards without issues. That would change jumping to more of utility movement, being used to bypass difficult terrain etc. which makes way more sense. I have to reread the rules to see if it can clearly be interpreted this way. Showboating isn't that much of an issue. It can give the character 3 Attacks on a charge, but being a trigger it still requires luck or cheating. Outside that, the character needs to spend their AP on moving and possibly netting a free attack, instead of straight up attacking.
  21. So, while I'm writing and working up the courage to run a TTB campaign, which will be my first time as FM/GM/DM/etc. and my players are brainstorming character concepts, they discovered something strange: The 2nd edition rulebook states that a character can jump after moving for free, with the base distance of half their Ht in yards and double that if they charged. If they want to get further, they can take a TN 5 Athletics duel to increase the distance jumped by half their Ht on a success (or double that on charge), plus one additional time that for every margin of success. So if a PC takes Wall of Muscle and trains in Athletics, they can easily increase their walks and charges by 4,5 and 9 yards respectively. Not only this, if the same character has Athletics at skill rank 3, they can take the Showboating trigger, meaning that if they get a on the Athletics duel to increase their jump distance, they can take a free attack (which might get a bonus, I can't recall). All this, at no visible drawbacks. So tell me, is this a viable strategy and a free way for every character to gain 1-9 yards increase to all their movement, as well as potential free attacks everywhere if they put a little effort into it, or have we misread or misunderstood something, and it doesn't work at all like that? (I'm using a friends book, that I seldom have at hand, so I can't quote page numbers and might remember stuff wrong)
  22. I love it, I want it and I want it NOW!
  23. So, Ironsides is slowed and still manages to punch dead two guys, one of which was above Hard to Kill threshold. What's my response when the opponent asks if I'm done? "I still have my second AP."

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