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gribble

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Posts posted by gribble

  1. 13 hours ago, Brass Monkey said:

    Well that's interesting... There are two red teddy cards in this post and they have different Animation Requirements. Tempted to go with Omenbringer's scanned versions though (4ram).

    My copy of the card (I'm looking right at it) says 4:ram. I can only assume that the 8:ram version is a typo from the patch on the back (that is the activation cost for the patch).

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  2. The latest Schemes & Stones features Leveticus - it's worth a listen, especially if you're new to him.

    They recommend Pariah of Iron (allows him to hire any non-Gremlin constructs) with a Terracotta Warrior so you can swap it out first turn of the game for Oathkeeper or his new upgrade which lets you discard scheme markers; and Scout the Field, which was new to me but I can see the synergy (and it can also be swapped out by the TC on the second turn after Pariah).

    I'm interested in trying a core something like:

    Leve (Pariah of Iron, Scout the Field, Desolate Soul)

    - Hooded Rider (tank on turns 3+, mobile beater, can help with Leve's mobility)

    - Terracotta Warrior (swaps out upgrades, anchor for waifs, can help with Hooded Riders survivabiity in early turns of the game)

    - Soulstone Miner (scheme runner, mobile anchor for waifs)

    Add A&D, Alyce, Midnight Stalker, Mechanical Rider, Effigies, other upgrades, etc as appropriate based on opponent, strategies & schemes.

     

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  3. So, the event happened over the weekend. I ended up playing Lone Swordsman and did pretty well.

    Lessons were:

    1) Sue is ok (I didn't play him), but dies a bit too often to be a top pick. The player with him was able to get some good use out of return fire, but he just wasn't able to do enough to be a top contender.

    2) Izamu is also ok, but our one (up against Lone Swordsman, Bishop, Killjoy, Sue and Envy) didn't fare too well. He got a few kills, but also died an awful lot.

    3) Bishop is a beast. His defensive trigger accounted for more than a few opponents, and being able to pick the best of Df or Wp to attack is immense. Overall winner of the event was Bishop.

    4) Papa Loco was a PITA to deal with. He wasn't hugely successful (he died too much), but his low cost meant that he still ended up tied with the more conservative Lone Swordsman.

    5) The surprise package was the Pale Rider. He absolutely carved up our first table (including Bishop, LS and Killjoy). Will have to try him out next time.

  4. 59 minutes ago, Brass Monkey said:

    What do you all think?

    Without playtesting the changes, they seem reasonable enough.

    Also, if you're updating the cards, it'd be good to use the correct font for the headings if you can and add the white glowy effect around them, to make them more matchey-matchey. It's called "28 days later" I believe and is freely available.

  5. Glad to help. I was pretty impressed by the tip myself, and happy to pass it along.

    Also glad to hear the assembly doesn't take long. I've had the box unassembled for a while now dreading putting them all together... been too daunted by the prospect of assembling so many models.

    But I played my first game of PWU over the weekend at Bonescon (that's where I picked up the tip - thanks Dave!), and had a blast. That gave me the extra inspiration to finally assemble the game, and now I know that it isn't so hard and doesn't take too long I have no excuses. :)

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  6. 13 minutes ago, Pantoporos Aporos said:

    Now it's on to find some sleeves for the cards, and paint the bases for the different players, and it's onward to try the game (hopefully next weekend). And I'm really looking forward to painting these puppets!

    A great tip I picked up over the weekend - rather than paint the bases, slot them inside Wyrd's 30mm translucent bases. They sit snugly inside apparently.

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  7. Can't wait guys and gals! See you Friday night for the Enforcer Brawl (if I don't see you in the bar beforehand...) :lol:

    Actually, I had a quick question about the submitted list for Lost Love - it's been confirmed that the 70ss doesn't include summoned models, but what about upgrades attached after the start of play? Do these need to be included in the 70ss list or not?

  8. 4 hours ago, Cedar said:

    He has nice aura that causes friendly models near him to skip randomization when shooting into engagements plus he attaches a Shirt to Von Schill few times per game. 

    Ah, ok, cool. I can see that being good. Will have to try it out when using a more shooting focused VS crew.

  9. 8 minutes ago, Seadhna said:

    I have a better question for you: what does Strongarm even do besides being a big 10ss brick with mediocre damage?

    Whereas HPE does a whole lot and has a more reliable impact on the game.

    Well, I think it's pretty well established that SS is a great piece, especially in conjunction with VS. If you don't know why, then the forum search is your friend.

    I haven't seen Hodgepodge with him before, so I was genuinely curious what it does in the list.

  10. 5 minutes ago, Cedar said:

    Here is fixed crew that won recent tournament in Poland(and is doing surprisingly well in other tournaments):

    ...

    Very good list for either supply wagons, public executions or ours.

    Emissary over Strongarm Suit? What does he bring?

    Also @izikial - it's worth noting the Engineer isn't being released until near the middle of the year I think... so you'll need to proxy for now.

  11. 1 hour ago, thatlatinspeakingguy said:

    If they're made of paper, then they're probably constructs... and if they are constructs, there is at least one other TT master that can benefit from that release ;)

    Which raises an interesting point - does a paper construct leave scrap? Papier-mâché summons? :lol:

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  12. 53 minutes ago, Adran said:

    I remember the discussions leading up to the FAQ entry, and I think you are reading into the text of the FAQ a question it wasn't trying to answer. I can come up with situations where the shortest route possible is not the same as the route which enables you to end as close as possible, and the FAQ does NOT change the actual Lure requirement of ending as close as possible. 

    Quite possible - I'm just going by the wording on the card and in the FAQ, which is really all that most players (i.e. those not involved in the original discussions) can go on. :)

    Of course, the FAQ doesn't change the requirements on the card - it's not errata after all - but all else being equal (i.e. two paths, both of which end with the target model as close to the luring model as possible), I'd then use the FAQ to decide which path(s) could be taken. At the moment, according to the FAQ, only the shortest one could be, by my reading.

  13. 2 minutes ago, Adran said:

    The lure requirement is to end as close as possible. The FAQ say t at you have to fall even if it might kill you to try and get as close as possible, not that you have to fall all the time. As long as you end the lure as close as you can (or die trying to get there,) then you are fine. If there is a route option where 1 takes you through hazadous terrain (or off a cliff), and 1 doesn't, but they both end at the same place then you can choose the safer route. 

    I'm not so sure - I think I agree with @Clement. The FAQ specifically says: "... so long as the model is moving such that it is taking the shortest route towards the model taking the Lure Action." (my emphasis). If it instead said something like "can take any route, so long as it ends its movement as close to the model taking the Lure Action as possible", then I'd agree with you, but I think in this case climbing is explicitly disallowed because it's not the shortest route.

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