Jump to content

dancingmonkey

Vote Enabled
  • Posts

    25
  • Joined

  • Last visited

Everything posted by dancingmonkey

  1. And the individual rats I've done a whole bunch of Outcasts for this army, so if you want to see them all, feel free to check me out here
  2. Been painting a batch of Rats today, for a client. Hope you like.
  3. Yyeeesh , PVC claims another victim. Its a terrible material for anything outside of anime figures and bedroom aids. I was very surprised (in a good way) about Wyrd's decision to jump to styrene. Hopefully this isn't a sign of things to come. I appreciate cost/reliability is an issue for styrene production (look at the woes PP are having) but still, this is a worry. I'm not a huge Wyrd player, but I do a lot of painting of their figs, and admire the line (both metal and styrene). A move to PVC kills all interest in the figures, I'm just done with the material. Maybe Wyrd and PP can buddy up and help create a US styrene production plant to avoid the issues everyone is having with the Chinese Styrene production. Kickstarter has really gummed up the production line it seems. (This is obviously not a serious suggestion, but it would be nice, we have renedera over here, as the ex GW styrene guys, it would be good to see more options popping up as the world of gaming continues to expand).
  4. Been away a while, but now I am back with some Outcasts I am painting for a friend. These are painted to a mix of basic and mid tier level as part of my studio, SinisterSquidStudios. Hope you like. Jon. Basic Mid Mid Mid More pictures of the crew, and my other work can be found on my FB page: https://www.facebook.com/SinisterSquidStudios
  5. PM replied to Luke, you should be good, but let me know if there is an issue. Cheers. Jon.
  6. If you need confirmation, PM me your name/email and I can cross check with the database. Cheers. Jon.
  7. Sing ups for events go live tonight at 20:00 UK time. All sign ups will route via the smogcon.org webpage, there will be a link to an eventzilla page where you can make your event selections. Remember, you get two competitive events to sign up to initially, with remaining spaces being offered up closer to the event depending on demand. We just hit 200 tickets too, which is amazing. Cheers guys and gals.
  8. Cheers He felt that at 28mm eyes can look weird, so requested the "Clint Squint" instead I kinda like it TBH, saves a lot of eye heart ache too
  9. Currently painting these guys up for a commission. Really enjoying the Malifaux plastic kits, well done to Wyrd for risking it and pushing these guys out. Beats restic any day Client requested no eyes and he will complete the basing. Cheers
  10. Don't panic guys, there is plenty of space for our Malifaux players to come and play. As well as all the comp, there will also be tables for you to use in the casual area, so even if you are not playing tourney games, you will still be able to get pickup play at pretty much any time. With each player intitally limited to two choices of event, you should all get to play to your hearts content. This will open up closer to the event. This is out third year of running, and while this is our most ambitious year yet, we have a great team in place, backed up by new bloos (or old blood ) with Myke and Conrad looking after Mali for us. I can also pretty much state that people will drop from events they book in to. It happned last year with most of the tourneys. So if you don't get what you want to play in, rock up to the event about a half hour before it kicks off and see if you can sneak in. Anyone who has attended GenCon should know roughly what to expect as we have modelled the con on the "American" setup. If it ain't broken and all that.
  11. errr, now! http://smogcon.org/ Go there and enjoy
  12. Hi guys, just wanted to drop by to invite you all personally to the event. I'm Jon and I head us this crazy schindig. Myke and Conrad put on a good show (as evidenced by the 4M event if you attended) and I can't wait to see what the guys have cooked up for Malifuax. We are looking forward to widening our horizons and seeing lots of new faces at the con. Cheers all and hope to see you there. Jon.
  13. Mmm, Taylor is the red head with the hammer yes? I like her, have a thing for redheads and hammers... ummm... yeah. Might well pick her up. I quite liked her fluff when I read the book. I take it she serves as the melee beat stick in the list?
  14. Malifaux is just starting to make waves at Tanelorn too (East London) we run a lot of WM events, nothing to say you won't see other games taking up some space in the future... just saying. Probably won't be podcasting about Malifaux yet though... still a alot to learn.
  15. So, not posted for a bit. Been running some Warmachine stuff at the club and not had time to pop back through the portal. However, we are looking at running a short story driven escalation campaign thingie at the club in the not too distant future. What do people recommend for additions to the core box? I've seen teh Vivtorias listed (along with Rhonin for them). Anything else good? I want a couple of cheapish models to bulk out the force and give me some fun painting projects.. Answers on a postcard please folks. Cheers. Jon.
  16. So, I'ev been loitering about in the shadows of Malifaus for a while now. Picked up the first two books and was gifted a Zorida box from a friend which I have run through once. However, as first and foremost a painter, I wanted to pick up a box that I could really enjoy painting. One of the boxes that really caught me when I was considering Malifaux was the Von Schill box. I picked up a best painted at a recent Warmachine event, and got a £20 voucher to spend. Lucky for me, the store at the event had some Malifaux stuff. I browsed through, but no mercs... until the guy noted a box that had been put behind some other stuff, that was Von Schill. Score me. Yesterday was spent cleaning up and building the models, and they saw their first table top adventure last night. I played my buddy Conrad (we are both part of the Boosted Damage warmachine podcast) and had set up a nice farm yard/village/church table. I figured as I was playing mercs they would have been hired by the town to defend the graveyard from the Ressers that Conrad had brought along. He had Nico and a totem to match us both at 26 stones. We both pullled the same mission, capture the four table quarters, (Recon?). His scheme (we decided to play one scheme each as we are really new to the game), was to summon more models than he started with (death after death), mine was to have a model B2B with a building at the end of the game. The game started well, with my trapper sniping out Mortimer by turn two. Conrad was making my shooting tough with fog though... plus his boost undead and the fog were making those punk zombies hard to deal with. No worries though I, they are only Zombies right!? Turn three saw me make an aggressive move with Von Schill. He stormed into a zombie and chopped it down. However, by this point he'd taken a lot of wounds from the self harm ability of the punks. The zombie went down but killed me on the slow to die roll. Using my slow to die in return I burned a stone and healed a little bit, then used his last point to pulse the corspe away. Then having companioned my librarian I healed the heck out of him, taking him back into the land of the living. (I had been looking at the Librarian before hand and was trying to work out what she added to the gang in its base box form... I now get why healing with a focused cast/flurry is great). The flamer and trapper were plucking wounds off the remaining punk zombies, and the basic corp were camping on my scenario and holding back to rush any zombies that made it to my lines. We only played to turn four as it took us ages to figure stuff out early game. By then end we had sped up and were much quicker at flips and activations, but in a four hour game, we only got four turns done So the final turn saw Von Schill gutted by the remaining punk zombie. Who died to the slow to die. My trapper than blitzed in and grabbed the two corpses that were left. Mmm, dinner time. Conrad had only Nico and the spirit left, and he decided to charge my trapper as the game was pretty much over. Luckily, the Armour, plus the general lack of melee on Nico meant the trapper was fine. I finished up by using my flamer toast Nico and the spirit, getting a perfectly timed red joker to do a huge amount of damage (loving the armour to ignore the blast on my friendly models). We called the game. I had destroyed all the zombies and was holding several corspe tokens that the trapper was about to eat. My corpsmen were holding the house for 2VPs , and I had held two of teh table quarters, so that was another 2. So a convincing win. The main point of the game was to work out the rules and to see what Von Schill was capable of . I love the hardiness of the gang. That armour is insane. I was berating the librarian till I saw tripple heal in action. The flamer was great. His ability to negative flip low WP models was great. Made a difference in keeping him alive. Von Schill sadly died, but it was worth it for removing the corspe to prevent the punk zombies from infinite respawning. If I had won the initiative flip that turn I would have kicked the jump packs and flown off to safety but it was a noble sacrfice. Nico was a good counter to the box. The punk zombies are insane. Rot and paired swords made them hit hard. Nico's ability to make them hit well made it really hard to counter. Add in slow to die and even killing them was a risk. Luckily, the Friecorps armour protected me from most of their strenght. Fog was a real pain, the gang has a real ranged strength, so winning initiaive flips to get at least on shot in was key. However, brutal on the knives is a great trigger and really helped kwwp them in check. Using the trapper to snipe out key models, then tidy up all the bodies was great. I think he is the real leader of the gang in my crew at least... The librarian in the subtle piece in the box and I think she needs some other friends to really shine, but heal is very powerful. More games needed to figure out her role though. So, game one down. Hopefully going to get some more in very soon. Can't wait to get some paint on these guys and explore the depths of Malifaux some more. Cheers. Jon. I then used
  17. After a weekend of reading though rising powers, I've decided to pick up Von Schill to start off, then once they are done and painted I will switch into Colette. Its mostly as model choice as I love the figures for both of the gangs. Thanks to everyone for their input. Cheers. Jon.
  18. I like how its not even a suggestion that multiple box sets will be bought. Its an inevitability Everyone get hooked.
  19. We've got a pretty good mix of ability, plenty of ex GW playtesters and a lot of us rank highly in the UK warmachine scene. So complex boxes are not a real issue. However, I have been advised to steer away from the boxes from the second book to start with due to their playing a slightly different game to the more traditional core sets. Mmmm, I guess its going to come down to just picking up the best looking models again. Cheers. Jon.
  20. Hey all, so our group in London is getting into malifaux and we are currently working out who wants to play what. I've currently got a Zorida box, played one game with it and wan't that thrilled with the way it played. I'm kind of torn between picking up Hamelein, Colette and the friekorp as I am a big fan of painting and they all appeal to that side of me. However, I have been in discussion with a couple of guys who play more than I do and they describe hamelin as a negative play experience. I read the thread about the issues and I can see where they are coming from... So, what box would you guys recommend as a good jumping in point, that works well at the box level and teaches the bulk of the rules? I'm thinking Sonnia might be a good one, again I like her models and it seems to have a balance of figure types in there. Note this isn't a decision on long term, as I will make those choices based on models and so forth, mroe a good starting point to work out the game and mechanics. Cheers all. Jon.
  21. Heh... my ironic humour comes through Its very much raining right now. Cheers for the welcome guys.
  22. Hi all, been lurking for some time, having tried the game out at Gencon 2010. Our club here in London is about to start hitting Malifaux hard, so I figured it was time to register here and pay more attention to things. I'm a big fan of painting and a chance to play a game with a low model count where I can really focus on making stuff look good is one of the major appeals. So, hey, glad to be onboard and looking forward to roaming the streets of malifaux in the not too distant future. Cheers. Jon.
×
×
  • Create New...

Important Information