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eldurand

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Everything posted by eldurand

  1. Thanks! My next project will be a larger table that can be used for larger scale games... for smaller games, and also for other things (card games, kid games, etc.) this one is working out just fine... Now I need to concentrate and crank out some cool terrain to fill it with!
  2. First, apologies for the lack of progress/updates on my Guild outpost. Between real life (work, holidays, family) and getting sidetracked on another project, that one has languished lately. I plan on getting back to it soon and finishing it up, especially since my son has decided to play an Ophelia gremlin crew and wants Bayou swamp terrain to match. What's that other project you ask? Well, it's a Malifaux gaming table on which to put all that awesome terrain I haven't built yet! As always, further details and more photos are up on my blog, but suffice to say I was very pleased with the outcome and I'm looking forward to lots and lots of fun games on this thing. All it needs is a motor so I can just drive it on down to the local game shop!
  3. That is a terrific board - it reminds me very much of model railroading terrain rather than gaming terrain. Fantastic job, it is very, very impressive!
  4. WOWOWOW! That train is terrific! Can I ask what you used as a starting point for your train conversion? Thanks.
  5. That's awesome - looks very much like a Victorian city scene.
  6. I finished the siding - thank goodness for wooden coffee stirrers. (I wonder if I should have a sign on the side of the building - "This would not have been possible without the generous help of Starbucks!") Now it needs some paint, a porch, a roof and a balcony over the cell area. And I still need to paint up and place the bars for the cell. As always, more pics are available on my blog (link below). Thanks for looking.
  7. Thanks for starting this thread, it got me thinking about flat terrain in general. Model railroaders have long used "flats" to represent buildings that extend off the layout - why not do something similar for wargaming terrain? If you look at the average board, the terrain is usually clumped towards the middle, away from the edges... flats along the sides of the playing area would give the illusion that the area extends in that direction, and enhance the feeling of playing in the middle of a larger environment.
  8. Thanks! I managed to finished the front of the building last night, and I will try to get the other three sides completed and ready to paint by the weekend. More pics to follow soon. Working on this project makes me realize that not only am I blown away by Yazza and the Keeper's skills in creating their table, but their ability to get it done quickly! I'm lucky if I can find an hour or two per week without distractions to work on my projects - not complaining mind you, as having a family and a job are good distractions to have, but they do eat into my hobby time.
  9. Updating with the latest progress on my outpost. The basic structure of the wooden building is done, I just need to add the siding and paint. More photos are available on my blog.
  10. Thanks Eric. I picked up the Rasputina box and a Sonia crew last night at GB, so I am well on the way to getting up and running. Can't wait!
  11. Not sure I can properly express how impressed I am with this board - it rocks! Very well done guys - it looks exactly like I imagine the world of Malifaux to look. You've somehow managed to strip from my imagination pictures of Malifaux and make them into reality!
  12. That is one sweet model! Thanks for posting it.
  13. Not a huge update - but I did get the bars for the jail completed - they just need to be painted up. Hope to get some time to work on the rest of the structure this week...
  14. Good call on the Freebooter line. These two I think have great potential: Köinigin der Schatten Gipsy And I am not sure exactly where she'd fit in, but this one has Malifaux written all over it, IMO: The Lady
  15. That is a terrific-looking dragon, and a very smart way to get one for not that much money. It looks way better than the WotC D&D "colossal" dragons and looks to be quite a bit larger as well.
  16. Thanks for the tips. I really like the idea of using a model's height. I'll have to try it in some games and see how it works.
  17. Very well done, from the photos you cannot see the ridge you mentioned. It looks great - and thanks for the link to that tutorial. Very enlightening!
  18. Looks very very nice so far. I am thinking about getting the Collette set myself just to have an excuse to do something similar in terms of building the theater! Can't wait to see your progress.
  19. I have begun to make terrain, buildings in particular, for Malifaux, and it leads me to a question on terrain and movement, specifically in terms of doorways and entrances. In the rules it says if a character's base cannot pass through a gap, then the figure cannot move through that gap. In terms of the aesthetics of structures, IMO, that leads to doors that are excessively wide. Since I personally prefer to have the buildings look more proportionally correct rather than having extra large doors, that leads to a dilemma. The easiest solution is obviously to use house rule for the situation. I am thinking of something along these lines. Any figure on a 30mm base may pass through a doorway as small as 25mm (which is the smallest I use). Any models on a larger base that are part of a swarm of smaller creatures that individually would be on 30mm bases may pass through 25mm doorways. Do others have similar house rules? Also, since I assume tournaments are played with the rules "as written," would having great terrain with narrow doors preclude them from being used in tournaments? Thanks!
  20. As a fellow newcomer, welcome! Your best bet is to find someone playing a game and just watch. The card mechanics take a little getting used to, but once you understand the logic, they "click." As far as background and flavor, a lot of what you're looking for is in the Wyrd Chronicles (download links are on the left of this page). The basics are: Guild - law and order, although quite heavy-handed and authoritarian Resurrectionists - the really bad guys (IMO), deal with reanimating the dead, and making people dead when they can't find bodies elsewhere Arcanists - magicians - each has their own specialty and "flavor" of magic, from weather control to affinity with animals to animating machines Neverborn - the monsters and boogey men of Malifaux Outcasts - everybody else - mercenaries and people that don't quite fit with the others Good luck - and welcome again!
  21. I've been inspired and amazed by the terrain being created and shared on this forum, in particular by Kaine and the keeper and yazza. So I've decided to give it a go and see what I can come up with as well. I've begin construction of a modest building, a jail/office for the Guild. Details are on my blog.
  22. A tutorial would be fantastic, as I am already noting details since I intend to blatantly copy your work! Seriously, these are fantastic structures - IMO they exactly capture the feel of Malifaux's outlying towns and fit my mental image of the scene perfectly. Thanks so much for sharing your hard work with all of us - it is very inspiring!
  23. Well, I was able to drop by Giga-Bites Saturday if only for an hour or so, and I got to watch my first live game of Malifaux. I must say it looked very interesting, relying on cards instead of dice. Zee and Sketch were awesome and patient answering my questions, though I have to admit a lot of it made very little sense to me at first glance. Thanks to Sketch I now have a copy of the rules, and even a quick read has already clarified some of the terms that I heard on Saturday: "cheating," "triggers," etc. I can't wait to go back and actually get stuck in a game and work through the mechanics to get a true feel for the flow of the game! I've already pretty much decided on the Ortegas for my starting crew (the look of the minis IMO is too good to pass up) shortly to be followed by an Arcanist set. Which one of those is still to be determined, though I am now leaning towards Marcus and the beasts, in honor of my son. He has a natural empathy for animals, and after looking at the factions and talking it over with him, he thinks he'd like to run a crew that focuses on creatures. Thanks again to Zee and Sketch and everyone else for the warm welcome to the community!
  24. Thanks for that summary! Very helpful, and based on my playing style I think I will focus on Guild and Outcasts at first.
  25. Hey Svenn, Thanks for posting - I am a big fan of your Tabletopgeeks site. I have not played Mordheim in years, but I used to be a huge fan/player of the fluff and game. Middenheimers were my pride and joy (I was the character Lupos at the Twisted Goat MANY years ago...). I am currently going down two paths - one is exploring Malifaux, and the other is resurrecting my Mordheim gaming. Obviously I've yet to play an actual Malifaux game, so I cannot comment/compare the mechanics yet, but I am eager to try it soon. Having said that, the lack of advancement does not seem to me to be a huge issue. Since the majority of characters are unique named characters, I feel less "ownership" of them. To me, the story is at least as important as the game, both in terms of the background as well as the personal story of my characters. Since most Malifaux characters aren't really "mine" in that I did not develop their fluff and background, the battles and scenarios are really a part of their larger, Wyrd-defined story. In Mordheim, I saw the skirmishes and events as shaping the characters' path, whereas here the path has been set and the games take place within that path. Hope that makes sense!
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