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Darguth

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Everything posted by Darguth

  1. My personal advice, as I'm not heavy into the painting, would be to find a friend who is and get him to paint your stuff for you. That way you get to focus on the gaming aspect while your friend gets free minis to keep painting If that can't be found, you can always commission a painter to do them for you. Personally, I don't like painting. But I make up for it somewhat within our group of friends by making nearly all of our gaming terrain. So they have to deal with my pewter armies, but at least we have some pretty terrain to play with
  2. If you also play other miniature games, I'd recommend trying to create terrain features that can easily be used for all of them. Most notably, WHFB is not really set up to use structures very well IMO. WM/H is a bit more, but still I'd likely shy away from it. What I find Malifaux really needs, because it is such a small board, is lots of LOS-blocking terrain. I'd create some forest pieces, maybe some large boulders or rocky outcroppings 4"+ tall, etc. Those could be used really well by all of the games. Also, simple things like walls and fences that can be used for cover work great. One thing that I find REALLY shakes up a game and allows for a lot of board customization is modular river pieces with movable bridges. Water tends to really dictate movement heavily and being able to change the shape/length of the river and bridge placements can greatly influence your gaming experience. I'd recommend putting some good forethought in how you construct it though, make sure you keep them of uniform length and make any "turn/bend in the river" segments all turn at the same angle and keep your widths the same so that everything is flush no matter how you string them together. In the end, I'd shy away from making too many Malifaux-specific terrain pieces if your group is short on terrain overall. Make stuff that can be used for all your gaming needs until you have a good collection. Then work on some more game-specific stuff.
  3. This is why I keep voting for it in EricJ's thread I want the digital copy of that adorable, deadly goodness.
  4. I'm not so sure, the infliction of Damage would trigger both the "It Goes Pop!" talent and a normal model-death affect simultaneously I would think in this case. It would make sense that it could still pop, but I'm not sure that's how it would actually function.
  5. 1.) Raphael Lacroix 2.) Ophelia Lacroix 3.) Piglettttt!
  6. I'm absolutely loving the style, particularly the basing technique. Nix is particularly awesome.
  7. Just a quick update: I haven't forgotten about this. I finished writing the first draft of custom Encounter rules for the multi-deck riverboat idea. I also sketched out concepts for 2 of the 3 planned floors. I will try in the coming days to transfer that to a properly scaled paper prototype and try some games with the rules and board. Once I feel it's reasonably fun I'll try to create a digital blueprint for the board and custom markers and upload it for others to try. Just a reminder though, for those that are looking to make some realistic terrain I'm mostly going for gameplay/mechanics. So I'm not sure how realistic my actual blueprints will be to a real riverboat.
  8. Excellent base. Though perhaps the color of his robes are *too* similar in color with the maggots? I feel like my eyes don't know which bright color to be drawn to and I lose focus looking at him. Seriously awesome basing though, kudos
  9. As has been stated you need both the Rules Manual for the most up-to-date base ruleset and the V2 cards for your applicable models for their most up-to-date specific rules. The Rules Manual, by itself, did not update the character stats/rules/abilities/actions/triggers/spells that are present in the original Malifaux rulebook. Hope that helps
  10. 1.) PIGLET 2.) Raphael LaCroix 3.) Ophelia LaCroix
  11. And this thread several days before that (which I also linked in the already-linked thread): http://www.wyrd-games.net/forum/showthread.php?t=18966
  12. Excellent, excellent, excellent work! If I had any point of constructive criticism to give, it would be that the Purifying Flame seems to get lost in the shuffle, the light green flames and bleached bones don't contrast very strongly even amongst themselves and seem to get lost in the colors of the entire crew. I'd wished for the flames to stand out a bit more. But! I couldn't paint that if you gave me a year per model, so what am I to say really?
  13. Congratulations! Can you tell us what "the job" is, or is it top-secret Government type stuff?
  14. Lots of advice for a new Gremlin player can be found http://www.wyrd-games.net/forum/showthread.php?t=18966
  15. 1.) Piglet 2.) Raphael LaCroix 3.) Young LaCroix C'mon piglets are adorable, especially in puppet form. You all know you want it! BACONNNNN!!!!
  16. Considering I feel this thread is at least modestly directed at me, I will respond. However, I leave for a week-long vacation in 6 hours. So that response will have to wait, at least for a little bit. Until then, I'll be having drunk people throw beads off floats at me and my friends while I become inebriated and join in general revelry in the great Crescent City down the bayou way. Laissez les bons temps rouler!
  17. I don't mean to dismiss your comments Ratty, but let's please keep discussion not related directly to the Rules Manual out of this particular thread if you wouldn't mind. If you're interested in the topic I'd be more than happy to discuss it, just I'd prefer not to do it here unless we're specifically talking about game balance changes/non-changes related to the new Rules Manual.
  18. This is a sign of poor balance, in my opinion. And I think many would agree. It doesn't matter too much if Crew A wins 50% of the time on average against the field if they win 90% of the time against Crew B and loses 90% of the time against Crew C. Then it just matters what models I bring to the table, and not necessarily how well I play with them. Game balance needs to be considered in the microcosm of a single game as well the macrocosm (is that a word?) of all possible permutations of gameplay. BUT! This thread is not intended to be about game balance in particular, so while discussion about disappointment in game balance within the context of the new Rules Manual is expected, let us please not derail this thread into something else so quickly. If someone wishes to discuss the health of game balance in Malifaux more in full, let's please take it to a different thread.
  19. So we have threads on how awesome the new Rules Manual is (and it truly is, don't let this thread dissuade you from that!), what's changed in it, and the artwork in it. This thread is to discuss things that weren't changed that you were hoping would be, things that changed in a way you aren't happy with, or any other general disappointments with the new changes. Personally, one big disappointment to me that stood out as a Som'er player is that his Master-Specific Scheme is still just terrible. It requires I kill a model in melee with a weak weapon, with only my Master who I do not want anywhere near danger based on his playstyle, AND I need to get a trigger on the kill. It's just so impractical to pull off I don't see any real use for it outside making it an even greater challenge to play the Master, if for some reason I wanted that. This is one particular example, but I wished that perhaps the new RM alongside the V2 updates would have done more to balance gameplay *as well as* refine the ruleset. They both seem to have really only done the latter. Again, overall I'm VERY HAPPY with the RM and I'm quite glad I picked it up. It just may very well resurrect Malifaux in my playgroup, which had died out in favor of other games due to the disarray the rules were in. But that one small thing just kind irks me in the worst way :/
  20. There are really 3 ways to build a Som'er Crew: 1.) Gremlin Heavy 2.) Pig Heavy 3.) Hybrid - Pigs & Gremlins Option #1 is probably your strongest competitive option, but I personally feel its rather stale compared to the inclusion of pigs. That's just my preference though. My advice would be to choose early if you want to go heavy on Gremlins or Pigs, fill out that list, and then start dipping more into the other side of the pond. Regardless of which way you choose to go, get some Mosquitoes! His totems are just amazing, and you are gonna want 4x of them on the table at points (maximum allowed) so get 4 of them! Personally I really dislike the Wyrd models for the Giant Mosquito and I find they're really expensive for what you get. I opted to get an alternate sculpt from: http://www.heresyminiatures.com/. They aren't up on the site because they have a slight mold problem and the sculptor doesn't want to advertise them if they aren't perfect. But I got 6x of the buggers (3x per blister) AND shipped them to the States from England for less than it would have cost me to buy 4x from Wyrd. And the sculpts are WAAAAY better. Just email Andy at Heresy Minis and ask about their discontinued Giant Waspquito model, he'll know what you want. I posted pics of them somewhere before, I'll have to look again. If you want to go Gremlin Heavy you're going to want probably 12 or so Bayou Gremlin models. Additionally you'll likely want some of the LaCroix Kin to provide heavy hitting support, so if you have the money pick up their starter. If you're more strapped for cash just pick up Rami and Ophelia as they'll work best with the Gremlin Heavy list most of the time. If you want to go Pig Heavy, pick up the Hog Whisperer ASAP and a blister or two of piglets as your budget allows. Your base 4x Bayou Gremlins should be enough for the crew, you'll need some Gremlins up at all times just to generate card draw and to summon new Piglets and Mosquitoes. You can grab the Taxidermist and Stuffed Piglets if you prefer, but I feel their a bit more gimmicky and will require some more advanced play. So you might want to fill out the base force and then come back to them. Lastly, both lists are going to want a Slop Hauler or two. However, I feel those are more advanced models as well, so build up your foundation of basic minions (Bayou Gremlins or Piglets) and a few must-have support minions (Opheli/Rami or Hog Whisperer) before snagging these. But you WILL want them. Then, once you've got that rounded out you can flesh out the other half of Som'er's options to give you more options and snag the remaining LaCroix kin if you didn't get the starter.
  21. If/when I get around to building anything, the floors will be laid side by side rather than stacking in any way. Just for general usability. But I'm a gamer much more than a hobbyist, so I'm in it for an interesting change to gameplay, not for any realism or showmanship Going on vacation next week, but after that maybe I'll do some 2D mock-ups to try out. If I make them digital I'll post them here so people can try it out. I'm also thinking of perhaps introducing a custom Encounter for the board too.
  22. Definitely a good start I think, at least for the top two floors. Plus I don't need it to be hyper-realistic, I prefer more diverse gameplay to realism. So I may just invent things
  23. Discussing with a friend the possibility of building a multi-tiered riverboat boat. Anyone happen to know of a good place to find blueprints of older steamboats, riverboats, and/or paddleboats? Current concept would to be to include 3 tiers with the following general elements: 1.) Top deck: - Central dining area, tables and chairs. - Control room with steering wheel and whatnot. - General deck obstructions like barrels and crates. - Maybe a few defensive guns here and there (this is the dangerous world of Malifaux after all!) 2.) Middle deck: - Centralized gambling hall with bar, tables, and chairs. - Kitchen attached to the hall and with stairs leading up in to the dining area of the top deck. - Passenger lodgings along the exterior, general assortments like beds and dressers and tables. 3.) Bottom deck: - Engine room - Cargo hold - Crew lodgings, including perhaps the Captain's chambers. Those are just very early ideas, but I'd like to see some actual blueprints to get a better feel of what a real layout might look like.
  24. Did this just get overlooked, or am I crazy and this is how it was pre-RM?
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