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marshimartian

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Everything posted by marshimartian

  1. Part of me wants to agree with this, however there is no restriction on walking, only on making a strike. Case of RAI vs RAW, RAW really has no such limitation, but I can see where the RAI might be different.
  2. Agreed, we usually play very causally and don't worry about time. It also depends on the crews, Perdita will move a lot faster than Pandora.
  3. I run it for about 5-6 weeks. It's meant to be very casual, up to and including the organization :-P
  4. Agreed- Rasputina is a great choice, and a lot of fun to play.
  5. Oh, lol, LGS owner; he often wanders off in the middle of games and never returns. I'm multi-player games, he tends to assume that the game was finished without him, when really we've been waiting for him to take his turn. So just an achievement in jest, one that I don't expect anyone to actually get, lol...
  6. This is a league I'm running now. Every accomplishment is one entry into a drawing for a Nekima. Everyone seems to have fun with these types of leagues. AL2.pdf
  7. Wow, carried away indeed, but amazing results
  8. Baby Kade can switch places with a friendly teddy within 15", although for 2 action points. Candy is more Pandora's protegee. Wouldn't be ineffective with the Dreamer, but you wouldn't be getting her full potential.
  9. Thanks Ratty, good to know I got double cheated in a tournament... None the less, I know stat cards override RM, I just missed the wording
  10. I'm sorry, but Rules Manual, pg 13- "The player currently in control of a model makes decisions for that model. All cards played for that model are played from its controller's Fate Deck and Control Hand. Any Soulstones used by that model come from its current controller's Pool." However, emissary is correct that Emotional Trauma would be ignored by Jack Daw.
  11. Favorite way of killing him? Letting my opponent have control by flipping a black joker. Opponent attacks pandora and cheats down to fail Wp, let's jack die, I get the VP. Mwahahaha:evil:
  12. Also, shame on you for rolling dice in Malifaux, the rules clearly state to FLIP when there are rules discrepancies :evil:
  13. Perdita-fast, ranged, straight forward, high stat line Lady J-more tricks, more melee Sonnia-lots of fire and magic Rasputina-pretty straight forward with lots of tricks Ramos-summoner Marcus-buffer Colette-ridiculous movement tricks Seamus-buffer/morale Nicodem-zombie swarm Mcmourning-summoner with strong melee Kirai-crazy movement/summoning Lilith-fast, straight forward, melee Pandora-very tricky, lots of Wp duels Zoraida-board control dreamer-movement tricks galore Viks-strong melee Leveticus-summoner, dies a lot(and comes back) Som'er-summoner, tricks, hard to use Hamelin-complex, need lots o models
  14. Normally, yes, a Master can team up with any Master in his or her faction. Henchmen do not use a Master spot in a brawl, but you get an extra 10SS for giving up your second master which is more than enough to hire any Henchman. However, in your case, Leveticus and Ophelia both have special hiring restrictions. Leveticus can only hire undead and constructs. And in a brawl, Ophelia can only be hired into crews containing Gremlins, Pigs, and Vermin. Hope that helps!
  15. I take that back, here's the ruling that says the exact opposite of what you said: http://wyrd-games.net/forum/showthread.php?t=15283&highlight=Papa+loco Kel says Dg is okiedokie but Wds are a no no, since Pere's breathe fire would cause 1Wd and Definitely kill Pere, he wouldn't be able to use it.
  16. In general when things happen simultaneously, they follow activation order, so it depends on who had initiative.
  17. Well that's a tad harsh sir. It happens that the thread I was thinking of was the one on Obey that differentiated between certain death and possible death. I forgot this only applied to Obey.
  18. Agreed, the strike still follows normal rules, she doesn't have to see the target when declaring the charge, but must end with target in melee (not behind a wall) to make the strike
  19. Obviously, but it was the only relevant post until now. And it did seem logical since: A) Blades and Bullets overrides not meeting able to use a ranged attack while in melee Since default Terrifying range is melee range, smell fear could never trigger from a model affected by that models Terrifying (except for models declaring a charge) Just saying, no disrespect Ratty.
  20. Except that with only 1 Wd left you can't make a breathe fire strike because that countess as an action that would kill him. Sorry to be a buzz kill :-(
  21. Lilith vs Perdita is of course the standard, easy to pick up and go. I've had great success with Zoraida vs Rasputina with a shared claim jump strategy; it's very fun, and usually end in a draw. I don't generally use schemes the first time around, just focus on mechanics, but I do mention the schemes. Hope that helps some
  22. Agreed, the spells' effects are applied to papa loco, including when it ends, it does not change when the spell is hexed off
  23. Just for the record, not what was said way back when http://wyrd-games.net/forum/showthread.php?t=7776&highlight=Smell+Fear
  24. Agreed, I've had great experience with Z for demos
  25. 1-3 are answered here... http://wyrd-games.net/forum/showpost.php?p=231353&postcount=55 4 Yes, pass through works both ways 5 Critical Strike is added when determining total Dg applied, not when determining Wds which is when the Dg is halved Flying does not override Spirit, the rule that says flying models can't end a movement in impassable terrain is more a reminder that although they can move through it, they have to be able to clear the impassable terrain, all or nothing. You are correct, order of operations says you halve first and then subtract for armor (note this is done while determining Wds, not Dg, see crit strike answer above)
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