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ObliterationPopsicle

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Everything posted by ObliterationPopsicle

  1. In my experience Lilith has the deepest bag of tricks amongst the NB Masters. She can play crew support, super solo, scheme heavy, killy, and switch gears mid game well too. She can run pretty much any crew build well due to her own flexibility. The all nephilim list is uncommon outside of social games, and while I've seen the occasional mature nephilim, I've never seen a young on the table. Pandora generally plays in more of a super solo role for me. Be warned that paralysis, activation order control, and PBAoE melting of multiple enemy models can and will bring out the salty tears in opponents! Sorrows are good, for the obvious misery damage, but can also do useful scheme things with their teleport move. The thing with them is their fragility. I'd probably start with one, or maybe two, until you get a handle on the positioning and strategies needed to get the most out of them. I find it easier to run strong theme lists with Pandora, while sometimes Lilith lists are not so coherent thematically.
  2. I'm putting a Collodi crew together and can't seem to find either of these lads anywhere. Any intel?
  3. Can we have a Miss-Information. Perhaps a Nellie crew member with an "Alternative Facts" (0) Action?
  4. +1 for Voices Pandora. If you have the Primordial Magic and the Wings of Darkness upgrade, you can stone for cards to draw 10 cards in total to build your hand. Chances are good that you'll get some top cards which Pandora can then use to force paralyse through (stone for the Crow if you need to), on to the majority of models in the game. The ability to consistently deny the opponent one or two of their most valuable models each turn is extremely powerful.
  5. You select at the start of your activation. It is not an action. For Regen, I assume it therefore goes something like this: Start activation > choose Regen > Regen procs > carry on
  6. None taken dgraz. In fact this is exactly the sort of thing I was hoping to get some info on. I think the problem might be that I didn't make something clear at the outset - I don't know what I'm on about. I've not actually played a game as yet and, coming from a different system in PP's games, the whole Strategy thing is a bit misty to me at the moment. I assume that my original question is still valid though? What Strategies are Zoraida and Kirai generally not that great at, and who in their respective factions finds those particular ones easier? I'm sure that the answer to that could be endless, but generalisations will serve. So far from what ppl have said here, I'm picking up that Seamus is a suitable foil for Kirai - his endurance and ability to mess with the enemy vs. her maneuverability and strike power. Not getting so much of a sense as far as Zoraida is concerned. Maybe Dreamer? All said and done though I think I have made my choice. It's not about power. Never was really. Although I do like to be competitive, the win ain't what keeps me engaged. In hindsight bringing up competitiveness at the get go probably skewed this discussion away from what I was hoping to find out more about - which of the other faction masters would complement my initial preferences (and then do I like those masters)? However this discussion has made me reflect upon what it is about Z and Kirai that attracted me to them in the first place? For one - she is cool, she is different. I like the way she operates and her faction gets some of the coolest stuff. But - many of her peers and the faction in general leaves me feeling like I somehow want something more. For the other - it is everything about her. Model, backstory, the way she goes about her business in game, through to models she would typically field and the rest of her faction (almost) as a whole. And so I declare myself for the denied. The betrayed. Those for whom vengeance is life (and for those who are generally just a bit emo). I choose death. I choose Kirai. Also - undead hookers! Huzzah!
  7. Thanks for the advice thus far folks. All useful. To answer your question Calmdown (control vs summoning), I guess I know control better from my PP choices and play style and am comfortable with it. Summoning was never really a feature of what I did with Cryx or Menoth so I'm not really sure whether it's a plus or a meh for me really. What I do like about both Kirai and Zoraida is immense maneuverability and the fact that they are support - i.e. their crews tend to do the heavy lifting for them. What I don't really know is what are the downsides to this style? How does Z handle Hamelin spam or immune to influence crews? How does Kirai handle ranged magic artillery from Ras or Cridd? Perhaps my final choice lies in the faction that contains the most secondary interest for me. If I'm being honest, Seamus is the only other Resser that interests me. He's a great character and his style is certainly a change up from Kirai. The question is, does he cover for Kirai's weak spots? As far as the NB go, Lilith doesn't really interest me, Pandora and Collodi are interesting but don't seem wildly different to Z in terms of what they can and can't handle, which leaves Dreamer. To me he seems almost too straight forward or formulaic or something. How much complexity is really there for a competitive Dreamer crew? Is the Dreamer players first question at the top of turn one something along the lines of "Right, how can I deliver this package of nightmares to kill x and basically win me the game?"
  8. Hi all. After many a year of WarmaHordesyness, I'm kinda all PPed out. I need something fresh. A more intimate feel. Something more, well interesting I guess. Malifaux looks to fit the bill nicely. After going through rules, backstory, battle reports and miniature galleries until my eyes bled, I remain undecided: Resser or Neverborn. Thus I come, seeking your wisdom. There is one master in each of these factions that captures my imagination: Kirai and Zoraida, and dammit, I just can't choose. What do I want? Good question. The basics about me and Malifaux: I want to invest in one faction and two masters (initially at least). I am competitive and like the tourney scene, but I'd rather rise or fall on skill and knowledge than uber models or combos. I like flexibility and complexity in my forces. The more straight forward forces tend to bore me a little. So I guess what it comes down to for me at this stage is this: who will be my second(ary) master? Given my initial preferences for masters, who would you choose as an effective backup? What is out there that Kirai / Zoraida are not well equipped to deal with - whether it be schemes, masters, models, combos etc. - and who would you turn to in faction to fill those gaps? Grateful for any and all advice!
  9. Looks like Bushido has taken care of the geisha belle http://www.bushido-thegame.com/ikiryo Not sure if they're the correct scale or not but could be suitable.
  10. Hi all, After resisting for some time I finally saw some Malifaux figures 'in the flesh' and was sold. The sultry Perdita immediately caught my eye... I thought muted tones would suit the Ortegas - although I do really like the studio Perdita's lovely pink top... I then thought she might need some melee muscle along on the job... My first attempt at a darker skin tone. Quite happy with how he's turned out. Might go back and add a second colour to his cowl at some point. Must focus on the rest of the Ortegas and my Witchlings before succumbing to the lure of the Neverborn!!! Hope you enjoy. C&C welcome.
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