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Ikka

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About Ikka

  • Birthday 10/01/1984

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  1. Just bought the box sets of both Dreamer and Collodi, plus a blister of Day Dreams and Teddy. Mainly picked up Collodi because I want to do a paint scheme with him that will flow into the Dreamer crew, looking like part of the Dreamer's Earth-world toys that have come across to "play." I haven't played in a while, and my normal crews are Lady J/Viks+Freikorps, so I'm wondering how the Dreamer really plays, and whether Collodi really works together with him. I know that Collodi can be really fast, but I'm not really sure about the synergy between the two. Any help?
  2. So the V2 stats for the models are in the 1.5 rulebook? What about the new errata rules?
  3. I'm loving both crews, very nice work!
  4. Well, if you look at Von Schill, he has a crew of only four different models, rules-wise. All you'd need for a Ten Thunders/Three Kingdoms crew would be a Henchmen and then a couple of others, if you include Misaki's regular model. Maybe a new Henchmen that is a higher-ranking Ten Thunders member who has come to Malifaux to oversee Misaki's efforts. Add some sort of magic user, maybe an Eastern mystic or something, and another member of the Ten Thunders, say a ranged attacker with a bow for silent attacks, and you have a diverse and useful Special Forces group.
  5. Really like the Madame Sybelle, which is my least favorite Malifaux mini ever. Anything anyone does to get rid of her head is a good thing, and I like the Sister Repentia look, totally fits.
  6. Just wondering, if Lady J has the Sword Style: Onslaught, if you activate the trigger by throwing a Mask, on the second (triggered) attack, can you repeat the process if you get another Mask, ie- can you have as many attacks as you have masks to hit, or do you just get one extra attack? Thanks.
  7. I'm just wondering if anyone else would like to see Misaki, or another Ten Thunders member, take Henchmen status? With the Twisted Fates fluff, it looks like she would be a perfect new Henchmen for the Outcasts. Add her as a Henchmen, then another couple of new Ten Thunders models, and you've got a pretty fun/fluffy Asian-based combat crew. Maybe have a magic-user, and then another Ten Thunders higher-up, like a Lieutenant or something, to add some depth. Any thoughts?
  8. Thanks guys. The extra room is a good idea, I didn't think about room for cards and such. I've seen the aetherworks stuff, it looks great, just a little high on the budget right now.
  9. Hello all, got a couple of questions for you. I'm looking at making a gaming board so that I can play on something other than my dining room table. I'm thinking that a 1/2 inch board about 38inx38in will give me a good size to play, but was wondering if anyone has any tips on types of wood/materials. Second question is this; After I finish said board, I'll need some fun terrain. Is there any scale model kits that work size-wise for some terrain bits (like a souldstone-powered model T) that would be fun/easy to convert to Malifaux terrain? Thanks for any help.
  10. Can't wait to see the Jaakuna when its done, looking good so far.
  11. I'm liking the purple touches, classy.
  12. There are no words... You Mako, are a Master. Please continue showing these great models.
  13. Ikka

    Freikorps Armor

    Sorry about the confusion. That's exactly what I thought, thanks for the help.
  14. Quick rules question. With the Freikorps armor rule that they ignore blast damage, does that mean that, for example, a Rasputina magic attack that has say 2/3+/3++. Does that mean that the freikorp will take 2 damage, then 3 damage, then 3 damage but no additional damage from the blast templates; or does that mean that 2 is the most damage they can take-ignoring the moderate/serious damage? Sorry if this is a common question, or if my phrasing is a bit off. Just need to check that I'm playing my Freikorps fairly. Thanks.
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