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Issalbotproto

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Everything posted by Issalbotproto

  1. how does everyone feel about the Gupps? I'm gonna be doing a Spawn Mother game Tuesday I think I'm gonna try sending them ahead to scout and draw the slurids forward. Also, wanted to make sure, they are in fact suppose to be 40mm right it's not a typo?
  2. page 54. 4. apply spell effects read that paragraph and example
  3. Fate modifiers are not limited to strikes, anytime there is an x/x/x fate modifers are applied unless is says "unmodified"
  4. well, there is the whole round up rule half of 1 is 1 when rounded up >.>...
  5. anything with a resist stat is concidered an attack, and is subject to and flips
  6. A note about Pandora's Self loathing, you still get all the weapons characteristics (if you have Zorida hit herself with her voodoo pins she also revives Poison 2) Or if you have Lady J hit herself, it's at a neutral flip.
  7. We've always just applied it all at the same time so she's takes poison and regen at the same time leaving 1 wound remaining
  8. 1. pg. 46 she takes a wound if the blast tocuhes her, but no burning counter 2. yes 3. no counter comes from the blast
  9. Okay thanks for the clarification just want to make sure I do it right.
  10. Just the second part then or the whole thing??
  11. Hey I had a quick question on when the ability ends. So as it reads "Target friendly Beast within 12" may not attack another model while this model's prey is in play. While target Beast is within 4" of this modles prey, it recives Fast and to it's attack and damage flips." I was wondering if the second part of his ability (the bold part) expires at the end of the turn or if it expires when the prey is no longer in play (basically will it act exactly like the second half of Single Minded works or not)
  12. I think I may have to bring this to the Rules discussion at this point just to get a definitive answer >.> because as worded the first part of the ability really does not end because it says While still in play, however the second part has nothing specific so the bonus may go away >.> wish i had the book in front of me now x.x...
  13. Attending will be Mcmourning... or perhaps Marcus.....
  14. If you are implying the spell Whispering secrets, it says "Gain one of target's (1) spells" the description is quite clear.
  15. Dude Molly is hands down the greatest, She's the most involved of all Henchmen, I'm almost positive she knows more about what's going on than Sonnia does.
  16. That was actually some really god advice, Maybe if my LGS has one in stock I'll get one of those friday.
  17. I was actually thinking about geting some night terrors for my Mcmourning crew so that pretty much settles that purchase as well.. And after reading the Shikome, I probably wont get one right away, but after reading over it it is for sure on my list.
  18. So I decided I really want to play Marcus, I'm just gonna take the dive because I really like his fluff, and what I think his play style is. So I was thinking I would get: Jackalope (totems are pretty essential specially when they basically don't stay dead right?) Malifaux Raptors and a silurid pack I noticed some people were talking about Waldgeists But I don't think they compare to silurids am I wrong in that??
  19. What was he saying was letting them charge, because you may only use general AP actions to charge, not say a nimble AP and Melee Expert AP. But I can't think of anything other than giving a rat fast or Obeying a rat to make them charge
  20. Manifest1: Ramos must (1) interact with a stove to make a cake Manifest2: Ramos must (1)interact with at least 2 enemy models to invite them to have cake If you chose Ramos Avatar of cakes you may hire Guild austringers and they may (1)interact with enemy models instead of ramos to complete Manifest2 using their ranged weapon
  21. Hate the bear the bad news, but you can only take 1 totem
  22. Yeah That's why I'm wondering if This would be a legal move, I'm gonna play it as though I can't for now until there's a ruling because it does seem like they meant it to be only 2 in a crew not just hire
  23. I looked around and tried to find a ruling on this, I wanna make a list that uses 2 Crooligans (special forces:horror) with mcmourning if I start with the 2 of them can I still make the Rogue Necromancy? I looked through the book and all I found was the rule saying you may only take 2 specialforces without the attached Henchman
  24. Don't overthink it good sir, if anything it'll be like the 2 different Hamelin models, you can use either one. But Sonnia will always be a master choice (unless wyrd does something stupid then I'll never forgive them.)
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