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pigi314159

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Everything posted by pigi314159

  1. Prepare for way too much analysis of probably nothing! "Rail Crew" has the part no. WYR3052 WYR - obviously is wyrd minis 3* - arcanist faction Here's what's interesting. Part nos. are usually issued in sequential order (usually). 3052 is not at the end of the line. In fact 3050 is Angelica, 3051 is the alternative arachnid swarm...and then there is no other Arcanist model in the current line until 3054 which is union miners. So interesting thing #1: Minis that seem to fall earlier in the part no. sequence are being issued later (probably can be explained as the lag between development and release) Interesting thing #2: We're missing 3053 Interesting thing #3: On the rail crew art itself, the featured suits are tomes and crows. Interesting thing #4: It appears Ten Thunders will be given part nos. in the 8000s Interesting thing #5: 1000s guild, 2000s rez, 3000s arcanist, 4000s, neverborn, 5000s outcasts, 6000s books/accessories, 8000s ten thunders, 7000s? Interesting thing #6: Mei Fong can be translated as beautiful wind, or no wind, or beautiful phoenix (hard to translate without tonal markers) Interesting thing #7: She has really long hair...which in many kung fu flicks means that hair is a weapon There is more I find interesting, but I don't really want to go into a discussion of sino-japanese cultural relations and what is more Chinese influenced versus Japanese influenced (or given that Three Kingdombs refers to China/Japan/Korea) versus Korean influenced. Case in point, all three cultures have fox spirits...the Huli Jing, Kitsune, and Kumiho respectively.
  2. So the whole tree is the nightmare mini? Terrain piece? Confused slightly.
  3. http://breachside.coda.net/wp-content/uploads/2012/07/Purity.jpg She pretty....I want. Japanese lady playing a shakuhachi...titled purity...did we just get a mini-anti-Hamelin?
  4. Strategies really will dictate the game. I would not recommend shared slaughter as then it's the player who is the last to the party usually wins. I have not found a good combination of strategies or a good way to pick strategies. But strategies strategies strategies.
  5. I'm a little concerned that the burden of knowledge be linked to a financial burden. In other words, the only way to know what certain models do is to either buy them or to have them beat you up. Now if you have the book, you at least know what that any given model is generally capable of (minus errata/fixes/whatever). Who knows what will happen with story packs.
  6. Hey! That's roulette. I know lots of people who play roulette. It's like the rules of the game were hidden or anything, they accept it as written when they play. Sure, there should be a limit to how much a random effect has, otherwise you might as well not play. But to that end, the amount of randomness is already limited. One Red Joker in a deck of 54 cards is not statistically significant (at least not until your deck is down to the dregs and you haven't seen the Joker yet.) So your argument is you want the randomness reduced even more? Well that can be easily accomplished. Option A) Remove the Joker, Option Add more non-Jokers to dilute the deck even more. Less drastic? The Red Joker is less than 2% of the deck. It is true that as your turn goes on your odds of drawing the Joker increase more and more. That means if you don't see the Joker early in your turn, start flipping through more cards.
  7. I apologize, but here is a bit of a rant directed to no one in particular that I feel encapsulate how I feel on the whole Joker issue. Yes the red joker is strong. Disproportionately from other cards. And? Just because a single unit is given disproportionate value does not make it inherently broken. Case in point: Chess. The King is disproportionately more valuable. Pawn checkmates king, pawn broken? What we are seeing is a system of randomness. Think about this, if you rolled a d20 versus a d4, every once in awhile the d4 would have a higher value showing on it. The odds suck, but it happens. So yes, the odds suck that you will flip the Red Joker, but it happens. When you accept the rules system of the game you accept that randomness occurs. This is no different than any other game system that requires some form of randomization. For example: Warhammer: Killing Blow kills a unit on a roll of a 6 (rule simplified...but the jist is there) Dystopian Wars: Natural 6s explode into additional dice (meaning you can score theoretically infinite hits from 1 roll) DnD: A natural 20 is always considered a hit, even if you could never normally hit the enemy. Old School DnD: A natural 20 followed by a natural 20 (according to some house rules) resulted in insta-kills. (Vorpal longswords anyone?) More Modern DnD: A natural 20 followed by a suitably high number resulted in a weapon potentially cubing its damage (if built properly) Those of us DnD players accept that premise because we understand the system is random and the odds of it happening are statistically not significant. Now there is a perception problem because humans do not think in terms of statistics, if it happens at all, it is therefore significant to the human mind. For instance in Civilization 2 a RNG was used to determine combat and you had the infamous scenarios where a Grecian phalanx could kill a modern tank. The devs look at the code and found that this should happen a statistically insignificant number of times and yet we all of those memories branded into our collective civ consciousness. So in future civs they tweaked the numbers to make it even less likely, and it was still too often for the players. And now, Civ's combat model uses no RNG. And now, unless your tank is near dead anyways, the phalanx should always lose. That's the difference. Random and not random. Malifaux is a game that uses random cards. You will get these huge swings because it is random. Just like you landing that critical hit when you're a lvl 1 rouge, occasionally you will get jokered on. The Red Joker is the critical hit. It happens.
  8. Having to used to work at my FLGS (granted we did next to nothing in minis), I see a way around this that makes sense for henchmen specifically. Go to the con, buy the new stuff, but don't break it out for demo purposes until the month before its scheduled release. This way if you run into point 2, you build the hype engine. Granted you cannot stop players from bringing the con stuff home and playing it early, but it's very easy to tell the new player: "That was a Gen Con pre-release and those models will be out later. When it gets closer to their release I will be happy to show you what they do, but for now I recommend you stick to playing with/against Masters X, Y, Z." It might not be the shiny thing to do, but it's the right thing to do. (Altho this assumes that a Ten Thunders box set will not be available come September and I highly doubt that as IIRC, all book 2 box sets were out by november at the latest.) As for your FLGS, be polite to them. I'm sure minis represent a small fraction of overall sales, and if you intend on buying something at the con when they would normally order it for you TELL THEM YOU HAVE IT ALREADY. It's a sign of respect towards the store. Yes they lost a sale, yes they can now buy a different product which has an equal chance at selling. If the store has a more accurate picture of what they need to buy in order to keep their customers happy, they will make a better decision. My 2 pennies.
  9. You could try here: http://www.wyrd-games.net/content.php?178-Have-A-Damaged-Mispacked-Miniature I guess wrong cards could be considered a mispack.
  10. I know awhile back someone had posted something about a game magazine with more images from ten thunders. ACD distribution is kind enough to put a magazine with said images online. http://acdd.com/newrelease.aspx
  11. So say you're playing: 2x Rotten Belle 2x Dead Doxy 1x Madame Sybelle (Not saying list is good, just hypothetical) So you lure and lure. Then maybe you shoot, inviting approach, seduction, attack (maybe...most important inviting approach) and repeat with Dead Doxy 2. Now, one of your dead doxies dies...guess who you can swap in (when will then consequently regen 1) and at least be able to flurry. Granted Mme Sybelle is not the best beater ever, but hey it's the standard Kirai/Colette trick of allow your opponent to think something is a good position and then swap with something that makes it not a good position. Is the Dead Doxy herself going to win the game? No, but that's why this is a squad game. It's about getting your melee beatstick Belle into combat for the price of 0 AP. That's where I see value in the Dead Doxy, on top of the extra WP duel to target her from 4" away, and not fighting over the same suits as everybody else, and having the debuff alpha strike of Belle's Undress, Doxy's Seduction, Sybelle's Crave Punishment... -2 Df, :-fate, No Armor seems like a bigger big scare for anyone who is going to be exposed and out of position...and well you're playing a crew loaded with Belles. Something will be alone and out of position. As for Crooligans: I think we all have been thinking that we should theoretically be using them to chain jump forward and grab objectives ASAP. However, I can see them being used much more deceptively. If you send 3 Crooligans, at 3 different objectives, your opponent will be hard pressed to defend all 3 of them. More importantly, you won't be going for all 3 (likely) as your Crooligans can warp to each other instantly, meaning if your opponent spreads thin to defend an objective, suddenly they are out numbered and out activated on that front. If they go deep on one objective, you simply ignore it and try again later. I actually think you could get away with using 2 in the same way. Deploy relatively near 2 different objectives and watch your opponent react, then attack the side they're not defending as strongly.
  12. I found use in Datsue-ba as a striker. If you have decent crows in your hand she can unleash a world of hurt with a combo of Harvest Sinners/Skinned Alive/Weigh Sins. You could use Kirai's swirling spirits to get her into position to do so. I have found her most useful however in getting Ikiryo to walk more often. Granted this fights for masks, however it does give you use of the 5 and 6 of Masks. (I tend to think 1-4 can be used as a soulstone additive to make sure Kirai gets her spirit off) Her healing capability is another aspect that is very useful (especially if Kirai is going spirit often). But in general, I find that Datsue-ba provides a Jack of All trades kind of utility. Whatever the opponent does not counter becomes her greatest strength. Is she the best thing Kirai could field? I think we all agree that would be Ikiryo. However she does add the additional threat of more summons, heals, extra mobility, and not too shabby in combat herself. I think the trick is to pick one of those things and do it on her activation. Once you start spreading out points to hit multiple aspects I feel her strength starts to fall off.
  13. Misaki v Kaeris fight....AWESOME. Does this mean we get Misaki as a Henchman/Master sometime soon?
  14. Do wounds carry over from Master to Avatar? The fact that Avatars get a healing flip leads me to think they do, but nowhere in the rules does it say that wounds carry over. (Except specifically for the Vikkies)
  15. The Warden is a relatively cheap construct grunt. Has a range attack with a trigger to Paralyze enemies, and can literally toss around enemies after punching them (with a trigger of course). Not terribly impressive, but only 5 ss. So a workhorse grunt.
  16. Ask and you shall receive! Widow Weaver- Widow Weaver is a 9 ss Coppelius competitor. She synergizes with nightmares and dolls, so Dreamer, Zoraida, and Collodi (special rule makes her hirable by Collodi). Decently impressive combat stats, but it her spells you are after. For any combination of four scrap/corpse counters she may attempt to summon one Teddy. (Plus she can auto generate scrap counters by discarding cards). She can summon dolls for scrap counters, as well as make them better. I predict she will become a centerpiece in Collodi lists, while I think Coppelius is still a better choice for Dreamer. She is very solid. Witchling Handler - Witchling Handler runs the standard witchling gun and sword. She is a VERY BAD target for spells of any variety. If she resists a spell, she allows you to draw a card. And, she has a trigger that reflects the spell at you. It seems her job is to run around the casters in a pack of stalkers making the enemies' casts harder. She can name a suit and basically remove it from triggers. (Really nice against Arcanist auto surges....) No new Elite Division. Only Guardsman is Warden. Doll belongs to Collodi's Special Force.
  17. He's also got quite a bit of utility. He can force enemy casters near him to take a , draw you extra cards at the cost of wounds, or boost your crew's Wp. To me, it seems like you want to wade into melee with him, create your "Circle of Flames," and then shoot anything and everything. I'm desperately trying to come up with a list that would use him, but I'm actually having difficulty. 7ss cost means there are better choices out there for Kaeris in terms of cost effectiveness (aka, Gunsmith)...who got quite a bit of love in book 3.
  18. I plan on taking a Dead Doxy from the get go. The strategy would be to use rotten belles to lure your target forward, then use the Dead Doxy to lower the defenses by a lot, then have Seamus unload.
  19. Riptide...definitely riptide. Target model suffers 2 Wd. Other models within 2" of target must win a Df -> 11 Duel of suffer 2 Wd.
  20. Here we go: Crooligans - Sepcial Force [Horror], Undead: Undead children whose job seems to be get in and get out hitting objectives ASAP. They are deployed after all other models 12" away from enemies/objectives. The best plan I can think of so far is to walk forward with one, cast "The Mist" which allows a friendly Crooligan to use an action to warp into base contact. The Mist also boosts bast Wk, so that your Crooligans can get pretty far in turn 1 working as a team. Add in that after they use an Interact action, then can be pushed their Wk. Lastely, Return to Sender allows the Crooligan to warp to a friendly master or Henchmen if they get engaged in melee. Decently low Df and Wd. Verdict - Objective Strike Team. Other than boosting Wk, I'm not seeing too much synergy between Crooligans and Molly. So I'm thinking that Molly and the Rogue Necro run diversions while your Crooligans go score points. They seem a solid minion who has A TON of speed. Dead Doxy - Belle, Undead, Rare 2 YAY! New Belle! I would argue that the Dead Doxy is the Rotten Belle's more offensive sister. Meaning, whereas the rotten belle lures things towards your Alpha Strike, Dead Doxy moves towards the enemy to attack. She has a lot of debuffing that she can do to soften someone up for Seamus's gun of death, or....SHE HAS HER OWN GUN! Granted her range isn't amazing and her Cb is average. Verdict - The harem grows. I'm a Seamus player...so....YES! These girls theoretically can get within 4" of a model, force negative twists on defense, lower defense, and then shoot it in the face! YES! MORE UNDEAD HOOKERS PLEASE! The Drowned - Spirit, Undead, Rare 3 Hrm....these guys strike me a bit strangely. They're like Crooked Men meet The Hanged...sort of. They have a ranged attack that is not really impressive, but can cause a whole of cards to be flipped by your opponent with triggered and secondary duels. I can't really tell what the purpose of these guys are. They seem to just trigger Df duels left and right. Verdict - On the fence...I like Crooked Men for range, so having another option is nice, but we all saw how Guild Autopsies turned out. Jaakuna Ubume - Spirit, Unique So she's the spirit of a crazy lady who drowned her kids and is now trying to drown everyone she meets. Rather impressive ranged attack, however, I feel her real function is to lock an enemy in melee and never let it go. She has "Siren Call" which is basically a Rotten Belle's lure, EXCEPT, instead of making a melee attack if possible, the target is paralyzed if it ends in melee range. Disengaging from her requires a Wp->Wp duel, she can force enemy models declaring actions while in base contact with her to make Df duels or suffer wounds, she can reduce a target's walk to 1 given enough time, can deny movement actions, and...is pitiful. So yes....lock someone in melee and never let go. Verdict - BOARD CONTROL YES! Kirai has a tar pit to add to her arsenal. It's already dangerous enough to lure things towards Kirai (aka, Ikiryo nomming zone), but the added bonus of locking something in a position and making it suffer for being there is just awesome. Good thing this spirit has relatively low Df or we would be crying BROKEN! Rafkin, the Embalmer - Graverobber, Unique This guy is interesting. I see him as a mini McM with a relatively scary range attack (drops poison on things). He is another secondary summoner able to summon either mindless zombies or guild autopsies. However, perhaps his job is to get more use out of corpse counters. Everytime a corpse counter is discarded or sacrificed within 6" of this guy, he turns it into a body part counter. He can other use those counters to summon or to remove tokens from allies. Pretty good utility. Verdict - Interesting, interesting. He seems to be fighting for Sebastien's job. I'd hafta get more experience with him to come up with a true verdict, but I am intrigued to say the least. He would seem to synergize well with either McM or Nico. If nothing else, spreading Poison everywhere seems a noble undertaking. Carrion Effigy - Graverobber, Object 1, Special Forces [Doll], Unique The art is awesome. As a Resser, I don't know why I would field this guy. The totems it would replace just seem to have better synergy with their respective masters. Certainly it is useful for eliminating resistances and immunities, but I think I can spend soulstones elsewhere that will be more effective. Verdict - Collodi, hire this thing. Ressers....probably not.
  21. Sadly no. Altho a guy at the booth told me Molly's box would be 3 crooligans and a rogue necro.
  22. Dead Doxy is a belle, so Molly can have them.
  23. Here we go: As stated before 6 new minions per faction. Each faction has an "effigy Doll" which is sort of like a totem, but better. They don't link to a master but are generally more durable on their own. Guild: Exorcist - Crossbow wielding undead hunter Latigo Pistolero - Pistol shooting genera-Family Pale Rider - The Guild Rider...with a big gun Warden - Guardsman construct Witchling Handler - More magicky/support oriented than your standard witchling Brutal Effigy - The doll Ressers Crooligan - Horrors that create fog and pop out of nowhere to accomplish goals Dead Doxy - New Belle with a gun who is slightly more offensive imo The Drowned - Another ranged option who also is a spirit Jaakuna Ubume - A spirit who can give Kirai more board control Rafkin the Emablmer - mini McM Carrion Effigy - The Doll Arcanist- Angelica, Mistress of Ceremonies - Board control showgirl Blessed of December - Melee beat stick for Cult of December Fire Gamin - Like Ice Gamin, but on fire Slate Ridge Mauler - 4 armed bear who hugs things Union Miner - MSU member and special force cheap grunt Arcane Effigy - The Doll Neverborn Iggy - A woe that burns things Spawn Mother - Momma Silurid who can spawn: Gupps - Baby silurid Tuco - Was an Ortega...now a nephilim. Weaver Widow - Half Spider, all nightmare...can summon Teddy Mysterious Effigy - The Doll Outcasts Lazarus - Big Guild hatin' construct Lenny - Big Gremlin...throws pigs McTavish - Human hirable by Gremlins that sics gators Sue - Guitar toting, gunslinging dude that burns things Ten Thunders Brother - Ninja!!!! Hodgepodge Effigy - The Doll
  24. Interesting things gleaned indeed. I had assumed book 3 would introduce new masters as well. I don't know if I should stick with that assumption. However, I am still going to assume that Molly will get more than just rogue necromancy from book 3. On the topic of avatars, glad to hear that they are in-game options and not a hiring choice. Although, I already hear my gaming group nicknaming going avatar...whether or not we call it super seiyan or make some jokes about turning blue and having cat eyes will remain to be seen. And what was that about us knowing what the Criid avatar should look like? Hiding in plain sight? Hrm....forum project to dig up every picture of Criid in publication? Interesting...interesting....now if we could just persuade the marketing guy to start doing gen con previews.....
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