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Sushicaddy

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Everything posted by Sushicaddy

  1. I have NEVER had a problem with the Warstore, in fact my Mx rulebook comes from them tomorrow! W00t!
  2. My problem with deadlands is the system. The setting is great, but the system leaves something to be desired. The miniatures/art work is what first brought me to this site, but the system of this game is what is making me want to invest SIGNIFICANT time in money in this game, and getting off the ground at my FLGS. I would be very disappointed if there was a Malifaux setting book for the deadlands system. however if there were a card system very similar to the Malifaux system for the RPG, it would be very difficult to get me to play anything else. There is another interesting system for western role-playing called Aces and Eights, that was around for what seemed like a few seconds last year. The brilliant thing about Aces and eights was their gun combat resolution system. you place a clear plastic sheet with a circular grid on it over a silhouette that represents your target, then the success of your roll combined with the draw of a playing card determines where on the grid the bullet actually goes and what location is therefore hit. there are some shortcomings of this system as well, but the gun combat resolution is very unique and deserves a look. One of the things I love about Wyrd's card system is that it neatly sidesteps the "gambler's fallacy" which is the (mistaken) belif that random events will even out over a relatively short amount of time. However when you are flipping and drawing cards from the same deck, you will eventually draw every card in that deck, and so therefore the numbers MUST even out over the course of the deck (this is of course discounting negative flips, but if you have a significant amount of negative flips over the entire deck, you are most likely doing something wrong and probably deserve to fail at that point). As someone who has played RPG's and Miniature combat games for over 15 years, I well know the frustration of having "cold" dice for the extent of a game and am very appreciative for a system like Malifaux. This is not to say that is it impossible for a turn of flips and control cards to be bad, but if you think about it... if you play conservatively for that round, the NEXT round will necessarily be much better, due to a lack of low cards in the remainder of your deck. Likewise, if you end up with an AWESOME control hand and flips for a round, you MUST play more aggressively that round, as it becomes much more likely to have low cards later in the game. This has become a must longer post that I originally intended, so in a nutshell, a Malifaux RPG would be great!
  3. I have always liked it when relevant terms/crunch have been in bold, so it is easier to reference when in a rules debate. Also a good index that has a good crunch reference is always good for the same reason. Writing rules is hard, especially when you have a limited amount of editors/readers, as what seems perfectly logical to you might be confusing or unclear to the general public. Add to this the general tendency of gamers to try and read the rules in such a way in order to gain the most benefit for the faction they play (not pointing fingers here, but it IS true), and then things that were once clear get gray.
  4. As soon as I can get my grubby little hangs of some box sets I would be totally interested in doing this! No one at my FLGS has even heard of Malifaux, so it would be fun to introduce the lot to a new game, especially due to the frustrations many are having with warmachine/40k (myself included).
  5. Why have a train when you can have a House on steam-driven CHICKEN LEGS?!? http://thescreamingalpha.com/wp-content/uploads/2009/08/swamp-demo.jpg Seriously though, I think that trains, while cool, can serve for a neat backdrop for a board. But actually getting movable model trains would cost an arm and a leg for no appreciable benefit. Foamcore and sculpting seem to be a much better way, and would allow you t make a train in the Burton-esqe theme of malifaux, rather than the stuck-in-our-banal-world regular trains. I want to model some rickshaws that are attached to a pair of steam driven legs, or perhaps a train that is powered by a pushcart run by a couple steamborgs.
  6. I wonder why you decided to make the boxes 6 per column rather than five, seeing that it is multiples of five that determine effect.
  7. Ok, so is it red-CHA-pel spoken like like whitechapel, where Jack the Ripper preyed upon doxies, or Red-sha-PEL like the pronunciation of Chapeau, french for "hat". I am confused because it could go either way. There are dead hookers in the Redchapel gang, which pays homage to Jack the ripper, BUT The master is very mad hatter-esque, which pays homage to hats, hence Chapeau. help! I don't want to look like the n00b I am when talking about this faction!
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  9. Thanks for turning me on to the n00b primers, now I'm even more excited to play. Honestly, I am a systems monkey, and I am really digging the card system. The ability to tactically decide how much you want something to succeed adds a very interesting wrinkle to the game that cannot be calculated by mere probability. It seems very fun. Honestly I am very disappointed with the games I am playing new. 40k has ceased to be an enjoyable pastime for me, as well as Warmachine. Now I know that many people here probably like those games, and good on you, but I am tired of them and how they play. I need something new and exciting that has yet to be destroyed by power creep, or new editions with older books/concepts. Are the books/minis sold in stores or only online? I have decided that I need to start playing ASAP!
  10. Just found out about this game, and I am totally crazy about the miniatures. However I'm a little hazy about how the game is played, are there quickstart rules, or basic mechanics up anywhere so I can take a look on how the game is played? anyway, I'm gonna try and convince my FLGS to get a book for me, but i'd like the info anyway to sate my curiosity. glad to be here, and I hope to start playing soon!
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