My goal here is to find what the strongest side of this game will be. I enjoy competitive gaming with a few friends and I want to see what people think the "goal" will be with list building. For example, do you want to focus on casting, combat, movement, ect.
So after a few games and reading the rule book over and over, I feel the game is balanced. However I think there are some lists that will have a hard time against 1 specific list (that adds fun and balance in a competitive setting).
I've noticed some similarity's to TCG's too. There appears to be lots of synergy with lists. Seems most lists will benefit from keeping their force close together. Which compliments abilities.
In the game though this makes for a bizarre style of play (my opinion). If both gangs want to stay close to friendly models someone has to give in and rush with 1 model, hopefully that model will do some damage and then end it's activation. Then it's your activation and my model is in or close to your 'group' and you get to potentially pummel my model. I use the word 'pummel' b/c at this point I've given you choice. The choice to activate a bunch of companions and multiple models attack mine, or have a bunch of different abilities in range.
In the example above there are a bunch of arguments if my point was "this game is defense and there is no point to leave your circle of love." The point is this game seems super balanced. If I run that 1 model in it could be bait, it could be a suicide bomber, or it could be me distracting you so I get more time.
Add objectives (thank you game writers for not making them an after thought, I mean how cool is it I get to announce what I'm doing to my opponent to get more VP) and it makes it all the more complicated.
SO, *breathes* in summation what do you think are the strong points of this game. Min / Maxing, Synergy, throwing my nicely painted models at my opponent?!