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Chase

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  • Birthday 07/04/1986

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  1. My roommate and I just got our orders in, waited 2 weeks and we where very pleased to find that when they arrived we received free goodies and a personal note each! Thanks Nathan!
  2. How do you use the vulture? I used it once and I really like it but it seems with Decay's 10" range and Eyes & Ears being 1 action the bird moves then get's blasted right after Nicodem casts. But have we had official word on the cheatable Exhume?
  3. What idea's has everyone thought of for buildings? Or themed boards? My roommie and I are going to make a dedicated 3x3 board for the game and are thinking of idea's for terrain. Steam punk stuff without looking too futuristic is way beyond me. I keep thinking of ideas and finding materials that are too wh40k looking. Victorian doll house might work too. Oh, and what scale is malifaux?
  4. I like that idea, sounds kinda fun and worth one try 8) I really want Hamelin's AoE Black Death to use in the Rez'ers, but idk it's casting value is high.
  5. I thought of it as un-cheatable as well. I don't think it really hurts McM at all, but i just bought all my Nicodem stuff last Tuesday. I'm thinking of Nicodem and 7 Punk Zombies. Another thing is against Neverborn you won't see any counters, and against archanists most models will be constructs. I could be wrong about that though.
  6. We've all probably read it but (all) Search no longer applies to grave robbers. So that means no more Dog, Sebastian, and Nicodem searching ( i really thought a first turn search worked well). Is this going to change your list idea's much? If so how?
  7. A phone app would be awesome, and think about how cool it would be if it had the full cards. I could just have my phone out while I play. I'd pay for that!
  8. Yeah I payed last nigh and it 's seeming more and more like a game of chess. The list's are all fairly balanced, the you go I go turn set up, and you really have to be good on the fields and not at list building. Any thoughts on how a tourney would run? I was thinking either play the same opponent a hand full of times and then advance. Or make a 40ss list that breaks rules (unique, ect) and then play against your opponent with a 35ss game. So basically you have 5ss of alternates.
  9. My goal here is to find what the strongest side of this game will be. I enjoy competitive gaming with a few friends and I want to see what people think the "goal" will be with list building. For example, do you want to focus on casting, combat, movement, ect. So after a few games and reading the rule book over and over, I feel the game is balanced. However I think there are some lists that will have a hard time against 1 specific list (that adds fun and balance in a competitive setting). I've noticed some similarity's to TCG's too. There appears to be lots of synergy with lists. Seems most lists will benefit from keeping their force close together. Which compliments abilities. In the game though this makes for a bizarre style of play (my opinion). If both gangs want to stay close to friendly models someone has to give in and rush with 1 model, hopefully that model will do some damage and then end it's activation. Then it's your activation and my model is in or close to your 'group' and you get to potentially pummel my model. I use the word 'pummel' b/c at this point I've given you choice. The choice to activate a bunch of companions and multiple models attack mine, or have a bunch of different abilities in range. In the example above there are a bunch of arguments if my point was "this game is defense and there is no point to leave your circle of love." The point is this game seems super balanced. If I run that 1 model in it could be bait, it could be a suicide bomber, or it could be me distracting you so I get more time. Add objectives (thank you game writers for not making them an after thought, I mean how cool is it I get to announce what I'm doing to my opponent to get more VP) and it makes it all the more complicated. SO, *breathes* in summation what do you think are the strong points of this game. Min / Maxing, Synergy, throwing my nicely painted models at my opponent?!
  10. I ran this against Ramos and just summoned Punk Zombies and Mindless Zombies. The list was 2 Dogs, 1 Nicodem, 1 Sebastian, 3 Punk Zombies, and 1 Bete Noir for 35ss. I think it has a lot of power given the fact that the game has a way to defend from strikes and spells where allows you to "fight" against it (duels). Seems like most mini games don't have this and instead have higher Toughness or an Armour roll. With this in mind Buff's and non enemy effecting spells seem to be the name of the game. Making the Resurectionists pretty solid. You can't stop me from digging with Nicodem, 2 dogs, and Sebastain in turn 1. And in turn 2 "(0) For you master" over to Nicodem. Futher more the odds are in your favor that in the first draw of your hand to pick up a 9+ of Spades. Next turn I make a Punk zombie and Midless Zombies or a Flesh Construct. All and all I think this may be more powerful then other lists if you just duked it out blow for blow. I think the way to counter this would be a Merc that has "eat counters" or whatever, speedy models, or someone like Sonnia Criid.
  11. Ran it the other day. I liked it but it was against a Ramos list with Joss and what not. So to keep stuff tied up I made Punk Zombies on double casts instead of Flesh Construct. And just kept making counters to turn into Mindless zombies and Punk zombies. Worked pretty well and won 4vp - 2vp
  12. I bet there isn't a lot of chatter b/c they seem like a must take in a list. Not that you can't build one w/o them but they are pretty good in a Nicodem list. I find their Self Mutilate then heal them with someone else is solid. And their CB 7 that can be Bolstered by Nicodem is really strong. Paired Katana is nice too. They don't have a lot of Synergy with the other models though. Just good / great fighters for their SS Cost.
  13. Nicodem is a resser and a pretty good one at that. He has 2 AoE rez's / Summons. And with you can make punk zombies, belles, and even necro punks. So a good chance to buy and paint a lot of models. However to balance him he is really weak. And can't take a lot of hits. The Mad hatter is more combat oriented, however his spells really focus on moral and control. The control represents his ability to have bells move with him, get summoned, or make the enemy stop moving. That's also what the bells do too. So a lot of "nope your guy moves here, or runs away from fear."
  14. Why would you say such a thing!!! prevents search actions! BLASPHEMY
  15. You can't hand counters off from one model to the next unless you have an ability to do so. Like the Canine Remains (0) For you master.
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