My cousin and I tossed down a game of Malifaux last night, popping both of our respective cherries.
Overall I enjoyed the way the rules worked. I like the alternating activations, the way spells are cast, and the amount of decisions you have to make with your control hand, soul stones and (0) spells and abilities.
However, I did have some questions or concerns...
I played Seamus (and his starting box) and my cousin used Lilith (and her starting crew). He randomly chose the strategy of "slaughter," while I chose "claim jump."
Our strategies made for a bit of a boring game. We met in the middle after deploying in a line and the game stayed in the middle (upon a bridge that was my objective) for the entire time. This fact forced us into making bland decisions when it came to movement or game-board-interaction. All of those cool terrain rules in the back of the core book, they went right out the window...
Secondly, I know the models need to be survivable, but damn is it hard to wound in this game!!
I'd flip a 13 with Seamus against a Terror Tot who would flip a 7 and still get denied a damage flip because of the negative modifier imposed by the combat total.
Do you REALLY need to flip the red joker every time you need to wound opposing models!? I understand Seamus' crew has ways to lower defense, and trust me, I tried to do use "undress" almost every turn and was only ever able to get it to go off a couple of times.
Needless to say, I was more than a tad discouraged when it came to my crew's ability to EVER cause damage. Sure, they could take a fair bit of a beat-down, but they had NO teeth.
I think I personally could beat Seamus down with nothing but a wet noodle and have little fear that he'd ever do more than scratch me and cause some excessive bleeding.