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Jokerohki

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Everything posted by Jokerohki

  1. Yeah there is nothing that says players cannot cheat the gambling duals, but we have ways to keep the opponents from doing it (Inflict Dreams) And I agree with you that All Done is Chompy's best trigger. Keeping him out only during his/Dreamer's activation is our best chance to keep him alive. As long as there is enough models to keep Shadowy Form going, Dreamer can survive for Chompy to come back out on the next activation. Although the All Done trigger won't be so integral once the Daydreams come out. Companion one to activate after Dreamer/Chompy to use its Calm Nightmares ability and Chompy goes away until the next activation.
  2. I played a couple games with the Dreamer, 3 Teddies, and a Doppelganger at GenCon. I was able to get this going several times and it worked nicely. Dreamer Activates: 0: I can fly 1: Walk 7" towards target 0: Cast Inflict Dreams on target 1: Casts Frightening Dream to bring out a nightmare but most importantly triggering All My Friends dropping 2-3 Teddies within 4-6 inches of each other on the table and placing Lord Chompy Bits in the center of them preferably in melee with the target. (you're looking at a 14-16" threat range here depending if you want to go teeth or claws) Chompy Activates: 1: Attacks target that now has a negative flip to the defense thanks to inflict dreams. If you have any Rams in your hand, use them so you can attack again using Onslaught. +1 Melee Expert: Attack using a book to cheat specifically for the trigger. Use a soul stone to raise your value in case its a low card but you want to trigger All Done after the attack is resolved. So the Dreamer comes back at the end of the activation. This usually killed my target and left the Dreamer nice and snug between several Teddies for Shadow Form. The following round I would try to repeat the above but this time casting Calm Dreams instead of walking. Also another idea for when the squishy nightmares come out (particularly Alps) is holding back on casting Inflict Dreams and instead triggering Night Terrors when the Dreamer comes back into play right after Chompy does his thing. The terror/slow checks should aid nicely in keeping the kid alive.
  3. So with the advent of the new book and what we can use at this tournament... proxies?!
  4. Its all here: http://www.wyrd-games.net/forum/showthread.php?t=14025 My favorite is the mob of Teddies. Oh yes you will fear the Care Bear Stare....
  5. It should of said that because I did :vb_tongue Great tourney! Thanks to everyone!
  6. Hello! Like the 50ss pool idea. Sounds like fun. I've got a question- Will you be using the strategies from the book or homespun strategies? Thank you.
  7. Really fun! Thanks to everyone who showed up and played.
  8. Can't go wrong with the Teeth! Every game you play will feel like an episode of Squidbillies!
  9. Hilarious! Glad I was there to catch some of it. Awesome post man.
  10. Doh! Forgot about that bit.
  11. The placing your own model in the pine box might work for treasure hunt... So what happens when a Marshall with a guy in the pine box goes into a pine box himself?
  12. Its Sketch's thing but I'll be there anyways looking for games. I'll see you there!
  13. Hey Repeter! Have you considered any Mercs. If you play alot of Seamus, try the Convict Gunslinger in the mix. He works really well with that master. The Gunslinger's rapid fire cleans up whatever you hit with Seamus' flintlock. And the must buy Res models for Seamus and Nico are their respective totems. Both masters get really good advantages with their totems on the table. And I'd go as far as saying Seamus' Copycat Killer is an auto include for any Red Chapel crew.
  14. Jokerohki

    Mercs?

    You forgot the Ronin. I see this one being used alot by out of faction as well.
  15. I thought you couldn't Pine Box the Mire Golem due to Immune to Influence. Has anyone thought of a use for Pine Boxing your own models? This might be a good (if not funny) way to get a friendly model from point A to point B without being attacked by your opponent.
  16. Jokerohki

    Viktorias

    More like 2 but yeah you should be able to slingshot one. I think you just need to stay within the 3 inches. Using this action to accomplish some of the strategies is pretty hot. Treasure Hunt comes to mind...
  17. I accidentally signed up at Gen Con. Can't say I have any regrets.
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