• Toward / away from something (another model, a specific point, table edge, etc.) must move by the shortest route. A model moving in this manner cannot end the movement further (for toward) or closer (for away from) from the thing than it began. However, the model may move in such a way as to avoid any terrain or impassable items.
• Directly toward / away fromsomething move as far as the effect requires in a straight line. Models will stop this move if they come into contact with other intervening models or
terrain they could not move through or over.