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AoM

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Everything posted by AoM

  1. The red trim works out well. I'm looking forward to seeing the gold jewelry finished.
  2. Alexia looks solidly done, but I'm just not a fan of her in bright colors. Her fluff doesn't lend itself to bright colors at all. But, that's just me being picky. Very well painted.
  3. Nice model. The kneeling legs look a little off to me (almost like they are too long for the rest of the sculpt), but maybe I'm just nuts. the painting is very nice.
  4. AoM

    The Game

    This has become a game within itself.
  5. Very cool idea, Hinton!
  6. Nathan said Viktoria is going to be a wild-card type of character who can work for almost anyone. A mercenary, if you will.
  7. So good to hear that everything (or close to it) will be making it into the game. Yes! Loved the models before. Loved the idea of a skirmish game with 5-8 models on a side. Loved the brief teasers I got out of Nathan at Gen Con. Now I've got to decide what I'm going to do about basing the models. Unified, or individual settings...
  8. You can use larger bases? Awesome. Any word if Taelor is going to be allowed in the game? I'd love to use the Taelor I did for the last Femme Fatale (on 40 or 50mm base, don't remember and I'm at work). The drawbacks to the larger base might not offset the advantages enough for me, though. We'll see. I'm eagerly awaiting this one.
  9. I like to use emory boards (for filing your finger nails and such) to press in the texture when i do GS stonework like that on bases. Anders uses sandpaper, and this is the same idea.
  10. I think having paler skin with a touch of a flesh tone worked in would help. Right now, he looks like a blue skinned person, and that doesn't fit into the Rackham races. Going to more of a really pale skin with blue undertones to it would help with the drained corpse look.
  11. I was starting to enter a green phase for a while. Everything had green robes/cloaks. I'm taking a break from anything that needs green for a model or two.
  12. The whole model looks a bit muted. what did you use to build up the highlights? adding white or grey to your base colors often gives a muted look. for the green, try a slight bit of yellow when you're building up the highlights. The straps on the boots are getting lost with the rest of the boots. Perhaps a nice sharp line highlight on the top edges of the straps to help them stick out more? Or maybe make the straps a brown leather against the dark green boots? The lips and the eyes look really nice. The rest of the face needs more contrast though. The highlights could come up a bit more on the cheek bones, I think. One of the things that Sue will always tell people in her painting classes and at Paint & Take is to bring the highlights and the shadows to where you think they should be, then take them another 2 steps lighter/darker. You're seeing the shading and highlighting because you've been looking at the model and you know where you put what colors. When someone else looks at the model, they haven't seen all of this work, so their eye doesn't make the adjustments automatically. Since I've started using some of the exaggerated highlights (stick to the parts that should be getting the most light, of course), I think my painting has improved a bunch. Remember: finish the highlighting, then go 2 steps more.
  13. November is when they are going fully pre-painted. Looks like it's time to buy that Mercenary Assassin that I didn't buy when I was playing Dogs of War. Unfortunately, it looks like we're going to see more of this in the future. Then again, with all of the bitching about the Gen Con and Games Day painting contests, maybe this is the best solution.
  14. I agree that it looks similar to the GF9 Khadoran terrain. While I don't think the GF9 terrain deserves to be $90 (pre-painted or not), I definitely think it's a much better sculpt than this.
  15. Gonna post a link to this on the Privateer forums. Everyone's been going nuts over plank bases since the Sea Dogs came out.
  16. Favorite Wyrd mini? Taelor was a ton of fun to do for the last Femme Fatale. Seamus has been begging for my attention since last year's Gen Con. The new Victoria sculpt is great! I think my favorite has to be Pap Loco, though. The extra stick of dynamite has a groove to match his open mouth. What's not to love? That model just has a ton of character. Can't wait for the game.
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