I know it's defined in the Rules Manual and I know there have been several post Rules Manual threads clarifying several points of the Spirit rule but I'm still a little unsure of a few things. Is there any chance of getting a complete rewrite of the rule all in one thread? If so, here are some things that need to be addressed in addition to the wording in the Rules Manual:
1. Stopping on Impassable terrain is allowed but stopping inside Impassable terrain is not.
2. Spirits ignore Severe terrain.
3. Spirits ignore Hazardous terrain. (assuming they do)
4. Other models may move through Spirits. (assuming they can)
5. Inflicting damage comes before suffering damage so things like Critical Strike are added before halving damage. (In the Rules Manual these seem like the same step so division would come before addition.)
A couple of side questions came to mind while writing that list:
If a Spirit has Flight can it stop in Impassable terrain or not? Spirit says it can but Flight says it can't and can't usually wins in these cases but that seems odd here.
If a Spirit has Armor, incoming damage is halved then subtracted from since those both apply during suffer damage, right?
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Masque
I know it's defined in the Rules Manual and I know there have been several post Rules Manual threads clarifying several points of the Spirit rule but I'm still a little unsure of a few things. Is there any chance of getting a complete rewrite of the rule all in one thread? If so, here are some things that need to be addressed in addition to the wording in the Rules Manual:
1. Stopping on Impassable terrain is allowed but stopping inside Impassable terrain is not.
2. Spirits ignore Severe terrain.
3. Spirits ignore Hazardous terrain. (assuming they do)
4. Other models may move through Spirits. (assuming they can)
5. Inflicting damage comes before suffering damage so things like Critical Strike are added before halving damage. (In the Rules Manual these seem like the same step so division would come before addition.)
A couple of side questions came to mind while writing that list:
If a Spirit has Flight can it stop in Impassable terrain or not? Spirit says it can but Flight says it can't and can't usually wins in these cases but that seems odd here.
If a Spirit has Armor, incoming damage is halved then subtracted from since those both apply during suffer damage, right?
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