gozer Posted July 21, 2017 Report Share Posted July 21, 2017 Into the Steam offers optional triggers for magical skills (chosen at ranks 3 and 5 respectively). However, most (all?) Magia have a required trigger built in. So, other than spending a soul stone charge to add a suit, how is your typical mage going to utilize this mechanic? For example, Mind Control (Fated Almanac pg 235) requires a mask and Fray Life (Into the Steam pg 139) requires a ram: how is this character ever getting both suits on the duel total without a soul stone? Thanks! Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted July 21, 2017 Report Share Posted July 21, 2017 Some Pursuit steps/talents give you a suit, so it'd give you one and you'd need a card for the other. Quote Link to comment Share on other sites More sharing options...
Mason Posted July 21, 2017 Report Share Posted July 21, 2017 Collaborators, in particular, are very good at adding suits to the skills of their allies. Beyond that, there's the Specialized Skill Talent, which adds a suit to a chosen skill. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.