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manc84

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  1. Thank you so much for that! By the way. Maybe we can get a sneakpeak on how the backside of the statcard will look like?
  2. Am I the only one that goes against the stream and hate the design of these?
  3. Don't know if there is any Berserk fans here but I just read the latest chapter and got a funny idea for a new totem for Guild marshals. In the latest chapter the main character Guts is symbolized in a dream as a hound dragging a coffin tied to his neck. with the grim nature of the manga plus the coffin I couldn't ignore the fit as a guild marshal totem. and while writing this I came up with some stat ideas Start Marshal's Hound totem (guild marshal) Keywords: hound, guild marshal Cost: 3 Df 3 Wp 5 Wd 4 Wk 4 Cg 4 Ht 1 abilities Martyr: other friendly models within aura 6 gains +1 Wp (same as made an example) Insignificant Sight beyond the veil: (see Death marshal recruiter) Attack actions (1) Snapping jaws: (look guild hounds) Tactical actions: Martyrs coffin (0) unbury a buried model in base contact with this model then sacrifice this model. (possibly add: spend 1 soulstone while declaring this action to not sacrifice this model) end This would make him a strategic and decent damage dealer though I spend no time balancing it. Sorry for rant I just want loved this idea of tribute from berserk as soon as I came up with it! Please tell me what you think of it. are you a fan too or do you think this is idiotic as f*ck
  4. I, myself love the Lone marshal (he's a guild marshal too) as he's a great mix of scheme runner and hit'n-run model. have him in every lady J crew I play and always worth it. even when he doesn't do much the opponent atleast spend activations/actions with the lone marshal in mind instead of countering my real threat!
  5. Once, when lady justice got herself in engagement with my raspy, I used the pull attack on them, hit raspy and succesfully pulled her out of combat. Not the best, but it's one way to do it :b
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