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Omenbringer

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Everything posted by Omenbringer

  1. Omenbringer

    Demo table for 2-player starter

    Here are some pictures of a demo table I just completed. It is 18" by 18" and has a felt bottom to prevent it from moving around. All told it took about 5 hours and cost me around $50.00 (US) to make. If anyone is interested I can put together a "parts" list I attempted to make it look as if the Neverborn group was raiding White Oak Asylum to free a captured brethren and the Guild group is responding. With this in mind, the two holes in the wall were supposed to look as if they were made with some type of explosive (aside from providing two additional options for ingress or egress). It is intended to be more ""themey" than strictly playable, though it will allow me to demonstrate Hard and Soft cover during games as well as severe terrain. A 30mm base fits between everything but the hedge and stone sign just to the left of the stairs leading in. White Oak is a homage to former First Lady Florence Harding Let me know what you think.
  2. Omenbringer

    Our worst models

    Gremlin's always seem to be complained about despite results. Players tend to only remember when everything went right, and never the many times a Gremlin crew fell part.
  3. The hiring pools have been out of hand for a long while and I would say they are the largest issue. It is impossible to play test this many models even if you limit testers to specific factions. The transition from M1.5 to M2e was problematic for several reasons but the model counts didn't help. Hopefully, Wyrd has learned somethings from the last edition release. I would hate to see the company have to repeat its past mistakes or have to rebuild communities again.
  4. Omenbringer

    Wyrdscapes

    Can us Wyrdo's get an update on this product? Looking forward to them just wondering how to fit them in the budget.
  5. Omenbringer

    Pantoporos Aporos' Puppet Wars bling thread

    I have to agree that is some very nice work. The mag bases are a nice touch also.
  6. Omenbringer

    Rikk s Bayou Board

    Those scatter pieces are a good start. I might suggest you play with the paints rather than just going "murky brown". When I did mine I used a couple different paints (greens, yellows, and browns over a black primer) and stippled them over one another to create the illusion of depth in my shallow resin pools. I can post some pictures later if you want, but I think it really makes the water features believable. In regards to base materials for your future table I would suggest perhaps using smaller floor tiles instead of one large wood piece. When I had my old 3' by 3' tables they were a pain to transport and store. They were always in the way and also quickly staled because they couldn't easily be altered (assuming you are including fixed terrain features). This is why I switched to smaller tiles or roll up mats (they aren't difficult to make yourself if you want a natural look). Vinyl floor tiles work really well and are fairly light but can curl if you plan on using lots of glue without a thicker insulation foam (1 inch works really well) on top. You can go with 12" by 12" or 18" by 18". The demo board I created uses a single 18" by 18" vinyl floor tile with 1" pink insulation foam on top. There is plenty of room to dig features into and it is sturdy enough to travel. Smaller tiles just increase the portability and modularity (increasing replayability) of the table. If you want I can show you a larger city board I did a while ago, though that is when I figured out you had to use 1" foam over the top to prevent curling of the corners if you were gluing down substrate (still looks good though).
  7. Omenbringer

    Help versus Ressurectionists

    If Terrifying is causing the most issues...well the faction has a great piece to deal with that and a crew build that can feed it. The Pigapult has a very high WP (read as not likely to fail one) and can be devastating if consistently fed with ammunition, cards, and healing, especially against slower crews. Take a look at Som'er Teeth Jones with the Encouragement Upgrade and Liquid Bravery. These will assist in ramping up the Pigapult and also aid the rest of the crew with those Terrifying checks. Be sure to add Lenny with his specific upgrade to insure a constant supply of Piglets (I prefer them to Stuffed Piglets for ammo) and a Slop Hauler to keep the Pigapult running at maximum efficiency. Might also be worth considering the old Suicide Gremlin tactic. Give Som'er the Show Off upgrade as well and you can set up a damaging situation that sacrifices those heavily wounded Gremlins so they don't drop Corpse Markers. Stuffed Piglets can do the same thing on their own and if summoned from a corpse counter are the best option for Corpse marker removal the faction has.
  8. Omenbringer

    Help versus Ressurectionists

    Unfortunately Ressers tend to pose some difficult challenges for the faction. Some things that they could try: An elite Gremlin Crew Build Include a pair of Gremlin Taxidermists Neither of these is a great option but the former will reduce the number of corpse counters the Gremlin player produces while the latter will at least offer a method for the Gremlin player to utilize the corpse counters for themselves. A Pig build might also be worth considering. It wont provide a way to remove the corpse counters but Eat Your Fill might allow the large pigs to fight longer before dying. (I really miss the old 1st edition days when Pigs could eat Corpse Counters with an Action called Eat Anything)
  9. Omenbringer

    Smugglers: even worse?

    Not everyone plays the Gaining Grounds Strats and Schemes. Also, while situational models might be worth considering in specific circumstances you generally get much more mileage out of utility models than you do with niche. Good players know this and build their lists around a core of top performers. This is why Frank and Bert are so common in play (though I consider myself a fairly skilled player and have rarely played Frank or Bert). Smugglers just don't fit well into a faction that is built around Gremlin and Pig synergy. There is a lot of competition for those 6 SS.
  10. Omenbringer

    Smugglers: even worse?

    I don't think of the Smugglers as real Gremlin models. Just another model in the faction that was really intended to work outside of it. I almost miss the days we were in the outcast faction and stuff like this made sense.
  11. Omenbringer

    First games played, have some questions...

    Just to be clear in Puppet Wars Lucius is a Sidekick not a Master unless they updated that in Unstitched (but I don't think they did).
  12. Omenbringer

    First games played, have some questions...

    It really is a great game. As for Malifaux...well the Puppets are considered legal proxies so you might just have a few crews in hand once you get you mitts on the Pawn Boosters. At the least you will have a decent Seamus and Lady Justice Crew with some extra. Just need to get the stat cards as you will already have two fate decks.
  13. Omenbringer

    First games played, have some questions...

    Your observation about Pokey Vik is understandable with the base game. House ruling her animation bonus to apply to all puppets might be a bit over powered though. I might suggest something more along the lines of removing a required suit and increasing the Puppets animation cost by 2 as more appropriate. At any rate try your idea first and see if it works.
  14. Omenbringer

    The future of Wyrd's metal base inserts

    My LGS still has quite a few of the old metal base inserts. Shipping across the pond might be prohibitive if that is all you are looking to get. PM me if you want their contact info.
  15. Omenbringer

    Teddy bear puppet?

    Keep in mind I posted the Teddy cards for the original version of the game and not the Unstitched Reboot. The animation cost may well have changed between versions though I don't believe it did (likely just a cuts and paste error as mentioned above). There is an additional wrinkle with many of the models not produced in plastic for Unstitched. More than a few aborted play test attempts over the years resulted in several different versions of the same puppets circulating in the wild. I don't think the animation costs that are on the original puppet teddy's is too low for Unstitched but will defer to those who play that version more often than I do.
  16. Omenbringer

    Wild Boars - convince me?

    With the price drop they are a bit more viable. Still not really a fan as they suffer a bit from a conflicted design of From the Shadows and Out of Activation bonuses (if you use the former the latter is delayed until the Master can reach them). I tend to think a mid-field deployment is more advantageous than a deeper one as it provides more options and can offer some protection before they are committed.
  17. Omenbringer

    Teddy bear puppet?

    They could be taken from the get though had to be animated from the toy box as usual and had a special rule allowing more than the usual limit to be fielded ("Its a Teddy Bear Picnic"). They were also allowed to attach as many heart patches as they wanted and they didn't count toward the total they were allowed (When Our Powers Combine). Because of this you could build "super teddy" around the suitless Teddy for the consistent low Animation value. In a Shoebox game you select your Master, 5 Teddys and 2 other puppets that you want (one of which is for their upgrade). This allows you to build a "Super Teddy" that will have 7 Stitches, all 5 Heart Patches (Defense 11, Combat 3 that causes two rips on each success, animates on 4 or higher, Move 3 with the possibility of an additional if you can kill an enemy puppet, and a slew of other neat extras) and one additional desirable upgrade for him. Once you have all the required Puppets on the field you can use "What Pretty Buttons You Have" to tear apart your friendless without worrying about attaching the upgrades without becoming exhausted. It is an all your eggs in one basket style of play but it can be hilariously funny. There was not a scenario released with them, they were just an extra for the game with them randomly inserted into Pawn Boxes. With that said, when I did manage to form "Supper Teddy" I usually used a full size Malifaux Teddy model to represent the awesomeness. Also a movement of 2 (without upgrades) is correct, that is what they had in the original game as I recall.
  18. Omenbringer

    Teddy bear puppet?

    Teddy shouldn't need much adjustment. They are really only dangerous when they have combined into Super Teddy (one teddy with multiple Heart Patch upgrades).
  19. Omenbringer

    Monday Preview - Grave Golem

    I was thinking the same thing. I hope it doesn't outclass Bad Juju though.
  20. Omenbringer

    Puppet Wars - PDF Cards for the 'missing' models

    If anyone is looking for some of the old metal pawn boosters my LGS still has some in stock. Send me a pm and I can get you the contact information.
  21. Omenbringer

    What's this!?!?

    Not a big fan of the Grave Golem that is posted. Perhaps with some textured paint and static grass it might look a bit better. If not then at least there are a few other options.
  22. Omenbringer

    Teddy bear puppet?

    No worries man and congratulations on your new job. Tom Hanks is an awesome dude.
  23. Omenbringer

    Teddy bear puppet?

    So I scaned the front and back of all 5 Teddy cards. Here is the link to the shareable file. https://drive.google.com/open?id=1KKX5HdK4ZUj3qY3VlbzeEaIM-o_4xElH Remember these are for the original non-Unsticthed version of the game so may need some adjustment to playable with that version.
  24. That is an interesting find...thanks for posting.
  25. Announcing a custom Story Encounters Event for the Cleveland Area. Warzone Matrix is hosting a one-day event on Friday, February 23, 2018, at 7:00 pm. The Store is located at 4704 Rocky River Dr, Cleveland, OH 44135 Additional: Event Cost: Free This event will utilize a custom story encounter designed by our local community. 4 Players will compete for Control of Ol' Cranky's Bayou Bar while trying not to get too drunk in the process. Or if you missed out on our last custom story encounter event, we will also have that one on hand for those looking to help the Guild control the out of control Bayou Trailer Park. Proxies will be allowed as long as they represent their base model. This is an extremely casual event that is intended to be fun and build the Malifaux community. Sportsmanship is a large component of this, in short, games should be engaging and fun, not "soul crushing." All player levels are welcome, even those playing their very first full games. Think of these games as more of creating an engaging narrative than honing your tournament lists. Painted crews are highly encouraged but not mandatory. This event will utilize the Official Wyrd Event Prize Pack and may have a few additional offerings based upon participation. At the least, each player will receive a Guilder (Poker Chip of various denomination) for participating in the event. Other prizes will be awarded via raffle at the end of the event. Those interested in attending or with questions regarding this event may contact me via either PM or email at NOLA_henchman@yahoo.com We look forward to seeing you at Warzone Matrix.
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