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Everything posted by Omenbringer

  1. Smugglers: even worse?

    Not everyone plays the Gaining Grounds Strats and Schemes. Also, while situational models might be worth considering in specific circumstances you generally get much more mileage out of utility models than you do with niche. Good players know this and build their lists around a core of top performers. This is why Frank and Bert are so common in play (though I consider myself a fairly skilled player and have rarely played Frank or Bert). Smugglers just don't fit well into a faction that is built around Gremlin and Pig synergy. There is a lot of competition for those 6 SS.
  2. Smugglers: even worse?

    I don't think of the Smugglers as real Gremlin models. Just another model in the faction that was really intended to work outside of it. I almost miss the days we were in the outcast faction and stuff like this made sense.
  3. First games played, have some questions...

    Just to be clear in Puppet Wars Lucius is a Sidekick not a Master unless they updated that in Unstitched (but I don't think they did).
  4. First games played, have some questions...

    It really is a great game. As for Malifaux...well the Puppets are considered legal proxies so you might just have a few crews in hand once you get you mitts on the Pawn Boosters. At the least you will have a decent Seamus and Lady Justice Crew with some extra. Just need to get the stat cards as you will already have two fate decks.
  5. First games played, have some questions...

    Your observation about Pokey Vik is understandable with the base game. House ruling her animation bonus to apply to all puppets might be a bit over powered though. I might suggest something more along the lines of removing a required suit and increasing the Puppets animation cost by 2 as more appropriate. At any rate try your idea first and see if it works.
  6. The future of Wyrd's metal base inserts

    My LGS still has quite a few of the old metal base inserts. Shipping across the pond might be prohibitive if that is all you are looking to get. PM me if you want their contact info.
  7. Teddy bear puppet?

    Keep in mind I posted the Teddy cards for the original version of the game and not the Unstitched Reboot. The animation cost may well have changed between versions though I don't believe it did (likely just a cuts and paste error as mentioned above). There is an additional wrinkle with many of the models not produced in plastic for Unstitched. More than a few aborted play test attempts over the years resulted in several different versions of the same puppets circulating in the wild. I don't think the animation costs that are on the original puppet teddy's is too low for Unstitched but will defer to those who play that version more often than I do.
  8. Wild Boars - convince me?

    With the price drop they are a bit more viable. Still not really a fan as they suffer a bit from a conflicted design of From the Shadows and Out of Activation bonuses (if you use the former the latter is delayed until the Master can reach them). I tend to think a mid-field deployment is more advantageous than a deeper one as it provides more options and can offer some protection before they are committed.
  9. Teddy bear puppet?

    They could be taken from the get though had to be animated from the toy box as usual and had a special rule allowing more than the usual limit to be fielded ("Its a Teddy Bear Picnic"). They were also allowed to attach as many heart patches as they wanted and they didn't count toward the total they were allowed (When Our Powers Combine). Because of this you could build "super teddy" around the suitless Teddy for the consistent low Animation value. In a Shoebox game you select your Master, 5 Teddys and 2 other puppets that you want (one of which is for their upgrade). This allows you to build a "Super Teddy" that will have 7 Stitches, all 5 Heart Patches (Defense 11, Combat 3 that causes two rips on each success, animates on 4 or higher, Move 3 with the possibility of an additional if you can kill an enemy puppet, and a slew of other neat extras) and one additional desirable upgrade for him. Once you have all the required Puppets on the field you can use "What Pretty Buttons You Have" to tear apart your friendless without worrying about attaching the upgrades without becoming exhausted. It is an all your eggs in one basket style of play but it can be hilariously funny. There was not a scenario released with them, they were just an extra for the game with them randomly inserted into Pawn Boxes. With that said, when I did manage to form "Supper Teddy" I usually used a full size Malifaux Teddy model to represent the awesomeness. Also a movement of 2 (without upgrades) is correct, that is what they had in the original game as I recall.
  10. Teddy bear puppet?

    Teddy shouldn't need much adjustment. They are really only dangerous when they have combined into Super Teddy (one teddy with multiple Heart Patch upgrades).
  11. Monday Preview - Grave Golem

    I was thinking the same thing. I hope it doesn't outclass Bad Juju though.
  12. Puppet Wars - PDF Cards for the 'missing' models

    If anyone is looking for some of the old metal pawn boosters my LGS still has some in stock. Send me a pm and I can get you the contact information.
  13. What's this!?!?

    Not a big fan of the Grave Golem that is posted. Perhaps with some textured paint and static grass it might look a bit better. If not then at least there are a few other options.
  14. Teddy bear puppet?

    No worries man and congratulations on your new job. Tom Hanks is an awesome dude.
  15. Teddy bear puppet?

    So I scaned the front and back of all 5 Teddy cards. Here is the link to the shareable file. https://drive.google.com/open?id=1KKX5HdK4ZUj3qY3VlbzeEaIM-o_4xElH Remember these are for the original non-Unsticthed version of the game so may need some adjustment to playable with that version.
  16. That is an interesting find...thanks for posting.
  17. Announcing a custom Story Encounters Event for the Cleveland Area. Warzone Matrix is hosting a one-day event on Friday, February 23, 2018, at 7:00 pm. The Store is located at 4704 Rocky River Dr, Cleveland, OH 44135 Additional: Event Cost: Free This event will utilize a custom story encounter designed by our local community. 4 Players will compete for Control of Ol' Cranky's Bayou Bar while trying not to get too drunk in the process. Or if you missed out on our last custom story encounter event, we will also have that one on hand for those looking to help the Guild control the out of control Bayou Trailer Park. Proxies will be allowed as long as they represent their base model. This is an extremely casual event that is intended to be fun and build the Malifaux community. Sportsmanship is a large component of this, in short, games should be engaging and fun, not "soul crushing." All player levels are welcome, even those playing their very first full games. Think of these games as more of creating an engaging narrative than honing your tournament lists. Painted crews are highly encouraged but not mandatory. This event will utilize the Official Wyrd Event Prize Pack and may have a few additional offerings based upon participation. At the least, each player will receive a Guilder (Poker Chip of various denomination) for participating in the event. Other prizes will be awarded via raffle at the end of the event. Those interested in attending or with questions regarding this event may contact me via either PM or email at NOLA_henchman@yahoo.com We look forward to seeing you at Warzone Matrix.
  18. Teddy bear puppet?

    Wyrd did sell them as a 5-pack during one sale. It was to get rid of the residual metal puppets from the original version of the game. I have the stat cards for all five of them if you want scans, however as mentioned they are not for the Unstitched version of the game so may not be 100% compatible. It isn't an issue for me because I much prefer the original version of the game to the re-boot which while offering better components (especially the box) is an entirely different game than what I originally bought into.
  19. Big Brain Brin - A hidden gem?

    @Aaron The life of a developer...every action or inaction a response and rarely everyone satisfied.
  20. Idea for re-release of the game

    They have actually put several games through kickstarter. Sadly, I don't think Puppet Wars would be a good one for that route. I still hold out hope that Puppet Wars will eventually receive some attention but I suspect there may be some issues in the background that we don't know about complicating things. If nothing else these periodic threads remind those in the know that there is still interest in the IP.
  21. Big Brain Brin - A hidden gem?

    15 SS (almost a third of the hiring pool) is an awful lot to pay for this, even if it can increase the odds of scoring VP. I really wish we didn't have the Pigapult as it is now. It is just another design space limiter. Also, in regards to the Stuffed Piglets, I find it funny that they really didn't seem to be an issue at 2 SS until the last iteration of Gaining Grounds Strats and Schemes (at least I don't recall running across many complaint threads about them until that point) where cheap activations were crucial. While it is nice that the Wyrd staffers have worked so diligently to provide fresh Strats and Schemes each year for the competitive fields, I believe they are over emphasized and really hurting the casual player base (which I suspect is a much, much larger pool of players globally). I hope this improves in the next edition, when ever that may be.
  22. Idea for re-release of the game

    I would just be happy with the last of the plastic puppets being released. Though if a re-issue was to happen, I would still prefer the original rules to the Unstitched version. I know there are those who disagree but it really was deeper game play. And while we are asking for things...again...would love to see the game expanded into a three dimensional board game, or at least with a re-configurable board layout. The Terraclips tie in was something that I always felt was under-marketed. Though they were house rules, the games I played utilizing doors, multiple rooms, and stairs provided a lot of enjoyment. Unfortunately this game was a bit ahead of its time and sadly I think it is now behind the times.
  23. Big Brain Brin - A hidden gem?

    While I don't disagree with increasing the stuffed piglets cost (it was the same in first edition, though they had a lot more utility in that edition thanks to some interesting, but difficult combos) if you want them to go back to 2 SS in this edition (which I think is fair) something needs to change. For those of us that remember last edition, the solution is real simple...force the hiring of a Taxidermist to hire or summon Stuffed Piglets. As for Hamelin, I don't mind him having access to cheap spammable models, he was designed for that (as were most Gremlin Masters). Take that away and Hamelin would be very difficult to play at all.
  24. Big Brain Brin - A hidden gem?

    Not offensive at all. It is a fair question. I have not played in international tournaments or that many Big Tournaments but I have followed them intently on these boards and watched more than a few at GenCon. Sure Som'er may be appearing near the top of some of those events (definitely not all of them and none that I can recall in first place) but I would counter with "what is the quality of the player piloting him". The UK scene in particular has has had some of their very top tier players (guys often described as being able to take what ever and make a showing of it) do well with him. How much of the top showing with Som'er is due to just their skill with the game? I am not saying that he isn't the factions best competitive option, hell I have been singing his praises since I started playing him way back in the early days of 1st edition, but he does have significant and exploitable weaknesses. This is exacerbated when a player knows what to focus on (why most competitive players have transitioned from Slop Haulers to Lightning Bugs). GG17 was a set of Strats/schemes that was conducive to Som'er's style of play, but even there he wasn't dominating the fields. His "Activation control" stems from being able to consistently and massively out activate his opponent. This is something that has become more difficult as many factions now have much more access to cheap and good low SS cost models. During GG17 Gremlin's relied heavily on the Stuffed Piglets for that and even then the out activation wasn't that significant. As for the Card Draw, well I have never had it matter that much, even in turns where I was able to recoup a significant number of Control Cards due to Gremlin deaths. Usually the value of the cards is diminished by the loss of the models that I needed for out activation and scoring. I will also offer that while much is made about the potency of Bayou Two Card, it has rarely been a significant factor in any of my games. The Damage is definitely a thing but is far from guaranteed. His Boomer has a low AV (and not just for a Master) and the high damage is triggered off a suit he doesn't possess implicitly (and now can't receive from Lenny). I seem to recall that Lenny got errated around that time period but my recollection could be wrong. It is also a action so is subject to all of the issues with that (firing into a melee, cover, LOS). Lastly, Som'er really wants to hit well enough to insure the cheatable damage flip. Given his lowish AV (often flipping even against Df) getting to that all important cheatable damage flip is not always easy. Now all of this was back before some significant erratas, during a particularly advantageous competitive Start/ Scheme pool, and in a format that favors Som'er's quick out the gate style. Even then, Som'er wasn't consistently dominating the competitive fields. He may be our best competitive option, but he is far from an easy win. This is of course a huge drift from the subject of this thread, which is Big Brain Brin. I don't think he is really that useful for the reasons that have already been stated in this thread.
  25. Big Brain Brin - A hidden gem?

    @Aaron You definitely bring up some good issues about the faction (though I disagree that Gremlin's don't need cheap spammable models). There was a time when Ulix was considered broken...and yet he isn't any longer. I don't recall any changes to him, people just learned to play against his weaknesses (and like all gremlins these weaknesses are easily exploitable). Hell there was a time Som'er was considered the ultimate Gremlin (talking about in this edition). Frequent cries of how broken he was filled the air, particularly in regards to Bigger Hat Than You and Bayou Two Card...and yet Som'er has not dominated the competitive fields. Player's just learned to exploit his weaknesses (and he definitely has them). What I am getting at with all of this is that Gremlin's are far from broken. When things are flowing and they are piloted by a competent player they can appear dominating. They definitely are not. I have played Gremlin's longer than most on these forums and consider myself a very competent Som'er player and yet somehow my community has managed to prevent my dominance. Even one of my newer players figured out that pulling the teeth of even the mighty Pigapult isn't difficult. The issue with Gremlin's is the very vocal external community that doesn't like the swingyness of the Gremlin's. They seem to forget that the gate swings both ways. I have dominated turns 1-3 only t see the entire gunline crumble in turn 4 and lose the game by turn 5. This is not a fluke...sadly it happens quite a bit. While it is not necessarily your fault, to gremlin players it seems each errata has targeted us more than anyone else. While many of these erratas I agree with, it seeems that Gremlin's are always under the spotlight while other factions are allowed to keep their "awesome". It doesn't help that the type of things that keep getting complained about are key to our survival. Gremlin's were designed around synergy, waves of weenies, and self-inflicted damage for a bonus. The first one implicitly limits the design space of the faction while the last provides the swing. What does the middle do? Well it is supposed to even the massive attrition the faction faces out (along with the summoning...which I still argue is the most balanced in the game). All of these things add to closures in design space. I am hoping that the next edition (when ever it may be) can manage to keep the Gremlin feel without providing the constant drone of broken cries that we have seen this edition. And just to support the statement that Wyrd staff have not accepted all complaints without testing things for themselves...if they didn't and just blindly errata'd any model that was complained about, we would have an expensive Slop Hauler that only heals a single model a single wound