osoi Posted March 26, 2014 Report Share Posted March 26, 2014 In the interest to get more said about TTB I thought it would be nice to record our groups tales. As I am Fatemastering I may be a little behind where we are at session wise to make sure I dont accidentaly spill extra plot points for my group. Here is where our story begins: We started off with a character generation session which our group has always found to be great fun, we have four PC characters in the party - A pioneer who at face value genuinely looks to be wanting to help the Guild expand its frontier - A Tribeswoman who follows December and is a close combat spellcasting tank - A 3 Kingdoms manservant who isnt very talkative but is quite useful with his hands - In what can only be described as a Mortuary assistant who has experimented with limb grafts on himself, rather dimwitted but strong We ended up with a very close range oriented group who chose the paths of Pioneer, Dabbler, Guard and Drudge to begin with. Here is the opening premise for the group: The Guild are having to expand their controlled terrritory in the city of Malifaux, its always dangerous. This particular area of the quarantine zone has been plagued by problems and attemptes to survey it have led to several guild deaths, rather than continuing he trend of death and abduction a mid level beurocrat had the great idea to enlist help from the populace instead to secure the area. conscripts, those who have practiced illegal magic and others who have a debt to the guild have been given the oppurtunity to enlist in securing the areas of importance. Its a lot cheaper than hiring professionals after all. Obviously this option holds great appeal with certain residents, although chances of surviving the experience and collecting on the guild's promises arent exactly the greatest. The party has been determined arbitarily by the guild grouping 'volunteers' in the order they enlist. You are sharing basic quarters on the outskirts of the quarantine zone before being shipped out" What I would like everyone to do is think about how their character got into this situation. You may end up with a guild escort in the party just to keep an eye on things after one earlier group went rogue and tried to carve out a area for themselves, they didnt survive long though. So with the scene set it was decided the pioneer volunteered for this outing with his own free will (for reasons not yet revealed), The Tribeswoman and Drudge ar etrying to escape harsher penalities and work off their debt while the 3 Kingdoms character was enlisted by his master. The party spent the night in simple lodgings like a dorm area all together with the only one really interested in talking being our Igor/drudge character. After a reasonable nights rest and a hearty 'last supper' breakfats the group were met at the dispatch area by a Death Marshal chaperone. After moving through the QZ for a few hours without major incident (beyond seeing creepy hadows and hearing some odd noises) the party were nearing their first staging point an abandoned old saloon. Getting to the saloon wasnt easy and they had to steel themselves against a lot of 'lesser' undead including some Rotten Belles who had the pioneer convinced they were damsels in distress, a Hanged whose whispers couldnt unsettle the 3K manservant dispite its best efforts. The encounter culminated in appearnace of an apparition not dissimilar to Bete Noir who disemboweled teh Death Marshal chaperone before being summarily dispatched herself. The party were shaken but they looted the marshal's body for his coat, pistol an dmost importantly his hat. They made it to the saloon where they are deciding on how to proceed... So that leads us to our next session which we are playing tomorrow night so I should have something up for Act 2 of the first arc in the next few days 3 Quote Link to comment Share on other sites More sharing options...
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