mythicFOX Posted July 16, 2013 Report Share Posted July 16, 2013 Maybe you can exchange prisoners, or ransom them back with a sort of in-event currency? Can see the Ortega's standing at bridge over a swamp and carefully exchanging a captured Rami for Nino cold war style. Quote Link to comment Share on other sites More sharing options...
Cunning Posted July 16, 2013 Report Share Posted July 16, 2013 I would ransom back a master just to make sure Lee kept his top on all weekend! Quote Link to comment Share on other sites More sharing options...
Nephilim Nate Posted July 16, 2013 Report Share Posted July 16, 2013 I have to say on a personal level if I'm back next year (put me down for a place now) I wouldn't try to achive the way I did this year. My second day was so much different to the first but it was much more fun to naturally get achivements in games then engener the situation which I spent second day doing. At the end of the day though however it all went down I think everyone had fun and no one felt shafted. On a side note I didn't like singing achivements (sorry Mitch) Quote Link to comment Share on other sites More sharing options...
FourToedStatue Posted July 16, 2013 Report Share Posted July 16, 2013 I like the idea of capturing a model rather than killing it. Then you could have hostage negotiations to swap back models, for models you've captured or a choice piece of territory or something. Springing the captured models from jail could also be an option like it was on one of the scenario maps. Quote Link to comment Share on other sites More sharing options...
OldManMyke Posted July 16, 2013 Author Report Share Posted July 16, 2013 Thinking about it, with the group of players that came this weekend and pretty much any others currently in the community, a clause in the rules pack that says something like 'players should only record achievements that occur through natural game play, rather than ones that occur due to gentlemans agreements' would probably suffice, play in the spirit of the event not the letter. Plus I'll probably remove a lot of the more gamey achievements and make more focus on getting crews to do things Quote Link to comment Share on other sites More sharing options...
Bacms Posted July 16, 2013 Report Share Posted July 16, 2013 Springing the captured models from jail could also be an option like it was on one of the scenario maps. I like this idea. More food for thought perhaps we could have a prison table for each faction where the attacker was trying to get prisoners back. ---------- Post added at 03:30 PM ---------- Previous post was at 03:29 PM ---------- Also you mentioned on the podcast about the terrain. I am pretty sure you could ask people to do themed boards or each person to do one piece of terrain for each thematic board. Quote Link to comment Share on other sites More sharing options...
Nephilim Nate Posted July 16, 2013 Report Share Posted July 16, 2013 Thinking about it, with the group of players that came this weekend and pretty much any others currently in the community, a clause in the rules pack that says something like 'players should only record achievements that occur through natural game play, rather than ones that occur due to gentlemans agreements' would probably suffice, play in the spirit of the event not the letter. Plus I'll probably remove a lot of the more gamey achievements and make more focus on getting crews to do things I think this would work. Quote Link to comment Share on other sites More sharing options...
OTP Posted July 16, 2013 Report Share Posted July 16, 2013 I'd echo what Nathan said: I much preferred going for achievement competitively rather then having an agreement (though i confess to doing that as well). My favorite game I think was against Clouseau trying to kill Justice with the Emberling. I largely ignored the claim jump focusing on getting the kill, but it was far more fun - for it not just being agreed to happen. So I'd aim to play that way next time anyway. I also like the idea of capturing masters /unique and either ransoming them off or having there faction trying to spring them. Possible a rescue type scenario, featuring similar mechanics to the Mine board until the alarm is sounded. Mei died in the last game, but if she'd died in the first I'd have been frustrated Quote Link to comment Share on other sites More sharing options...
Zac Posted July 16, 2013 Report Share Posted July 16, 2013 Sounds like you all had great fun. Definitely an event I'd consider going to. For the dead masters, how about this: If a unique model is dead at the end of the game, flip a card: Weak: That model has been captured by the opposing crew and must be ransomed back before being used again by your faction. Moderate: That model is badly hurt, but will survive. They will start the next game they are used in with half wounds. You may spend 2 SS to gain full wounds during the "hire crews" step. Severe: That model has healed fully and can be used as normal Black joker: That model is captured by the opposing team. If they are ransomed back they will enter the next game on half wounds. Red joker: That model has healed well, and the carnage around them has re-charged one of the dead soulstones they had on their person. The next time this model is used, their controller gains to extra soulstones in the "hire crew" step. Quote Link to comment Share on other sites More sharing options...
Cunning Posted July 16, 2013 Report Share Posted July 16, 2013 Sounds like you all had great fun. Definitely an event I'd consider going to. For the dead masters, how about this: If a unique model is dead at the end of the game, flip a card: Weak: That model has been captured by the opposing crew and must be ransomed back before being used again by your faction. Moderate: That model is badly hurt, but will survive. They will start the next game they are used in with half wounds. You may spend 2 SS to gain full wounds during the "hire crews" step. Severe: That model has healed fully and can be used as normal Black joker: That model is captured by the opposing team. If they are ransomed back they will enter the next game on half wounds. Red joker: That model has healed well, and the carnage around them has re-charged one of the dead soulstones they had on their person. The next time this model is used, their controller gains to extra soulstones in the "hire crew" step. It's a nice idea but in practice too many variables will be hard to keep track of, especially with the semi-chaotic nature of the event. Over the weekend a severe or joker killed a unique minion, a joker killed a master. Just altering this to being captured rather than killed should be enough. Quote Link to comment Share on other sites More sharing options...
Barnaberible Posted July 18, 2013 Report Share Posted July 18, 2013 I agree with Nathan & Pete, the best games were the ones where you worked for achievement One of my personal love / hate moments was spending 3 full turns setting up for the purifying flame to kill aSeamus, only to black joker the flip Well that and blowing grandma Ortega off the top if a building Quote Link to comment Share on other sites More sharing options...
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