I'm trying to get some clarification on the timing with Collodi and his marionettes.
1) Holding the Strings reads "Friendly Marionettes within 6" may immediately activate after this model's activation ends."
Collodi's Dolls reads "If this model starts its activation further than 8" from a friendly Collodi, immediately Push this model directly toward a friendly Collodi until it is no further than 8" away."
Since Holding the Strings causes the marionettes to simultaneously activate, do you resolve Collodi's Dolls immediately, or when you resolve each individual activation? Given the way the marionettes pull Collodi all over the place this can obviously have a big effect on how they play.
2) Collodi's (0) Doll Friends reads "One friendly Doll within 6" of Collodi activates after this model's activation ends."
Since Holding the Strings says marionettes "immediately activate after this model's activation ends," does that mean that the subject of Doll friends is considered to activate separately after the marionettes' simultaneous activation?
3) Regarding Collodi's Dolls, the rules for pushing a model "directly towards" something state that it stops if it touches anything it cannot move over (blocking terrain, another model's base, etc.), even if the effect would push it further.
So if a Marionette's direct path to Collodi is blocked, say 10" from Collodi, how does this affect the limitation that the marionette cannot be moved further than 8" from Collodi?
Is the marionette able to move at all until its direct path to Collodi is no longer blocked, or can it move so long as its move takes it closer to Collodi?
3) (2) Mend Puppets: Do you make a single Healing flip and apply it to all friendly Dolls within 4", or make a separate Healing Flip for each affected model?
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Allandrel
I'm trying to get some clarification on the timing with Collodi and his marionettes.
1) Holding the Strings reads "Friendly Marionettes within 6" may immediately activate after this model's activation ends."
Collodi's Dolls reads "If this model starts its activation further than 8" from a friendly Collodi, immediately Push this model directly toward a friendly Collodi until it is no further than 8" away."
Since Holding the Strings causes the marionettes to simultaneously activate, do you resolve Collodi's Dolls immediately, or when you resolve each individual activation? Given the way the marionettes pull Collodi all over the place this can obviously have a big effect on how they play.
2) Collodi's (0) Doll Friends reads "One friendly Doll within 6" of Collodi activates after this model's activation ends."
Since Holding the Strings says marionettes "immediately activate after this model's activation ends," does that mean that the subject of Doll friends is considered to activate separately after the marionettes' simultaneous activation?
3) Regarding Collodi's Dolls, the rules for pushing a model "directly towards" something state that it stops if it touches anything it cannot move over (blocking terrain, another model's base, etc.), even if the effect would push it further.
So if a Marionette's direct path to Collodi is blocked, say 10" from Collodi, how does this affect the limitation that the marionette cannot be moved further than 8" from Collodi?
Is the marionette able to move at all until its direct path to Collodi is no longer blocked, or can it move so long as its move takes it closer to Collodi?
3) (2) Mend Puppets: Do you make a single Healing flip and apply it to all friendly Dolls within 4", or make a separate Healing Flip for each affected model?
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